Had nothing to do with the machines. Had everything to do with how those games were designed, and last I checked that falls on the devs. If they are too stupid to know how to design a game that works within the limitations they put themselves in (the consoles limited horse power for instance) that's on them. It's not a shocker that a once good dev had a game that was maybe not that pretty but had bitchin gameplay, went on to have sequels or successors for that studio that focused on that studio's presentation skills and what not. So that's mother fucking 1, way too many studios forgetting what actually made their initial games good (the fucking gameplay) and focusing on things they actually aren't all that good at (telling a story) or something more shallow (look at how pretty our game is)
Yes the consoles have limitations, yes the consoles have a bigger mass market audience, which is fucking necessary for a triple A game in this era (why PC plebs have never accepted that a triple A PC exclusive, just isn't easily justified, is beyond me, but it is what it is), and yes certain games are made a certain way because it's popular on a console. But did you notice that none of Call of Duty's many imitations are actually all that successful? Because the most popular FPS games on consoles would be what?
-Call of Duty
-Battlefield
-Overwatch
-Destiny
None of those games play the same. You can argue the quality all you want, but the thing that sells them, probably has as much to do with what unique thing those games offer on the gameplay front versus their direct competitors. Yeah marketing is huge, but no one is wanting to play knock off Call of Duty, they'll pay the 60 bucks for the real thing. So all those devs that chased a formulaic thing because "that's what sells" got thoroughly fucking exposed.
Otherwise yeah streamlining can be irritating, crazy thing though Human Revolution and Manking Divided is a pretty streamlined take on Deus Ex, I'd personally argue it definitely doesn't match the depth of Deus Ex (at least Human Revolution), still a damn good game to a lot of people. Rainbow Six Siege is a perfect example of a game that's been streamlined to work on a pad, but plays brilliantly and stacks up favorably to any tactical shooter. It's one of the better playing games this gen.
Too long; didn't read - a bunch of devs put too much stock in aspects of their game that weren't as important as the gameplay, and they got burned for it by focusing all their time and money on that shit, instead of making the best possible game they could have with the weaker hardware.
Log in to comment