[QUOTE="jsmoke03"]
this game can't be the most important game this year UNLESS IT SOLD WELL ENOUGH. i'm not condemning the game for being bad, or being good (only played the demo) but unless it sold well, the message is lost. people can argue about the themes about moral absolutism or what not, but it stumbles in many ways.
1. a game thats anti violence, yet has violence....its like a smoker telling kids not to smoke. is the message wrong? NO. is the message being conveyed the right way? depends on how the receiver receivs the message.
2. generic gameplay makes the game forgettable.
3. gaming as a narrative or a thought provoking medium is a long way off if even possible....because gameplay and sales have to both match.
4. most people that play this game have already many influences or are old enough to have made most of their moral decisions already.
5. gaming is a form of escapism....if you start bombarding anti violence messages in anti violent games, you are ruining a persons experience if the gamer uses this form to relax from a stressful day or blow off some steam. i know when i get pissed, i play games and after an hour or 2, my anger levels become reasonable. if you take that away from me by preaching to me, you just ruined my game experience.
WTA2k5
To respond to your points:
1. Really? Have you ever seen an anti-war movie? How many of them didn't involve a war?
2. In Spec Ops' case, its generic gameplay added to its narrative. It might not have particularly fun mechanics or well done set-pieces, but it engages its players in an exaggerated form of the gameplay structures it sets out to critique.
3. The argument that sales and meaning are positively correlated is unfounded. Many hugely influential works of art have been overlooked by the masses.
4. What?
5. Gaming doesn't have to be meaningless escapist fun, it can provide meaningful messages and Spec Ops provides more proof of that than pretty much any other game this year. It may not be fun or relaxing to play, but that doesn't mean its not a good, worthwhile experience.
1. its why i said it depends on the receiver. do you assume i think that way?
2. generic gameplay...when i played it, it was functional, but i heard it wasn't always functional....and like i said, it depends on sales. i don't know how many people will buy a shooter if it doesn't play well.
3. works of art or games? art can be seen by anyone. games cost a lot more money and can't be experienced unless played...not everyone rents....
4. a person isnt going to play a game and realize war is bad unless you are a minor that shouldn't be playing that game anyway...most people at the age already made up their morality...i think a game isn't going to profoundly change that
5. but isn't meaningless escapist fun is what cod and halo are all about right? well according to a lot of people anyway....but yea those games....number 5 is more personal
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