[QUOTE="jsmoke03"]
this game can't be the most important game this year UNLESS IT SOLD WELL ENOUGH. i'm not condemning the game for being bad, or being good (only played the demo) but unless it sold well, the message is lost. people can argue about the themes about moral absolutism or what not, but it stumbles in many ways.
1. a game thats anti violence, yet has violence....its like a smoker telling kids not to smoke. is the message wrong? NO. is the message being conveyed the right way? depends on how the receiver receivs the message.
2. generic gameplay makes the game forgettable.
3. gaming as a narrative or a thought provoking medium is a long way off if even possible....because gameplay and sales have to both match.
4. most people that play this game have already many influences or are old enough to have made most of their moral decisions already.
5. gaming is a form of escapism....if you start bombarding anti violence messages in anti violent games, you are ruining a persons experience if the gamer uses this form to relax from a stressful day or blow off some steam. i know when i get pissed, i play games and after an hour or 2, my anger levels become reasonable. if you take that away from me by preaching to me, you just ruined my game experience.
kudos for trying but unless its done well, its going to be forgettable to the mass public and game publishers will shy away from doing these types of games because they don't sell. you don't profit from a game that undersells...
edit: personally for me, i find these deep meanings in games pretty pointless....because you don't need it to have a good game. if i wanted to have something thought provoking, ill watch a 2 hour movie, or read a book
dreman999
1.One must anylize the arguement in order to make said argument. Viloence being in it dues not defer the fact that itis agenst violence.
2.Do you understand the issue of this topic is not about the gameplay.
3.It's clear that you missed the fact that it already happen many times over with games.
4.The issue here it that it bring these people to a new perspective to bring up it's points. It puts you in the shoes of a soldier to show the horriers of war.
5.Media is media. It matters not if it's a painting or a game. Being a game does not make it impossible or inapropiate for it to have a deep message. It's not a case that games are a form of escapism. The fact is that you see it that way and don't want to think more of it. The same can be said for books, Tv, animation, comics, plays, and music yet all this media have crossed the line to deeper meaning. Some how games can't?
1.yea one must analyze, but think about how much of the cod community are made up of kids. theres a lot of common sense that kids don't soak up, its why i said it depends on the receiver. you are the 2nd guy that tried to argue the point...the message isn't going to be received by everybody the same way....and thats what i pointed out.
2. yes i understand the issue. the gameplay is what held this back from being talked about more. a great script with bad acting doesn't make for anything memorable. what good is a game with a lot of good ideas if its a mediocre game? what good is an idea if it isn't memorable? it isn't. you can't be the most important game of 2012 if it isnt remembered in about 20 years because everything else about that game is forgettable...plus if it didnt make enough money, more in depth provactive type themed games may not be published. so yea i know what im talking about
3. games that are thought provoking that dont sell dont get made into a sequel...they don't become the video game trend...they become niche games....is it any wonder why games like grim fandango don't get made nowadays while cod and bloody violent games get yearly sequels? so if spec ops didn't make money...more games like spec ops wont be made mainstream....so its still status quo....generic violent fps games with no moral depth will keep getting made while anti violence/moral provactive games aren't going to be made...
4. horrors of war? i'm sorry but a video game isnt going to replace an experience like 9/11, or the vietnam war or the influence of your parents. cod hasn't changed my mind that war is good or war is bad. ive personally lived a country being put in marshall law and a coup where i saw tanks rolling down my street. i'm sorry i don't feel that a video game can reinforce such a thing more effectively than parents can...or even other mediums like books or movies/tv
5. games can't right now because it isn't that good yet at conveying any sense of depth or appealing on emotion. i'm sorry but stories and dialogues are b movie grindhouse film quality. i didn't say it can't i said that if im trying to relax on cod, i'm not going to listen to a game telling me killing people without question is bad...i'm just going to play and it falls on deaf ears....or i wouldn't play it at all. like i said in a previous post, this is more my personal experience. if you don't like #5's reasoning...i'm sorry but i don't want to hear that crap if im trying to unwind.
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