@locopatho said:
@charizard1605:
If you say so. I don't really see much connection between the handheld ones and the console ones.
The DS Zeldas both focused on new control schemes (namely the ones that their hardware enabled), and also focused on dungeon design over overworld exploration, leading to linearity, a segmented overworld, and a general loss of player agency. The DS Zeldas also focused on characterization. All of this was also true for Skyward Sword, which focused on new control schemes enabled by its hardware, focused on dungeon exploration over the overworld, leading to linearity, a segmented overworld, and loss of player agency, and it focused on characterization.
A Link Between Worlds is a 'back to the basics' approach- it focuses on an open world, a lack of linearity in dungeon progression, an attempt to introduce multiplayer to the series, and finally, it is an attempt at breaking away from the series' norms- all of these are also stated goals for the Wii U Zelda game.
The handheld Zelda titles always influence the console ones- if the 3DS's first Zelda game had been like the DS ones, I would have been worried. As it is, A Link Between Worlds is sort of an alpha test for what the Wii U game will be like.
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