Skyward Sword May Have Sucked, But...

#1 Edited by charizard1605 (62722 posts) -

God damn it, it had amazing music. I mean, holy shit, I am struggling to think of a console game in the last five years with better music.

Some choice examples:

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It's really amazing game music. When everything else in Skyward Sword fell apart (this was about six hours in), literally the music (along with my desire to see where the story went) was the only reason I kept on playing this game. It's an amazing musical masterpiece, and at the very least, it deserves credit for that.

#2 Edited by PhazonBlazer (11994 posts) -

Amazing game, amazing music.

#4 Posted by aroxx_ab (11045 posts) -

Hmm you remind me i have to replay this game, was long time since this game was released...

#5 Edited by charizard1605 (62722 posts) -

@PhazonBlazer said:

Amazing game, amazing music.

You have a 50% rate of being correct.

#6 Posted by PhazonBlazer (11994 posts) -

@charizard1605 said:

@PhazonBlazer said:

Amazing game, amazing music.

You have a 50% rate of being correct.

Ok fine, maybe the music isn't that good.

#7 Posted by PurpleMan5000 (8140 posts) -

I thought Skyward Sword was great once you get past the opening area that takes about an hour longer than it should. What happened 6 hours into the game that made it fall apart for you?

#8 Posted by Heil68 (48397 posts) -

I'll take your word for it.

#9 Posted by DJ-Lafleur (34367 posts) -

I would hardly say Skyward Sword sucks when it had my favorite combat introduced in a Zelda game to date. It was by no means perfect or amazing but still much more enjoyable for the most part compared to other Zelda games . SS also had great dungeons, and the Ancient Cistern and the Pirate Ship are probably some of my favorite dungeons to date in the series. And as you said the game had some nice music and an interesting story (again, by Zelda standards).

I can agree that it was one the weaker Zelda games though based on the overall lacking overworld present in the game, how much the game would drag on with its backtracking, and some of the motion controls outside of combat (they really should have just kept the motion controls to just combat).

Overall I felt SS was a good but flawed game, and I would actually agree with the 7.5 score that McShae gave the game.

#10 Edited by charizard1605 (62722 posts) -

@Heil68 said:

I'll take your word for it.

You should listen to some of those tracks =)

@PurpleMan5000 said:

I thought Skyward Sword was great once you get past the opening area that takes about an hour longer than it should. What happened 6 hours into the game that made it fall apart for you?

Constant (repeated) tutorials that were actually insulting to the intelligence, broken pacing, lack of an overworld or exploration, forced linearity, poor controls for everything outside of the combat, mostly.

@DJ-Lafleur said:

Overall I felt SS was a good but flawed game, and I would actually agree with the 7.5 score that McShae gave the game.

7.5 sounds like the right score, yes.

#11 Posted by R4gn4r0k (17575 posts) -

Sorry, but good music doesn't make up for the disaster that was Skyward Sword.

I'd rather listen to good music while playing a good game, like in the other Zelda games for example.

#12 Posted by charizard1605 (62722 posts) -

@R4gn4r0k said:

Sorry, but good music doesn't make up for the disaster that was Skyward Sword.

I'd rather listen to good music while playing a good game, like in the other Zelda games for example.O

Oh, it doesn't. It absolutely doesn't. Skyward Sword still remains shit.

Still, we can at least appreciate the killer music :)

#13 Posted by R4gn4r0k (17575 posts) -

@charizard1605 said:

@R4gn4r0k said:

Sorry, but good music doesn't make up for the disaster that was Skyward Sword.

I'd rather listen to good music while playing a good game, like in the other Zelda games for example.O

Oh, it doesn't. It absolutely doesn't. Skyward Sword still remains shit.

Still, we can at least appreciate the killer music :)

Alright. I'll give it a go.

I got the Skyward Sword anniversary edition with the orchestrated music CD. Still have to listen to it though :p

#14 Posted by Shirokishi_ (11206 posts) -

"Sucked".
I swear sometimes I feel like I played a totally different game than every single person on this board.

#15 Posted by treedoor (7648 posts) -

My favorite song from a console game in the last..........decade? I donno.

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#16 Posted by mems_1224 (48997 posts) -

There are plenty of games with better music in the last 5 years. It is great music though, too bad I'll never play that steaming turd.

#17 Posted by SolidGame_basic (19653 posts) -

*checks date of thread*

#18 Edited by Vatusus (5474 posts) -

*SNIPER mode on*

Shitty weaboo girly music

*SNIPER mode off*

Anyway, Ni no Kuni had better OST imo

#19 Posted by silversix_ (16612 posts) -

You know the game that bombed less than a month called LoS2? yeaaaaah that game has better music yo

#20 Edited by charizard1605 (62722 posts) -

@Vatusus said:

*SNIPER mode on*

Shitty weaboo girly music

*SNIPER mode off*

Anyway, Ni no Kuni had better OST imo

Ni no Kuni was nice... but after 50 hours of that battle theme, I couldn't take it anymore...

#21 Posted by Shinobishyguy (22727 posts) -

Out of all the complaints railed at skyward sword one that I don't get is when people say it had forgettable music

#22 Edited by charizard1605 (62722 posts) -

@silversix_ said:

You know the game that bombed less than a month called LoS2? yeaaaaah that game has better music yo

Not really

@R4gn4r0k said:

Alright. I'll give it a go.

I got the Skyward Sword anniversary edition with the orchestrated music CD. Still have to listen to it though :p

The music disc has only one track that's actually from Skyward Sword :P

#23 Posted by charizard1605 (62722 posts) -

@Shinobishyguy said:

Out of all the complaints railed at skyward sword one that I don't get is when people say it had forgettable music

People say that?

#24 Posted by PurpleMan5000 (8140 posts) -

@charizard1605: You mean how every time you picked up an item for the first time after loading a save it would give a description of what you just picked up? I didn't like that either, but it really didn't bother me that much. I also liked how the game was more focused (less exploration) than previous Zelda games. It was packed with content and puzzles, and easily had the best set of dungeons and bosses in the series. I don't think it's the best game in the series, but it's certainly among the best.

#25 Edited by charizard1605 (62722 posts) -

@PurpleMan5000 said:

@charizard1605: You mean how every time you picked up an item for the first time after loading a save it would give a description of what you just picked up? I didn't like that either, but it really didn't bother me that much. I also liked how the game was more focused (less exploration) than previous Zelda games. It was packed with content and puzzles, and easily had the best set of dungeons and bosses in the series. I don't think it's the best game in the series, but it's certainly among the best.

That, or Fi telling me when I walked near a locked door that the door was, in fact locked, meaning it had a key, which was probably nearby, which would be used to open the door which was, in fact, locked.

Or flat out ruining puzzles for me by telling me the solution.

I play Zelda for the open world and exploration. I play it for the sense of player agency it gives me. Skyward Sword took that away from me, so I disliked it. It's right at the bottom of the list for me, beaten to the bottom most spot only by Spirit Tracks (a similarly problematic title).

#26 Posted by Ballroompirate (23868 posts) -

Honestly Skyward Sword is my 2nd fav LoZ game (MM being my first fav) so it doesn't suck.

#27 Posted by charizard1605 (62722 posts) -

@Ballroompirate said:

Honestly Skyward Sword is my 2nd fav LoZ game (MM being my first fav) so it doesn't suck.

I'll let this go, only because you like Persona 4 Golden and Chie

#28 Edited by Ballroompirate (23868 posts) -

@charizard1605 said:

@Ballroompirate said:

Honestly Skyward Sword is my 2nd fav LoZ game (MM being my first fav) so it doesn't suck.

I'll let this go, only because you like Persona 4 Golden and Chie

Well I do have good taste :P

#29 Posted by R4gn4r0k (17575 posts) -

@charizard1605 said:

@R4gn4r0k said:

Alright. I'll give it a go.

I got the Skyward Sword anniversary edition with the orchestrated music CD. Still have to listen to it though :p

The music disc has only one track that's actually from Skyward Sword :P

What ? I thought it was from the orchestra music they did for the 20th anniversary :s

How long is that one track ?

#30 Posted by TTUalumni13 (789 posts) -

Ss didn't even have the best music on the Wii that year, much less the last five :P Xenoblade's soundtrack puts SS's to shame.

#31 Posted by charizard1605 (62722 posts) -

@R4gn4r0k said:

@charizard1605 said:

@R4gn4r0k said:

Alright. I'll give it a go.

I got the Skyward Sword anniversary edition with the orchestrated music CD. Still have to listen to it though :p

The music disc has only one track that's actually from Skyward Sword :P

What ? I thought it was from the orchestra music they did for the 20th anniversary :s

How long is that one track ?

Yes, most of the tracks are orchestral symphonies from other Zelda games.

Wind Waker Symphony, Twilight Princess Symphony, and so on.

The Skyward Sword track is 3:21.

#32 Posted by charizard1605 (62722 posts) -

@Ballroompirate said:

@charizard1605 said:

@Ballroompirate said:

Honestly Skyward Sword is my 2nd fav LoZ game (MM being my first fav) so it doesn't suck.

I'll let this go, only because you like Persona 4 Golden and Chie

Well I do have good taste :P

Except for in this instance >.>

#33 Posted by R4gn4r0k (17575 posts) -

@charizard1605 said:

Yes, most of the tracks are orchestral symphonies from other Zelda games.

Wind Waker Symphony, Twilight Princess Symphony, and so on.

The Skyward Sword track is 3:21.

Oh, I see. I read it wrong.

I thought you said: the CD only has one track :p

I'll definitely give it a listen, I've been planning to, just haven't gotten around to it. I like a lot of Zelda music, so I'm expecting a lot from the orchestrated CD.

#34 Posted by charizard1605 (62722 posts) -

@R4gn4r0k said:

@charizard1605 said:

Yes, most of the tracks are orchestral symphonies from other Zelda games.

Wind Waker Symphony, Twilight Princess Symphony, and so on.

The Skyward Sword track is 3:21.

Oh, I see. I read it wrong.

I thought you said: the CD only has one track :p

I'll definitely give it a listen, I've been planning to, just haven't gotten around to it. I like a lot of Zelda music, so I'm expecting a lot from the orchestrated CD.

Dude, the music on that disc is insane. Especially the Wind Waker Symphony.

DEM FEELS.

#35 Posted by R4gn4r0k (17575 posts) -

@charizard1605 said:

Dude, the music on that disc is insane. Especially the Wind Waker Symphony.

DEM FEELS.

Ah yes, Wind Waker had some great music.

And yeah, from what I played Skyward Sword sounded great as well. But once it teached me another bloody wiimote mini game for the twentieth time I couldn't take it anymore and took the gamedisc out.

But I'll definitely check out the music CD, thanks for reminding me I should :D

#36 Edited by PrincessGomez92 (3865 posts) -

So you think it's shitty, but think 7.5 is a right score? I don't even.

#37 Posted by GordanChoong (227 posts) -

@charizard1605:

The music may be good, but everything else wasn't so great. The graphics were god awful; everything was a mix between realism and cel-shaded art. It looked like a freaking nightmare! Now I'm not saying that cel-shaded art graphics are bad, I'm saying that using multiple graphical styles that are polar opposites of each other is just a bad idea and makes the game look terrible! Either use one or the other, not both, unless you can do it right (Wind Waker HD)! I know that the graphics were chosen to be like that to appeal to all fans, to mask the hardware limitations of the Wii, and to make sword combat alot easier, but still, why not just use one or the other? I wouldn't have minded if everything was cel-shaded - heck, the 3DS version for Smash Bros. is completely cel-shaded and it looks ... good (for the most part). It was, like Twilight Princess, had terrible textures and frame-rate, as you can tell by zooming in on anything in the game and looking at the TV screen closely without walking up to it. Couldn't they have done a better job at that? Like come on, although it was like that with the first Super Mario Galaxy, the sequel improved drastically with the better art style, textures, and even the frame-rate, matching that of a PS3 or 360 game!

The controls are also very gimmicky and unresponsive as well. The Wii Remote will always malfunction when you're trying to do a motion or gyroscopic-demanding activity, which happens almost all the time in the game. Yes, I understand that recalibrating the remote does the job, but I don't want to open up ten menus and wait 10 minutes just for something like that to happen. Fortunately, the remote can be recalibrated automatically when using the sword by swiping the sword horizontally three times, as stated by the knight master in sparring hall early in the game but forgotten by many later on. Even if it does respond properly, it usually just messes up or doesn't accurately reflect your movements on a 1:1 ratio like Nintendo had promised. I once did a shield bash and instead the game made Link do a stab, I am not joking! The gyroscopic controls are also bad since aiming a weapon or controlling a moving weapon will usually make the remote go off and not reflect your movements. You must hold and place the remote at the TV screen at all times with no weird angles! If you are holding it slightly in a messed up position or just a couple inches from the screen because you find that pointing and holding the remote is tiring, then you will screw up. That happened to me a couple times during the Tentalus battle where it killed me due to the controls of the bow, and only once during the final Ghirahim battle when the remote just messed up for the first time for that battle (even though I beaten him 5 times without a hassle until now). Oh, and don't mention the pointer, that is just too messed up to talk about!

The gameplay is also not that great compared to past Zelda games as well (except for the handheld, CD-I, NES, and the Four Swords games). The over world is extremely small and linear and not diverse/detailed enough compared to Ocarina of Time, Wind Waker, Twilight Princess, and even Majora's Mask and A Link To the Past! And the over world looks like some demented tree made up of rock, leaves, and sand; not saying that Twilight Princess' over world is any better (mushroom with messed up and confusing pathways and so many bridges) but I'm proving that it is too small and not detailed enough to be good for an adventure game. At least OOT's overworld had more diversity and there was logic behind why Hyrule Field, Lake Hylia, and Gerudo Desert were all empty areas. SS' overworld should be more diverse(where the hell is the grassy field, snow tundra, rock valley, underground cave, and civilizations) and it should have more detail and feel like you're exploring a real forest, or desert, or volcano. The dungeons in this game are also repetitive and boring as they make you solve the same puzzles with the same weapons or have the same layout and enemies. God, the only unique dungeon in this game that is truly unique in every way possible is Ancient Cistern and Sand-Ship; everything else just sucks! Sky keep is not a sky themed dungeon like City In the Sky (pretty epic) but a combo of all 6 previous dungeons set out in an even more linear and straightforward way! Dungoens in this game are not unique or creative as they borrow puzzles from just every preivous dungoen and area you visited before, the only dungoen that I can think of that almost has no puzzles from past areas would probably be Forest Temple and Ancient Cistern! Not only that, but they are easy as hell and but so annoying because of the enemies and hazards that aren't here to kill Link, but to troll him and you, the player!

The gameplay is also bad because of the god awful sidequests! I hated these sidequests and preferred exploring previsited areas then do this! Majority of the collectibles were only found by these Goddess Cubes that were extremely easy to find. I swear to God, I had found much more of these badboys than almost all YouTubers that played and recorded this. As a result, this game allowed me to unlock alot of stuff that I wasn't supposed to get until much later, taking the challenge and the fun away. The ones that wren't were just tedious to find and some required horrible tasks *cough* Pumpkin Pull *cough* to do in order to achieve these stuff! The mini-games weren't that fun either and most were required to play to get everything in the game, making these mini-games boring and difficult than it already is *cough* Fledge *cough* . I actually loved side-quests and mini-games in previous Zelda games but this just makes them seem like a chore; weren't the dungoens only a chore, now this? And this game has so much gimmicks that it just makes this game almost as stupid as the DS zelda games. Examples include stamina, beeping, forced tutorials, unskippable areas, limited exploration freedom rights, unhelpful Fi, spoiling Sheikah stone, and several others. The difficulty of this game, like many modern games is also messed up! You know how games in the past was like easy, medium, and then hard. Well no, this game is cheap, hard, normal, easy, cheap, normal, hard, cheap, and then intense at the end. I hate how games have the diffuculty order messed up! All in all, this is a okay Zelda game; I agree right on with Gamespot, not too great, not too terrible, and not too creative either. If only certain Zelda games were this good *cough* CD-I and DS *cough*, then maybe I would be more forgiving, or if they made this better. Heck, they even started this game in 2008 and released it in 2011, so they had plenty of time to fix these issues. I'm sorry for my long rant but hope you read this!

#38 Posted by TigerSuperman (3900 posts) -

I can think of quite a few games. But then again, I only like around 12 or so songs from the main series, and about 5 from the philips spin-offs. elda never had that good of music to me.

#39 Posted by GordanChoong (227 posts) -

@TigerSuperman:

Me too! Some games that are bad in every way but with great music is Sonic 06, NEW! Super Mario Bros. U, Sonic Lost World, Mario Kart Wii, and etc. I know some of these aren't true, but they are just an opinion to my persepective.

#40 Posted by GordanChoong (227 posts) -

@ttualumni13:

XenoBlade may put Skyward Sword to shame, but wait until you hear the soundtrack for the upcoming Smash Bros on WiiU! They only released the soundtracks for the main theme, and it sounds amazing, even better than Brawl!

#41 Edited by TigerSuperman (3900 posts) -

@gordanchoong said:

@TigerSuperman:

Me too! Some games that are bad in every way but with great music is Sonic 06, NEW! Super Mario Bros. U, Sonic Lost World, Mario Kart Wii, and etc. I know some of these aren't true, but they are just an opinion to my persepective.

LTFoE gets a lot of 7's from reviewers for a game that is "bad in every way". Although I do not agree with any of your examples anyway.

#42 Posted by GordanChoong (227 posts) -

@TigerSuperman:

Okay that was just being dramatic; yes, Sonic 06 was bad in every way except for the music, as with Sonic Lost World in the eyes of many gaming networks *cough* Gamespot and IGN *cough* although I liked it. About Lost World, its space and gravity mechanics were actually copied from Sonic The Hedgehog 2, Sonic & Knuckles, and Sonic Adventure 2. But since the way they were implemented were horrible, most people forgot about those mechanics, especially after Mario and Ratchet & Clank used and did it right in their games. I'm not saying that Sonic invented this idea, I'm saying they were one of the first developers to add space and anti-gravity mechanics in a platformer before Mario did.

#43 Posted by wiifan001 (18536 posts) -

@ttualumni13 said:

Ss didn't even have the best music on the Wii that year, much less the last five :P Xenoblade's soundtrack puts SS's to shame.

It really freekin does. I listened to Xenoblade's sound track in the shower this morning.

#44 Posted by 93BlackHawk93 (6438 posts) -

@Shirokishi_ said:

"Sucked".

I swear sometimes I feel like I played a totally different game than every single person on this board.

Same. Everyone hates it on hardcore and hipster sites but is loved everywere else.

#45 Edited by allthatdown (1229 posts) -

You missed the best song:

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#46 Posted by Renegade_Fury (17648 posts) -

I actually thought the music in SS was pretty weak for a Zelda game. I liked "Follow Fi," and "Song of the Hero," but that was pretty much it. The game, I liked a lot save for the filler like the water dragon's quest.

#47 Edited by 93BlackHawk93 (6438 posts) -

Chaz, you missed the theme of Lord Fabulous Debbie!

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#48 Posted by GreySeal9 (25562 posts) -

I prefer Xenoblade's music.

#49 Edited by Pikminmaniac (9533 posts) -

I still feel this game gets a bad wrap. It was weak in some areas, but you'd be hard pressed to find a Zelda with less filler for its length, better combat, and better boss fights.

Also, yes, the music was superb in this one particularly, but it definitely had a different vibe than the other Zeldas. I loved it a lot. Each track had a lot of atmosphere to it and brings on a lot of fond memories.

All in all, there was just something unique about this Zelda. Unique in a good way IMHO. It's a one of a kind experience.

#50 Posted by hiphops_savior (8084 posts) -

Skyward Sword pushed the Wii to its limits, for better or worse.