http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
This topic is locked from further discussion.
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
You just notice this :|? Where've you been all this time? Up the mountain?rjdofu
Buttt... Butt... Forza Motor SPORT!!!
:lol:
He's just trying to own anyone saying stuff is gonna look better on XBO over PS4.
X1 has 32MB ESRAM to patch the performance gap with GDDR5.http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
zero_cool098
X1 has 32MB ESRAM to patch the performance gap with GDDR5. can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
ronvalencia
That would be incorrect, GDDR5 is good for some things, Bad for others. DDR3 is good for some things bad for others there is not some measuring stick where GDDR5 is all of a sudden down pat better than DDR3 otherwise we'd have seen PC's using it as main ram years ago when GDDR5 was released. Instead DDR4 is being worked upon and is expected to be released in 2013 to the market.GDDR5 is better than DDR3. Â GDDR5 is also more costly but MS needed to cut corners when they wanted to include a motion sensor in the package.
SRTtoZ
[QUOTE="SRTtoZ"]That would be incorrect, GDDR5 is good for some things, Bad for others. DDR3 is good for some things bad for others there is not some measuring stick where GDDR5 is all of a sudden down pat better than DDR3 otherwise we'd have seen PC's using it as main ram years ago when GDDR5 was released. Instead DDR4 is being worked upon and is expected to be released in 2013 to the market. perhaps for a multi purpose traditional pc that's true, but we are talking about machines dedicated for gaming and the charts supports it. As for DDR4 it doesn't matter since the xboxone has ddr3 and its a comparison between xbox1 vs ps4GDDR5 is better than DDR3. GDDR5 is also more costly but MS needed to cut corners when they wanted to include a motion sensor in the package.
WilliamRLBaker
That would be incorrect, GDDR5 is good for some things, Bad for others. DDR3 is good for some things bad for others there is not some measuring stick where GDDR5 is all of a sudden down pat better than DDR3 otherwise we'd have seen PC's using it as main ram years ago when GDDR5 was released. Instead DDR4 is being worked upon and is expected to be released in 2013 to the market. perhaps for a multi purpose traditional pc that's true, but we are talking about machines dedicated for gaming and the charts supports it. As for DDR4 it doesn't matter since the xboxone has ddr3 and its a comparison between xbox1 vs ps4 because as every one knows these consoles don't have cpu's in them and don't use the non-existant cpu for physics, and other hard hitting computations that would benefit from DDR3, these consoles also don't have multiple purposes built into them only gaming ....lol.....*laughs hard* but but but but but DDR4 doesn't matter in a console debate... Its a perfectly applicable argument when it comes to countering a claim that GDDR5 is across the board better than DDR3 when its not, Otherwise as I said we'd have seen a transition from DDR3 to GDDR5 years ago, but we didn't because GDDR5 isn't across the board better than DDR3, and why the next iteration will be DDR4. GDDR5 in this instance possibly is better in some ways than DDR3 but the claim of end all be all better is fallacy.[QUOTE="WilliamRLBaker"][QUOTE="SRTtoZ"]
GDDR5 is better than DDR3. GDDR5 is also more costly but MS needed to cut corners when they wanted to include a motion sensor in the package.
zero_cool098
X1 has 32MB ESRAM to patch the performance gap with GDDR5. can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?[QUOTE="ronvalencia"]
[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
zero_cool098
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?[QUOTE="zero_cool098"]
[QUOTE="ronvalencia"] X1 has 32MB ESRAM to patch the performance gap with GDDR5.
ronvalencia
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
Â
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
Â
u never give up huh. admit it ps4 is a beats compared to xbox one
Â
let it go
can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?[QUOTE="zero_cool098"]
[QUOTE="ronvalencia"] X1 has 32MB ESRAM to patch the performance gap with GDDR5.
ronvalencia
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?[QUOTE="ronvalencia"][QUOTE="zero_cool098"] can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?
btk2k2
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
Â
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?Â
its not and he knows it but he never gives up.
xbox one is just a mainstream console
[QUOTE="ronvalencia"][QUOTE="zero_cool098"] can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?
btk2k2
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?1. AMD PRT makes the smaller/faster memory into hardware managed last level cache.
2. SRAM has lower latency than DRAM e.g. no refresh overheads.
3. Intel's eDRAM has 50GB/s per direction, while AMD's eSRAM has 102 GB/s per direction.
4. AMD's eSRAM is GPU centeric.
DX11.2's tile resource goes together with ESRAM.
From http://semiaccurate.com/2013/06/18/a-glimpse-of-future-amd-graphics-offerings/
AMD has some future PC GCNs (e.g. Venus PRO MCM) with embedded DRAMs.
AMD betting on 3 horses
1. external GDDR5
2. external GDDR6
3. Embedded DRAM or Embedded SRAM or stacked embedded memory.
[QUOTE="zero_cool098"]perhaps for a multi purpose traditional pc that's true, but we are talking about machines dedicated for gaming and the charts supports it. As for DDR4 it doesn't matter since the xboxone has ddr3 and its a comparison between xbox1 vs ps4 because as every one knows these consoles don't have cpu's in them and don't use the non-existant cpu for physics, and other hard hitting computations that would benefit from DDR3, these consoles also don't have multiple purposes built into them only gaming ....lol.....*laughs hard* but but but but but DDR4 doesn't matter in a console debate... Its a perfectly applicable argument when it comes to countering a claim that GDDR5 is across the board better than DDR3 when its not, Otherwise as I said we'd have seen a transition from DDR3 to GDDR5 years ago, but we didn't because GDDR5 isn't across the board better than DDR3, and why the next iteration will be DDR4. GDDR5 in this instance possibly is better in some ways than DDR3 but the claim of end all be all better is fallacy. CPU's cache hides most of the latencies between CPU and external memory, hence very slow migration. Without AMD PRT or DX11.2's tile resource, current texture related workloads are not cache friendly.[QUOTE="WilliamRLBaker"] That would be incorrect, GDDR5 is good for some things, Bad for others. DDR3 is good for some things bad for others there is not some measuring stick where GDDR5 is all of a sudden down pat better than DDR3 otherwise we'd have seen PC's using it as main ram years ago when GDDR5 was released. Instead DDR4 is being worked upon and is expected to be released in 2013 to the market.WilliamRLBaker
So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?[QUOTE="btk2k2"][QUOTE="ronvalencia"]
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
Â
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
legalize82
Â
its not and he knows it but he never gives up.
xbox one is just a mainstream console
By the time of Q4 2013, both consoles are mainstream. AMD already displaced their top 7870 GE (Pitcairn XT) with 7870 XT (Tahiti LE)..http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
zero_cool098
Those charts are really misleading. At best, it's 25% faster (and that was just one game). But, if you look at the chart, it looks like it is 2-3 times as fast.
[QUOTE="ronvalencia"]
[QUOTE="zero_cool098"] can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?
legalize82
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
Â
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
Â
u never give up huh. admit it ps4 is a beats compared to xbox one
Â
let it go
I love when Cows still pretend they have an iota of a clue what he's taling about. Moove along and leave the discussion to the people that can actually comprehend...[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
StormyJoe
Those charts are really misleading. At best, it's 25% faster (and that was just one game). But, if you look at the chart, it looks like it is 2-3 times as fast.
Did you actually read the side labels on the chart? For example, 120%, 140%
So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?[QUOTE="btk2k2"][QUOTE="ronvalencia"]
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
ronvalencia
1. AMD PRT makes the smaller/faster memory into hardware managed last level cache.
2. SRAM has lower latency than DRAM e.g. no refresh overheads.
3. Intel's eDRAM has 50GB/s per direction, while AMD's eSRAM has 102 GB/s per direction.
4. AMD's eSRAM is GPU centeric.
DX11.2's tile resource goes together with ESRAM.
From http://semiaccurate.com/2013/06/18/a-glimpse-of-future-amd-graphics-offerings/
AMD has some future PC GCNs (e.g. Venus PRO MCM) with embedded DRAMs.
AMD betting on 3 horses
1. external GDDR5
2. external GDDR6
3. Embedded DRAM or Embedded SRAM or stacked embedded memory.
None of what you have written actually answers the question I asked. Is the system AMD/MS are using on the X1 comparable to the system Intel are using on the architectural level? If they are can you provide a link to back up this claim? 1) PRT is available on both consoles so it is not an advantage to the X1 2) Granted and agreed 3) ESRAM <> EDRAM and do we know if the interface AMD is using is as good as Intels? This is not a like for like comparison so is there anything in the wild made by AMD that shows itself to be similar to the Intel implimentation? 4) A meaningless fact without context. No different to saying that the PS4s GDDR5 is GPU centric AMD's future SOC's have no bearing on what they are producing now with the X1 and the PS4.GDDR5 is better than DDR3. GDDR5 is also more costly but MS needed to cut corners when they wanted to include a motion sensor in the package.
SRTtoZ
Its only more costly to the end user.
Sony has the same kind of camera you can buy seperately for only 60 dollars, still 40 dollars cheaper than an xbox one with the camera, and PS4 has hardware advantages.
Microsoft just wanted to charge more is all, the simplest answer is usually the correct one.
[QUOTE="ronvalencia"][QUOTE="btk2k2"] So you are saying that AMD and MS are using a similar system to the one Intel is using with Crystalwell? Do you have any links to show that the memory interface on the X1 APU is comparable to the one used on this Intel APU?btk2k2
1. AMD PRT makes the smaller/faster memory into hardware managed last level cache.
2. SRAM has lower latency than DRAM e.g. no refresh overheads.
3. Intel's eDRAM has 50GB/s per direction, while AMD's eSRAM has 102 GB/s per direction.
4. AMD's eSRAM is GPU centeric.
DX11.2's tile resource goes together with ESRAM.
From http://semiaccurate.com/2013/06/18/a-glimpse-of-future-amd-graphics-offerings/
AMD has some future PC GCNs (e.g. Venus PRO MCM) with embedded DRAMs.
AMD betting on 3 horses
1. external GDDR5
2. external GDDR6
3. Embedded DRAM or Embedded SRAM or stacked embedded memory.
None of what you have written actually answers the question I asked. Is the system AMD/MS are using on the X1 comparable to the system Intel are using on the architectural level? If they are can you provide a link to back up this claim? 1) PRT is available on both consoles so it is not an advantage to the X1 2) Granted and agreed 3) ESRAM <> EDRAM and do we know if the interface AMD is using is as good as Intels? This is not a like for like comparison so is there anything in the wild made by AMD that shows itself to be similar to the Intel implimentation? 4) A meaningless fact without context. No different to saying that the PS4s GDDR5 is GPU centric AMD's future SOC's have no bearing on what they are producing now with the X1 and the PS4.1. The key statement for AMD PRT from AMD
Partially Resident Textures (PRT) enables future games to utilize ultra-high resolution textures with the same performance as today's small and often repetitive textures.
This basically says, the GPU will continue operate at high preforamce without being pulled down by memory related bottlenecks. Relative to X1, PS4 has lower memory bottlenecks i.e. fast single speed memory setup.
PC also has slow and fast memory setup, hence why Intel, AMD and NVIDIA are supporting the related DX11.2 extension. AMD PRT is just a workaround for systems with memory related bottlenecks.
To keep the high frame rates with traditional game engines, X1 would be lowering it's texture quality. AMD PRT+ESRAM was designed to workaround this problem. On the PC, the fast/smaller GDDR5 VRAM would use in place of ESRAM.
PS4 doesn't have this problem, hence the workaround has very little value.
3. AMD/MS/VGleak's theoretical number is higher than Intel's theoretical number.
4. The context was against Intel's eDRAM not GDDR5.
I frame my statements outisde of X1 vs PS4.
Great. I will happily await the games that clearly show off this amazing graphical difference between the PS4 and Xbox One. Until then I will choose the system that offers the most things I am interested in, and not just better graphics and the number 4 instead of the number 3. Xbox One Day 1 :)
You just notice this :|? Where've you been all this time? Up the mountain?rjdofuBut Titanfall... Have you SEEN it??
I just want the systems to come out. Cows are gonna end up pretty disappointed with the graphics gap. Of course they will deny it but that's another story. I am just tired of the 360 and PS3 and want something new.
But Titanfall... Have you SEEN it?? You won't. :D[QUOTE="rjdofu"]You just notice this :|? Where've you been all this time? Up the mountain?Douevenlift_bro
[QUOTE="StormyJoe"]
[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
ronvalencia
Those charts are really misleading. At best, it's 25% faster (and that was just one game). But, if you look at the chart, it looks like it is 2-3 times as fast.
Did you actually read the side labels on the chart? For example, 120%, 140%
ouch. didn't realize it was THAT much better. ~25% better when using just HALF as much(1gb vs 2gb)?!?! thats nuckin futs![QUOTE="StormyJoe"]
[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
ronvalencia
Those charts are really misleading. At best, it's 25% faster (and that was just one game). But, if you look at the chart, it looks like it is 2-3 times as fast.
Did you actually read the side labels on the chart? For example, 120%, 140%
Perhaps I am confused. That chart represents GDDR5 vs DDR3 for threee different GPUs (6770, 6750, and 6730). Isn't this apples and oranges when comparing the PS4 and XB1? I thought they used the same GPU (AMD Radeon 7000 series), but the PS4 has 18 cores instead of the 12 the XB1 has?
From the link below:
"
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU thats around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
In both consoles, the CPU and GPU will be on the same die (an AMD APU). Just as the PS4 has 8GB of high-speed memory that is shared by the CPU and GPU, the Xbox One, by virtue of being based on the same APU heterogeneous system architecture (HSA), will probably be the same. In short, while there are small hardware differences between the consoles, they will ultimately have very similar performance characteristics. The PS4, with its one, big block of fast RAM, and bigger GPU, probably has the edge."
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
Most non-fanboy sites I have searched say the same thing. The PS4 will probably be slightly more powerful. I have yet to read an article by a tech site that claims, for certain, that this "50% more powerful" figure is a reality, especially since the XB1 has the 32 MB of SRAM.
I am not saying that the "50% more powerful" figure isn't true, I just have not read an article that states that figure as fact.
It's 33% more powerful... People keep saying 50% because they don't know math.
SOOOOO STOP SAYING 50%!!!
God...
 X1 has 32MB ESRAM to patch the performance gap with GDDR5.
ronvalencia
Â
Â
Yes 32 MB which will no be enough..
Having 32MB of fast ram is not the same as having 8GB of fast ram,no matter what only the connection to the ESRAM is fast the rest is slow ass DDR3.
X1 has 32MB ESRAM to patch the performance gap with GDDR5. can you back that up with some good article? so far all I found is that 32mb ESRAM wont be enough as per this link http://www.examiner.com/article/ps4-gddr5-ram-compared-against-xbox-720-ddr3-ram-and-esram not exactly the best in credibility by how the website looks, but can you show one that actually support it on a positive light?[QUOTE="ronvalencia"]
[QUOTE="zero_cool098"]
http://www.amd.com/us/products/technologies/gddr5/Pages/gddr5.aspx#2
Anyone can say anything otherwise?
zero_cool098
Â
Anandtech PC site say the same it will not be enough.
[QUOTE="SRTtoZ"]That would be incorrect, GDDR5 is good for some things, Bad for others. DDR3 is good for some things bad for others there is not some measuring stick where GDDR5 is all of a sudden down pat better than DDR3 otherwise we'd have seen PC's using it as main ram years ago when GDDR5 was released. Instead DDR4 is being worked upon and is expected to be released in 2013 to the market. in this case, GDDR5 is noticeably better then the DDR3 ram setup in the Xbox One, The gddr5 in the ps4 doesnt suffer from latency issues and so the ps4 has the best of both worlds (fast bandwidth/low latency)GDDR5 is better than DDR3. Â GDDR5 is also more costly but MS needed to cut corners when they wanted to include a motion sensor in the package.
WilliamRLBaker
50% more shader performance in the PS4, GPU, around 33% overall more power performance for the PS4 gpu over the Xbox One GPU... but the ps4 gpu will blow away the xbox one gpu in computeFrom the link below:
"
The PS4, in comparison, has an 8-core Jaguar AMD CPU, with a GPU thats around the same level as the Radeon 7870 (which is significantly more powerful than the 7790). The PS4 has 8GB of GDDR5 RAM, providing 176GB/s of bandwidth to both the CPU and GPU. The Xbox One mostly ameliorates this difference with 32MB of high-speed SRAM on the GPU, but it will be a more complex architecture to take advantage of.
In both consoles, the CPU and GPU will be on the same die (an AMD APU). Just as the PS4 has 8GB of high-speed memory that is shared by the CPU and GPU, the Xbox One, by virtue of being based on the same APU heterogeneous system architecture (HSA), will probably be the same. In short, while there are small hardware differences between the consoles, they will ultimately have very similar performance characteristics. The PS4, with its one, big block of fast RAM, and bigger GPU, probably has the edge."
http://www.extremetech.com/gaming/156273-xbox-720-vs-ps4-vs-pc-how-the-hardware-specs-compare
Most non-fanboy sites I have searched say the same thing. The PS4 will probably be slightly more powerful. I have yet to read an article by a tech site that claims, for certain, that this "50% more powerful" figure is a reality, especially since the XB1 has the 32 MB of SRAM.
I am not saying that the "50% more powerful" figure isn't true, I just have not read an article that states that figure as fact.
StormyJoe
Â
http://www.anandtech.com/show/6993/intel-iris-pro-5200-graphics-review-core-i74950hq-tested/3
Â
...
It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAM however it wanted the design to be future proof
....
Intel claims that it would take a 100 - 130GB/s GDDR memory interface to deliver similar effective performance to Crystalwell since the latter is a cache. Accessing the same data (e.g. texture reads) over and over again is greatly benefitted by having a large L4 cache on package.
ronvalencia
Â
Unlike previous eDRAM implementations in game consoles, Crystalwell is true 4th level cache in the memory hierarchy. It acts as a victim buffer to the L3 cache, meaning anything evicted from L3 cache immediately goes into the L4 cache. Both CPU and GPU requests are cached. The cache can dynamically allocate its partitioning between CPU and GPU use. If you dont use the GPU at all (e.g. discrete GPU installed), Crystalwell will still work on caching CPU requests. Thats right, Haswell CPUs equipped with Crystalwell effectively have a 128MB L4 cache.
Â
The eDRAM clock tops out at 1.6GHz.
Theres only a single size of eDRAM offered this generation: 128MB. Since its a cache and not a buffer (and a giant one at that), Intel found that hit rate rarely dropped below 95%. It turns out that for current workloads, Intel didnt see much benefit beyond a 32MB eDRAMhowever it wanted the design to be future proof. Intel doubled the size to deal with any increases in game complexity, and doubled it again just to be sure.
Â
Edram And ESRAM are not the same,which is another detail you miss.
Edram on xbox 360 is even faster than the ESRAM on xbox one,is 256GB/s,sure it doesn't have all the advantages ESRAM has,but it is faster,also that EDRAM you quote is clocked at 1600mhz,the xbox one i think 800mhz as well.
By the way Intel = AMD since when.?
Â
Â
Ronvalencia the selective reader.
Â
Please Log In to post.
Log in to comment