PS4: DirectX 11.2+ vs. Xbox One: DirectX 11.1+

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PinkiePirate

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#1 PinkiePirate
Member since 2012 • 1973 Posts

Turns out Sony is using a modified and improved version of DirectX 11 that will improve shader pipeline access, among other things.

Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do more cool things. Thats achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.

vgleaks

http://www.vgleaks.com/more-exclusive-playstation-4-huma-implementation-and-memory-enhancements-details/

DirectX_11.2__PS4-pcgh.jpg

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

 

Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
16 ROPS
12 CUs (768 ALUs)

PS4:
1.84 TFLOPS (+40%)
57.6 GTex/s (+40%) - Texture Fill Rate
25.6 GPix/s (+90%) - Pixel Fill Rate
176GB/s GDDR5
32 ROPS
18 CUs (1152 ALUs) - Compute Units

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N-K0d3R

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#2 N-K0d3R
Member since 2004 • 500 Posts

DirectX is a Microsoft proprietary API, it's very unlikely PS4 will be using it. It will probably use a variant of OpenGL with some extra goodies added in from Sony.

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FLOPPAGE_50

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#3 FLOPPAGE_50
Member since 2004 • 4500 Posts

These articles are old, the PS4 does not use DirextX.

 

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Sagemode87

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#4 Sagemode87
Member since 2013 • 3418 Posts

Can you hear that? It's Lems last hope of better multiplats jumping out the window:lol: Funny of them to think a 50% advantage in hardware could just be negated by a codec type:lol:

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Sagemode87

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#5 Sagemode87
Member since 2013 • 3418 Posts

These articles are old, the PS4 does not use DirextX.

 

FLOPPAGE_50

His links say PS4 does use Direct X.... 

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Carbon_Le

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#6 Carbon_Le
Member since 2006 • 185 Posts

TLHBO

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FLOPPAGE_50

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#7 FLOPPAGE_50
Member since 2004 • 4500 Posts

[QUOTE="FLOPPAGE_50"]

These articles are old, the PS4 does not use DirextX.

 

Sagemode87

His links say PS4 does use Direct X.... 

That's why they are OLD. I'm pretty sure I read around here around e3 that Sony's PS4 will not use DX 11, but their own varation of DX 11
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Duckyindiana

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#8 Duckyindiana
Member since 2006 • 3040 Posts
The ps4 does not use DirectX!
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PinkiePirate

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#9 PinkiePirate
Member since 2012 • 1973 Posts

Darn it, you guys are right. This is old and was debunked.

End thread. lol

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Sagemode87

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#10 Sagemode87
Member since 2013 • 3418 Posts

The ps4 does not use DirectX!Duckyindiana

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

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Micropixel

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#11 Micropixel
Member since 2005 • 1383 Posts

DirectX is a Microsoft proprietary API

N-K0d3R

/thread

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deactivated-5cf4b2c19c4ab

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#12 deactivated-5cf4b2c19c4ab
Member since 2008 • 17476 Posts

[QUOTE="FLOPPAGE_50"]

These articles are old, the PS4 does not use DirextX.

 

Sagemode87

His links say PS4 does use Direct X.... 

It says that it has a directx 11.2+/Opengl 4.4 feature set, not that it is using the APIs. That means the hardware capability is at the level required for those API's; they are using it like a standard to give people an idea of what the hardware is capable of. Like the PS3's GPU has a directx 9 feature set, but doesn't use dx9.

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Duckyindiana

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#13 Duckyindiana
Member since 2006 • 3040 Posts

[QUOTE="Duckyindiana"]The ps4 does not use DirectX!Sagemode87

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

No the info was incorrect Sony stated they use OpenGL that had features like DirectX 11.
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John_Read

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#14 John_Read
Member since 2009 • 1214 Posts

[QUOTE="Duckyindiana"]The ps4 does not use DirectX!Sagemode87

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

DX made by MS unless they signed deal with MS for Dx 11.2
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ShadowDeathX

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#15 ShadowDeathX
Member since 2006 • 11698 Posts

Playstation 4 uses PSGL and PSSL.

Xbox One uses DirectX 11.2 with added low-level Xbox One extensions.

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way2funny

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#16 way2funny
Member since 2003 • 4570 Posts

[QUOTE="Duckyindiana"]The ps4 does not use DirectX!Sagemode87

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

The directX API is available for free, but Microsofts own implementation of it is secret (obviously). Sony could be doing 1 of 2 things, either buying the license to use the directX api in ps4, or they are implementing the DirectX API using openGL so devs using directX can have an easier time porting.

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ManatuBeard

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#17 ManatuBeard
Member since 2012 • 1121 Posts

[QUOTE="Sagemode87"]

[QUOTE="Duckyindiana"]The ps4 does not use DirectX!John_Read

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

DX made by MS unless they signed deal with MS for Dx 11.2

OpenGL and OpenCL APIs have the exact same equivalent for every DX feature and command. They just call it DX because devs are more used to that and PC/X1 will use those commands, PS4 will use equivalent ones.

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way2funny

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#18 way2funny
Member since 2003 • 4570 Posts

Playstation 4 uses PSSL. Xbox One uses DirectX 11.2 with added low-level Xbox One extensions.ShadowDeathX

No PS4 uses opengl

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way2funny

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#19 way2funny
Member since 2003 • 4570 Posts

[QUOTE="John_Read"][QUOTE="Sagemode87"]

One of Sony's own slides (as shown above)  says they do... Am I missing something? 

ManatuBeard

DX made by MS unless they signed deal with MS for Dx 11.2

OpenGL and OpenCL APIs have the exact same equivalent for every DX feature and command. They just call it DX because devs are more used to that and PC/X1 will use those commands, PS4 will use equivalent ones.

They aren't exactly equiveent. The APIs are different, but they do the same/similar things.

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ManatuBeard

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#20 ManatuBeard
Member since 2012 • 1121 Posts

[QUOTE="ManatuBeard"]

[QUOTE="John_Read"] DX made by MS unless they signed deal with MS for Dx 11.2way2funny

OpenGL and OpenCL APIs have the exact same equivalent for every DX feature and command. They just call it DX because devs are more used to that and PC/X1 will use those commands, PS4 will use equivalent ones.

They aren't exactly equiveent. The APIs are different, but they do the same/similar things.

I recall reading an interview about the PS4 devtools where they said they could use the DX commands directly as if they were programming for PC/X1, and the sofware would change them to the ps4 equivalent.

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Shensolidus

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#21 Shensolidus
Member since 2003 • 931 Posts

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

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way2funny

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#22 way2funny
Member since 2003 • 4570 Posts

[QUOTE="way2funny"]

[QUOTE="ManatuBeard"]

OpenGL and OpenCL APIs have the exact same equivalent for every DX feature and command. They just call it DX because devs are more used to that and PC/X1 will use those commands, PS4 will use equivalent ones.

ManatuBeard

They aren't exactly equiveent. The APIs are different, but they do the same/similar things.

I recall reading an interview about the PS4 devtools where they said they could use the DX commands directly as if they were programming for PC/X1, and the sofware would change them to the ps4 equivalent.

Right, but they aren't the same. Like I said you can technically implement directX api using openGL calls and vice versa. They do the same thing in the end result, but in a different way. You just have to do some engineering work to get them to a one-to-one matching

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ShadowDeathX

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#23 ShadowDeathX
Member since 2006 • 11698 Posts

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

Shensolidus
Blu-Ray is NOT a Sony proprietary tech!
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consoletroll

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#24 consoletroll
Member since 2013 • 416 Posts

Idiot

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Shensolidus

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#25 Shensolidus
Member since 2003 • 931 Posts
[QUOTE="Shensolidus"]

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

ShadowDeathX
Blu-Ray is NOT a Sony proprietary tech!

True, it belongs to the BDA and they handle who it gets licensed to and how much. However, Sony is on their board of directors. The possibility of them blocking or drastically increasing the licensing fee is there, no doubt.
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consoletroll

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#26 consoletroll
Member since 2013 • 416 Posts

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

Shensolidus
BLU-RAY CONSORTIUM = Sony, Panasonic, Pioneer, Philips, Thomson, LG Electronics, Hitachi, Sharp, and Samsung.
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Scipio8

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#27 Scipio8
Member since 2013 • 937 Posts

Cows so desperate lulz

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Duckyindiana

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#28 Duckyindiana
Member since 2006 • 3040 Posts
[QUOTE="ShadowDeathX"][QUOTE="Shensolidus"]

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

Shensolidus
Blu-Ray is NOT a Sony proprietary tech!

True, it belongs to the BDA and they handle who it gets licensed to and how much. However, Sony is on their board of directors. The possibility of them blocking or drastically increasing the licensing fee is there, no doubt.

It would be illegal for Sony to block or drastically increasing the fee just to get at MS.
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MK-Professor

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#29 MK-Professor
Member since 2009 • 4214 Posts

Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
16 ROPS
12 CUs (768 ALUs)

PS4:
1.84 TFLOPS
57.6 GTex/s
25.6 GPix/s 
176GB/s GDDR5
32 ROPS
18 CUs (1152 ALUs)

PinkiePirate

this is fun:P

MY PC:
8.6 TFLOPS
268.8 GTex/s
76.8 GPix/s
600GB/s GDDR5
64 ROPS
56 CUs (3584 ALUs)

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sukraj

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#30 sukraj
Member since 2008 • 27859 Posts

Playstation 4 uses PSGL and PSSL.

Xbox One uses DirectX 11.2 with added low-level Xbox One extensions.

ShadowDeathX

This

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lhughey

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#31 lhughey
Member since 2006 • 4863 Posts

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

Shensolidus
Very well said. You don't belong here with that type of insightful logic.
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delta3074

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#32 delta3074
Member since 2007 • 20003 Posts

Turns out Sony is using a modified and improved version of DirectX 11 that will improve shader pipeline access, among other things.

[QUOTE="vgleaks"]

Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do more cool things. Thats achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.

PinkiePirate

http://www.vgleaks.com/more-exclusive-playstation-4-huma-implementation-and-memory-enhancements-details/

DirectX_11.2__PS4-pcgh.jpg

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

 

Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
16 ROPS
12 CUs (768 ALUs)

PS4:
1.84 TFLOPS (+40%)
57.6 GTex/s (+40%) - Texture Fill Rate
25.6 GPix/s (+90%) - Pixel Fill Rate
176GB/s GDDR5
32 ROPS
18 CUs (1152 ALUs) - Compute Units

Microsoft Own the Direct X API, the Ps4 will probably use open GL. Even if it did use Direct X, i highly doubt MS would allow SONY to use a more advanced version of there own API than they would use in there own hardware, no company is that stupid
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delta3074

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#33 delta3074
Member since 2007 • 20003 Posts
[QUOTE="Shensolidus"]

Before this thread gets too out of hand and stuff, I just wanna remind people of 1 thing - Blu-Ray is Sony proprietary tech, yet its the disc drive they'll be using. Just because another division of Microsoft is in direct competition with Sony, does not mean the ENTIRE company is in competition with them. They're both in it to make money, not win some flame war on an internet forum.

lhughey
Very well said. You don't belong here with that type of insightful logic.

How can it be well said when he later admitted he was wrong,lol
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tormentos

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#34 tormentos
Member since 2003 • 33784 Posts

DirectX is a Microsoft proprietary API, it's very unlikely PS4 will be using it. It will probably use a variant of OpenGL with some extra goodies added in from Sony.

N-K0d3R

 

And.?

Windows is a proprietary Os from MS and it runs on Sony vaio computers,you would be surprice to know how many thing sony has to pay MS for,they juts pay a license fee and that is it.

Much like MS is paying sony and several other for Blu-ray on xbox one.

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SecretPolice

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#35 SecretPolice
Member since 2007 • 44143 Posts

[QUOTE="PinkiePirate"]

Turns out Sony is using a modified and improved version of DirectX 11 that will improve shader pipeline access, among other things.

[QUOTE="vgleaks"]

Those improvements include better shader pipeline access, improved debugging support features out the box, and much lower level access to the system hardware enabling developers to do more cool things. Thats achieved not only through an modified DirectX 11.1 API, but also a secondary low-level API specifically for the PS4 hardware.

delta3074

http://www.vgleaks.com/more-exclusive-playstation-4-huma-implementation-and-memory-enhancements-details/

DirectX_11.2__PS4-pcgh.jpg

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
16 ROPS
12 CUs (768 ALUs)

PS4:
1.84 TFLOPS (+40%)
57.6 GTex/s (+40%) - Texture Fill Rate
25.6 GPix/s (+90%) - Pixel Fill Rate
176GB/s GDDR5
32 ROPS
18 CUs (1152 ALUs) - Compute Units

Microsoft Own the Direct X API, the Ps4 will probably use open GL. Even if it did use Direct X, i highly doubt MS would allow SONY to use a more advanced version of there own API than they would use in there own hardware, no company is that stupid

Logic and common sense, no surprise coming from you...

businessman_clapping.gif

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delta3074

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#36 delta3074
Member since 2007 • 20003 Posts

[QUOTE="N-K0d3R"]

DirectX is a Microsoft proprietary API, it's very unlikely PS4 will be using it. It will probably use a variant of OpenGL with some extra goodies added in from Sony.

tormentos

 

And.?

Windows is a proprietary Os from MS and it runs on Sony vaio computers,you would be surprice to know how many thing sony has to pay MS for,they juts pay a license fee and that is it.

Much like MS is paying sony and several other for Blu-ray on xbox one.

seems to me you just jumped on that guy for the sake of it dude, he's probably right so why didn't you just leave it? What you said didn't need to be said quite frankly, your post was pointless.
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delta3074

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#37 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"][QUOTE="PinkiePirate"]

http://www.vgleaks.com/more-exclusive-playstation-4-huma-implementation-and-memory-enhancements-details/

DirectX_11.2__PS4-pcgh.jpg

http://www.geek.com/games/sony-iimprove-directx-11-for-the-ps4-blu-ray-1544364/

Xbox One:
1.31 TFLOPS
40.9 GTex/s
13.6 GPix/s
68GB/s DDR3
109GB/s eSRAM
16 ROPS
12 CUs (768 ALUs)

PS4:
1.84 TFLOPS (+40%)
57.6 GTex/s (+40%) - Texture Fill Rate
25.6 GPix/s (+90%) - Pixel Fill Rate
176GB/s GDDR5
32 ROPS
18 CUs (1152 ALUs) - Compute Units

SecretPolice

Microsoft Own the Direct X API, the Ps4 will probably use open GL. Even if it did use Direct X, i highly doubt MS would allow SONY to use a more advanced version of there own API than they would use in there own hardware, no company is that stupid

Logic and common sense, no surprise coming from you...

businessman_clapping.gif

cheers man:)
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tormentos

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#38 tormentos
Member since 2003 • 33784 Posts

Microsoft Own the Direct X API, the Ps4 will probably use open GL. Even if it did use Direct X, i highly doubt MS would allow SONY to use a more advanced version of there own API than they would use in there own hardware, no company is that stupiddelta3074

 

I think you people are miss undertanding that screen,what it referst to is to the features the PS4 has,which are over DX 11.2+ and Opengl 4.4 PS4 has features over those 2 API,probably refer to things that hasn't hit those API yet,which is something very credible.

DX 11.1 just got PRT support this year,when the 7000 series GPU from AMD had that feature since 2011,and OpenGL support them since then,windows API are always behind OpenGL in those regards.

 

But even if the wanted to use DirectX11.1 i am sure it would be no problem they just pay a license and thats is it,in fact it would serve MS best interest since games would port better to xbox one,because if sony use features not on directX11.1 xbox one games will suffer.

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tormentos

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#39 tormentos
Member since 2003 • 33784 Posts

seems to me you just jumped on that guy for the sake of it dude, he's probably right so why didn't you just leave it? What you said didn't need to be said quite frankly, your post was pointless.delta3074

 

Sorry i did not know the thread was yours only to reply my mistake.

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delta3074

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#40 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]seems to me you just jumped on that guy for the sake of it dude, he's probably right so why didn't you just leave it? What you said didn't need to be said quite frankly, your post was pointless.tormentos

 

Sorry i did not know the thread was yours only to reply my mistake.

Don't be childish, you know what i am saying, appears lately you will jump on anyone for the most minor of things, you need to wind your neck in a bit mate, you know as well as i do that the Ps4 will use OpenGL or a variant of it so again, what was the point in trying to disagree with something you already know to be true.
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tormentos

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#41 tormentos
Member since 2003 • 33784 Posts

Don't be childish, you know what i am saying, appears lately you will jump on anyone for the most minor of things, you need to wind your neck in a bit mate, you know as well as i do that the Ps4 will use OpenGL or a variant of it so again, what was the point in trying to disagree with something you already know to be true.delta3074

 

Really that is odd because you posted before me and you were already siding with the analogy of DX is MS property and you have never side with anything MS right.?

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delta3074

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#42 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]Don't be childish, you know what i am saying, appears lately you will jump on anyone for the most minor of things, you need to wind your neck in a bit mate, you know as well as i do that the Ps4 will use OpenGL or a variant of it so again, what was the point in trying to disagree with something you already know to be true.tormentos

 

Really that is odd because you posted before me and you were already siding with the analogy of DX is MS property and you have never side with anything MS right.?

DX is an MS property, and of course i will side with anything that i know to be correct, i was disagreeing with something i know to be False, you where disagreeing with something you know to be true, don't try this crap with me just because i post something factual,lol
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tormentos

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#43 tormentos
Member since 2003 • 33784 Posts

 

DX is an MS property, and of course i will side with anything that i know to be correct, i was disagreeing with something i know to be False, you where disagreeing with something you know to be true, don't try this crap with me just because i post something factual,loldelta3074

 

So you gave your opinion,but you are mad because i gave mine.?

:lol:

I just bringed a touch of logic to the thread like always some of you can't handle that.

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delta3074

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#44 delta3074
Member since 2007 • 20003 Posts

[QUOTE="delta3074"]

 

DX is an MS property, and of course i will side with anything that i know to be correct, i was disagreeing with something i know to be False, you where disagreeing with something you know to be true, don't try this crap with me just because i post something factual,loltormentos

 

So you gave your opinion,but you are mad because i gave mine.?

:lol:

I just bringed a touch of logic to the thread like always some of you can't handle that.

How is it logical to disagree with something you know to be true?
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killzowned24

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#45 killzowned24
Member since 2007 • 7345 Posts

Cows so desperate lulz

Scipio8

muhaha

John Carmack at Quakcon 2013

"OpenGL renders 10 times more triangles than anything else."

http://youtu.be/Uooh0Y9fC_M?t=1h15m14s

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tormentos

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#46 tormentos
Member since 2003 • 33784 Posts

How is it logical to disagree with something you know to be true?delta3074

 

Did you actually read my post.?

Windows is MS property and is license,in fact without windows those API don't even work,MS license many patent to competitors,and has cross license with many others,MS owning DX in nothing mean the PS4 can't use it it mean sony would have to pay a license to use it period,oh and in that case developers because most of them are the ones who make those games,sony tell them this hardware support DX from box if you want that talk to MS which you already have a license and thats that.

His post make no sense because MS has many cross licenses with competitors dude is not new.

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GD1551

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#47 GD1551
Member since 2011 • 9645 Posts

Doesn't that say feature set? It's not direct X.

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#48 StormyJoe
Member since 2011 • 7806 Posts

Ummm... Direct X is a Microsoft technology. You really think Sony could customize it better than MS? Wow.

And, as far as your spec totals, I sincerely doubt that the PS4's games, exclusive or multiplat, are really going to look any better than XB1 games.

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#49 StormyJoe
Member since 2011 • 7806 Posts

[QUOTE="N-K0d3R"]

DirectX is a Microsoft proprietary API, it's very unlikely PS4 will be using it. It will probably use a variant of OpenGL with some extra goodies added in from Sony.

tormentos

And.?

Windows is a proprietary Os from MS and it runs on Sony vaio computers,you would be surprice to know how many thing sony has to pay MS for,they juts pay a license fee and that is it.

Much like MS is paying sony and several other for Blu-ray on xbox one.

Sony doesn't own Blu-Ray. Sony is part of the consortum. The blu-ray manufacturer that makes the XB1's blu-ray player would be the one paying the royalties, not MS.

And, I highly doubt Sony will be able to customize Direct X for the PS4 better than Microsoft will be able to modify it for the XB1. It is, after all, a Microsoft technology.

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ShadowriverUB

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#50 ShadowriverUB
Member since 2009 • 5515 Posts
PS4 does not have DirectX, just GPU that it has have feature set that specific version of DirectX supports. DirectX is just software libery and it only use in Microsoft products. And besides the slide it self say "feature set" Peaople thinking that DirectX is part of GPU are victims of marketing brainwash same as people treating Xbox Live as a 2nd internet oyu need to pay for On other hnad it possible that GPU it self got future features that wiil be supported by DX 11.2, MS does not own GPU so manufacture can do whatever they like with there technology