Ps3 possibly too weak to run Skyrim DLC

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loco145

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#1 loco145
Member since 2006 • 12226 Posts

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

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Heil68

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#2 Heil68
Member since 2004 • 60714 Posts
Old
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platniumgamer

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#3 platniumgamer
Member since 2011 • 3960 Posts

thanks for telling us again.

ps3 simply cannot handle skyrim.

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finalstar2007

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#4 finalstar2007
Member since 2008 • 27952 Posts

Don't care if old.

loco145

Thats the best part of ur post

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loco145

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#5 loco145
Member since 2006 • 12226 Posts

Old Heil68

Don't care if old.

loco145
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Heil68

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#6 Heil68
Member since 2004 • 60714 Posts

[QUOTE="Heil68"]Old loco145

Don't care if old.

loco145

I saw, dont care... old..Try harder, but I'll add $5 to the lem relief fund in your name to show my good will and gratitude.
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hiryu3

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#7 hiryu3
Member since 2003 • 7313 Posts
more like Bethesda to lazy to get it working right on PS3
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The_Game21x

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#8 The_Game21x
Member since 2005 • 26440 Posts

It's most likely a RAM issue since the PS3 not only has less RAM to work with than the 360 (since its OS takes up more space) but its RAM is segregated into different channels rather than being unified like the 360's.

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lowkey254

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#9 lowkey254
Member since 2004 • 6031 Posts

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145
In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link
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lowkey254

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#10 lowkey254
Member since 2004 • 6031 Posts

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145
In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link
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free_milk

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#11 free_milk
Member since 2011 • 3903 Posts

Perfect proof of how skyrim should be on Wii U better use of hardware.

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tonitorsi

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#12 tonitorsi
Member since 2006 • 8692 Posts
[QUOTE="loco145"]

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

lowkey254

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145
In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link

My friend, that's how you detect the Pressed disturbance :P
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lx_theo

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#13 lx_theo
Member since 2010 • 6211 Posts

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

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teufelherz

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#14 teufelherz
Member since 2004 • 1315 Posts

[QUOTE="loco145"]

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

lowkey254

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145

In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link

Nobody doubts the PS3 is powerful, we all know that. It's just that it is a shame that it is not powerful enough.

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teufelherz

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#15 teufelherz
Member since 2004 • 1315 Posts

[QUOTE="loco145"]

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

lowkey254

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

loco145

In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link

Nobody doubts the PS3 is powerful, we all know that. It's just that it is a shame that it is not powerful enough.

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Fizzman

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#16 Fizzman
Member since 2003 • 9895 Posts

Teh Cell is perfect. Bethesda is just garbage.

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KiZZo1

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#17 KiZZo1
Member since 2007 • 3989 Posts

Bethesda too incompetent to make Skyrim PS3 DLC?

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#18 CaseyWegner
Member since 2002 • 70114 Posts

we know the ps3 isn't as easy to program for. i don't think it's a "power" problem.

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Gue1

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#19 Gue1
Member since 2004 • 12171 Posts

why another thread about the same thing? I mean, there's already one on the first page so you don't even have to look that hard to see it.

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teufelherz

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#20 teufelherz
Member since 2004 • 1315 Posts

Teh Cell is perfect. Bethesda is just garbage.

Fizzman

Don't you think Sony is insterested in getting this content out for a)profits and b) not letting anything give a bad image of its product? I am sure Sony will do everything to help bring this content to PS3 that could be economicalle viable (i.e. assign enough resources that could turn intro profit). We do not even know how long they have been working with Bethesda. It will not take long before they announce that the DLC will be coming out or not. Your comment is as childish as saying "Bethesda does not like making money, neither does Sony". No matter how lazy a company is, this is very important to Sony for more than one reason. If it hasn't happened by now, the problems go beyond Bethesda's skills, like it or not.

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FlamesOfGrey

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#21 FlamesOfGrey
Member since 2009 • 7511 Posts
Anyone who actually thinks the PS3 isn't powerful enough to handle Skyrim is pretty stupid. The problem is Bethesda has their own engine, development and budget which doesn't work well enough with the PS3. Hopefully Bethesda stays away from the system from now on though their next game will probably be on next generation systems anyway.
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Stevo_the_gamer

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#22 Stevo_the_gamer  Moderator
Member since 2004 • 49568 Posts

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

lx_theo
I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.
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#23 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="lx_theo"]

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

Stevo_the_gamer
I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.

Thing is though, it runs fine on PS3.
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The_Game21x

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#24 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="lx_theo"]

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

Stevo_the_gamer

I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.

This.

I love it when people use the "oh, the developers are just incompetent" excuse every time something like this happens, completely oblivious to other factors such as this.

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Blazerdt47

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#25 Blazerdt47
Member since 2004 • 5671 Posts
TC it's called development priorities. The engine of Skyrim was built around X360 and PC in mind FIRST, then having to port it to a system with a totally different architecture like the PS3. It's not that Bethesda is lazy, it's just that they can't just rewrite the whole engine to get the PS3 version to work.
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The_Game21x

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#27 The_Game21x
Member since 2005 • 26440 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="lx_theo"]

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

parkurtommo

I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.

Thing is though, it runs fine on PS3.

And Dawnguard would add new dungeons, new assets, new locations and new characters to keep track of, to an engine that is already extremely taxing on the PS3, which is likely why the DLC hasn't been released.

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valium88

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#28 valium88
Member since 2006 • 4455 Posts

[QUOTE="lowkey254"][QUOTE="loco145"] [QUOTE="loco145"]

The Skyrim: Dawnguard DLC has been released to both the Xbox 360 and PC but "performance issues" have kept it off the PS3. The massive RPG has suffered from performance issues since launch and numerous patches have made things somewhat better but not well enough to begin releasing DLC. The problem is apparently so dire that Bethesda has enlisted the help of Sony and is still not sure it can solve the problem.

"It's been a few weeks, and we wanted to make sure everyone knows where we're at with Dawnguard. Skyrim is a massive and dynamic game that requires a lot of resources, and things get much more complex when you're talking about sizable content like Dawnguard. We have tried a number of things, but none of them solve the issue enough to make Dawnguard good for everyone.... This is not a problem were positive we can solve, but we are working together with Sony to try to bring you this content."

The studio just announced that the second piece of DLC, Hearthfire, would hit the Xbox 360 on September 4. This news incensed many PS3 owners who have accused Bethesda of favoring other platforms over Sony's console. These complaints drove Bethesda VP Pete Hines to try and explain that Dawnguard is not affected by the development of Hearthfire and other expansions because different teams are working on them.

The news that Dawnguard's issues carry over to future DLC expansions that Bethesda is not sure it can solve is potentially devastating and definitely a blow to PS3 owners.

Source.

Don't care if old.

teufelherz

In the actual interview/statement he declares that the PS3 is powerful but they're having issues with the DLC. I like how you left that out. Link

Nobody doubts the PS3 is powerful, we all know that. It's just that it is a shame that it is not powerful enough.

My PC doubt the ps3 is powerful and any other console for that matter..

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teufelherz

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#29 teufelherz
Member since 2004 • 1315 Posts

[QUOTE="Stevo_the_gamer"][QUOTE="lx_theo"]

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

parkurtommo

I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.

Thing is though, it runs fine on PS3.

It does not run fine on PS3. By that logic, then why isn't it? Whatever fine is, they why isn't it happening? whatever they did before to make it run, they why does it not work with the expansion if it runs "fine". If it does run "fine", why don't they just do more of that "fine". Why do I even ask, I am sure someone will say something like "Because (instert whatever lame excuse you want)". This is a businesses and businesses like money. Being lazy will not make Bethesda more money. Gosh do people really believe Bethesda were given such an incredibly powerful system and said "Oh boy, see? it's slow now! Let's use this as an excuse to not get the job done so we don't get more money will ALL the assets we already coded to this system".

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PhazonBlazer

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#30 PhazonBlazer
Member since 2007 • 12013 Posts

Did we really need another thread?

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savagetwinkie

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#31 savagetwinkie
Member since 2008 • 7981 Posts

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

lx_theo
not everyone is making games like bethesda, the truth is the systems are different, and neither is more powerful then the other. Just because the ps3 has a better cpu doesn't mean everything that works for the 360 will work for it.
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Swift_Boss_A

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#32 Swift_Boss_A
Member since 2007 • 14579 Posts

Skyrim and Dawnguard needed to be built from the ground up on PS3 or with the system as the lead platform. It's definitely a difficult system to make games for but 6 years after release I can't help but feel Bathesda is partly to blame as well. Well anywho I feel bad for the gamers who purchased it on PS3, live and learn I guess.

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parkurtommo

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#33 parkurtommo
Member since 2009 • 28295 Posts

[QUOTE="parkurtommo"][QUOTE="Stevo_the_gamer"]I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.teufelherz

Thing is though, it runs fine on PS3.

It does not run fine on PS3. By that logic, then why isn't it? Whatever fine is, they why isn't it happening? whatever they did before to make it run, they why does it not work with the expansion if it runs "fine". If it does run "fine", why don't they just do more of that "fine". Why do I even ask, I am sure someone will say something like "Because (instert whatever lame excuse you want)". This is a businesses and businesses like money. Being lazy will not make Bethesda more money. Gosh do people really believe Bethesda were given such an incredibly powerful system and said "Oh boy, see? it's slow now! Let's use this as an excuse to not get the job done so we don't get more money will ALL the assets we already coded to this system".

Was just saying that they did manage to make it work fine on the ps3, I never had any framerate problems (it was up to console standards, 25-30 fps). No need to get all worked up about it lol.
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Sushiglutton

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#34 Sushiglutton
Member since 2009 • 9853 Posts
My PC is apparently too weak to run the gamespot forums :(. Low framerate, crashes, strange errors. Must get a new CPU or something.
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savagetwinkie

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#35 savagetwinkie
Member since 2008 • 7981 Posts
TC it's called development priorities. The engine of Skyrim was built around X360 and PC in mind FIRST, then having to port it to a system with a totally different architecture like the PS3. It's not that Bethesda is lazy, it's just that they can't just rewrite the whole engine to get the PS3 version to work. Blazerdt47
its a memory intensive game and the ps3 has the worst memory management, so yes they didn't make the game aroudn the least performing system in terms of memory.
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savagetwinkie

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#36 savagetwinkie
Member since 2008 • 7981 Posts
TC it's called development priorities. The engine of Skyrim was built around X360 and PC in mind FIRST, then having to port it to a system with a totally different architecture like the PS3. It's not that Bethesda is lazy, it's just that they can't just rewrite the whole engine to get the PS3 version to work. Blazerdt47
that's not even the real problem, even if they had built the game from the ground up for the ps3, adding onto a game will still cause breakage. This isn't like a normal add on which creates new area's completely separate to other areas, its additions that overlap and require more memory usage with whats already currently being used. It's sony's fault all the way for shooting for raw numbers instead of efficiency for how software works. Yeah they have a higher peak vs microsoft's console but the realizty is the 360 is far more flexible with different types of loads and for that generally has a higher sustained throughput for memory and processing. The cell is better at crunching numbers but requires a pipeline to be kept chugging away, you don't get those types of work loads in a dynamic environment. The problem with the ps3 being more difficult ot program for is a thing of the past, originally dealing with multiple tool chains wasn't easy but sony's dev tools have matured and really makes the process of compiling for spe's vs ppc a lot easier. The problem really lies with the lack of shaired memory, the SPU's have to be given a job then data to process. Each SPU can't share job's since their local cache is exclusive to them. Compare that to the CPU on the 360 where the cache can be loaded with jobs and can be passed to each cpu via pointers to the location of the job, same with the job's data... This means task switching is just... faster on the 360, and with a more dynamic workload you can easily keep all of the cpu's chugging along happily while the CELL gets stalled waiting for the SPU's cache to be filled. There is too much memory getting pushed around in a game like skyrim which is why they probably haven't released Dawnguard yet. They probably have to shave off a bit to fit more for the ps3 while the 360's flexible memory management allowed for additional resources. This isn't a cause be incompetent dev's, just a bad architecture on sony's part where dev's will just have to cut the amount of memory that needs to be moved.
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kozzy1234

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#37 kozzy1234
Member since 2005 • 35966 Posts

Sucks, but at the same time that first DLC for Skyrim was garbage so you are not missing anything (yet)

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PAL360

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#38 PAL360
Member since 2007 • 30570 Posts

[QUOTE="lx_theo"]

This is just more of Bethesda being too incompetant top creat an engine that runs half decent on the PS3. Everyone else can, but somehow their's sucks.

Stevo_the_gamer

I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.

Indeed, many ppl dont get that, though.

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Shinobi120

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#39 Shinobi120
Member since 2004 • 5728 Posts

It's most likely a RAM issue since the PS3 not only has less RAM to work with than the 360 (since its OS takes up more space) but its RAM is segregated into different channels rather than being unified like the 360's.The_Game21x

[QUOTE="Stevo_the_gamer"]I'm having a hard time naming an engine that features a game as large as Skyrim that manages to keep track of every data going on in the world; every item left behind, every character killed or looted, every dragon remains, every dungeon, etc, etc. Skyrim is very taxing, which is why a system with shoddy RAM will suffer because of it.The_Game21x

This.

I love it when people use the "oh, the developers are just incompetent" excuse every time something like this happens, completely oblivious to other factors such as this.

These. This is all of Sony's fault for having half of their RAM for the GPU, & the other half for the CPU, & for making their platform tough to develop games for due to the cell architecture.

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GunSmith1_basic

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#40 GunSmith1_basic
Member since 2002 • 10548 Posts
it's really a shame that the ps3 had to have such a terrible architecture. And yes, it is terrible. It came out after the 360 with better tech but could never clearly outperform the 360 because of the architecture.
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AM-Gamer

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#41 AM-Gamer
Member since 2012 • 8116 Posts

You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?

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Shinobi120

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#42 Shinobi120
Member since 2004 • 5728 Posts

You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?AM-Gamer

Um, not exactly...

Link.

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ShadowMoses900

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#43 ShadowMoses900
Member since 2010 • 17081 Posts

No. The PS3 is actually the most powerful console on the market (which is why the 360 can't compete with it in graphics or tech). The reason why Bethesda is having a hard time with PS3 is because they are lazy devs and don't know how to do ports right.

This happens very rarely on PS3, there is only a small handful of bad ports, the rest all look and play the same as the 360 versions. PS3 is not the only system to suffer bad ports unfortunately, PC has gottent them to and I think even 360 has had a couple as well.

In the end it comes down to the devs, some are lazy, some are not. But I think Bethesda has learned their lesson with Skyrim (which looks and plays just like the 360 version after the update).

Also there is more to your link then you showed. It said they are optimizing it for PS3, not that it's not coming or it's too weak. Kinda funnny how you left that out.

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GunSmith1_basic

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#44 GunSmith1_basic
Member since 2002 • 10548 Posts

You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?

AM-Gamer
i love it whenever people say the devs were just too lazy or stupid to get the ps3 version to work right. The fact is that MS made their console based almost entirely on what the devs wanted, while Sony made their own tech and expected devs to adapt to their hardware design choices. In Bethesda's case, the ps3's architecture is almost completely contrary to their game engines, which have their roots well before this gen began.
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ShadowMoses900

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#45 ShadowMoses900
Member since 2010 • 17081 Posts

[QUOTE="AM-Gamer"]You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?Shinobi120

Um, not exactly...

Link.

Despite what that article says, the fact is that no sane person can see a difference. They are really identical all things considered.

Assassin's Creed Revelations - Xbox 360 vs PS3 comparison

Only real difference is the PS3 version comes with extra content and a free game (AC1), which makes it the superior version in my eyes. Nothing wrong with the 360 version though, it looks and plays just like the PS3 version.

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Wiiyou

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#46 Wiiyou
Member since 2012 • 650 Posts
More like Bethesda possibly too weak developer to make Skyrim DLC to run at Ps3
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DragonfireXZ95

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#48 DragonfireXZ95
Member since 2005 • 26645 Posts

[QUOTE="Shinobi120"]

[QUOTE="AM-Gamer"]You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?ShadowMoses900

Um, not exactly...

Link.

Despite what that article says, the fact is that no sane person can see a difference. They are really identical all things considered.

Assassin's Creed Revelations - Xbox 360 vs PS3 comparison

Only real difference is the PS3 version comes with extra content and a free game (AC1), which makes it the superior version in my eyes. Nothing wrong with the 360 version though, it looks and plays just like the PS3 version.

No sane person? So you're not including yourself then.
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TopTierHustler

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#49 TopTierHustler
Member since 2012 • 3894 Posts

But teh cell!!

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lawlessx

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#50 lawlessx
Member since 2004 • 48753 Posts

[QUOTE="Shinobi120"]

[QUOTE="AM-Gamer"]You mean the devs were to stupid to get it work with the PS3? Anything the 360 can do the PS3 can do better " bu bu PS3 cant do open world games" then why do AC:REV and LA Noir both look better on the PS3 over the 360?ShadowMoses900

Um, not exactly...

Link.

Despite what that article says, the fact is that no sane person can see a difference. They are really identical all things considered.

Assassin's Creed Revelations - Xbox 360 vs PS3 comparison

Only real difference is the PS3 version comes with extra content and a free game (AC1), which makes it the superior version in my eyes. Nothing wrong with the 360 version though, it looks and plays just like the PS3 version.

says the guy that thinks modded morrowind looks better than Skyrim.