@FreedomFreeLife said:
@jhcho2 said:
@FreedomFreeLife said:
Reason is very simple. Everyone were hoping that Kinect Sports Rivals will be perfect true Kinect game to show power and accurate, but instead some games not working at all...
Xbox One with Kinect would worked so well if they just had great Kinect games. Microsoft was hoping that game developers can make Kinect games, but developers failed which lead Microsoft to remove Kinect from Xbox One.
If Kinect was just more accurate, faster and better, and it had games that works super well, then Xbox One would sell a lot more. Wii Sports showed how much it sold because it worked..
You've got it all wrong. You simply want to put the blame on the developers for not making Kinect games. I say that motion technology is not what gamers want in general, and developers understand that, and therefore opt to not make games for it. The fault goes to the people who fail to understand the mentality of core gamers
Then explain me, why some games are so good, and other games are so bad, and yet all games uses same platform and same controller? Its developers fault.
If gamers did not want motion, then why Kinect Adventures sold 25 million on Xbox 360, and Ucharted 3 only 6 million?
Wii Sports 100+ million. Its developers who failed to make good games.
Wasn't Wii Sports bundled into every Wii purchase? So if 100 mil Wii's were sold, the same can be said about Wii Sports.
But anyway, that's not the point. We must also not forget that there's a difference between what gamers really want, and something they don't necessarily want in the long run, but bought out of impulse. The way I see it, any kind of technology starts out as an innovation. If said innovation receives acceptance by gamers, it becomes a new standard. If it is rejected, it becomes a gimmick. Initial sales do not imply which direction it headed in.
Just look at Ouya. Can you say that the initial reception it received during its crowd funding days are a measurement of its level of acceptance? Of course not. People backed it because it 'seemed' like a good idea. It's no different than an impulsive buy. Currently, Ouya's fate is sealed. Why? It's not what we want. Does that have anything to do with initial sales? No.
The same can be said about the motion controls - Wiimote, Kinect & PS Move. Many people bandwagoned on the motion control idea at first. But if we do some searching, we will find that nobody really has anything good to say about motion controls. The consensus is that it sucks...in general, with exceptions of course. And most gamers do not see it as becoming a standard for gaming in the future. MS and Nintendo relied purely on numbers. That, in my opinion, is their mistake.
The next experiment is the Oculus Rift. I expect many people to buy it at first because it looks cool. I predict that people will put it aside after a year....because....gamers being gamers, hate wearing stuff on their head.
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