By that I mean, more time dedicated to letting the player play, and less time spent listening to banter or watching cutscenes.
I can see the ugly influence of The Last of Us on God of War Ragnarok and I immensely dislike it. The director went full retard with the game by filling it to the brim with walking/climbing sections and endless dialogue between characters. The game isn't even simple to pick up and replay anymore because you're constantly forced into mandatory walking sections that last 10 minutes. Just thinking about the Ironwood part is enough to deter me from doing a NG run.
Now that Elden Ring has won a major award, I hope more developers see that you don't need a bunch of Hollywood actors and an "emotional story about human connections" for their games to be a masterpiece, nor do you need to beat the player over the head with your narrative by having characters spout endless exposition.
The Last of Us' awful legacy can be seen in games such as A Plague Tale: Requiem as well, and I really hope it stops and games can go back to being games. BOTW, Doom Eternal, Elden Ring, Returnal; all good great games that don't spend hours invading you with their narrative.
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