John Carmack resigns from id to focus on Oculus Rift

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Wasdie

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#1 Wasdie  Moderator
Member since 2003 • 53622 Posts

http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns

This is pretty big news. John Carmack is pretty much the father of modern real-time graphics rendering. A few months ago he joined the Oculus team while still working at id. He says he's going to be a technical adviser for id but it seems that his focus is now on the Oculus Rift and the software for their VR.

Pretty crazy stuff.

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deactivated-58e448fd89d82

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#2 deactivated-58e448fd89d82
Member since 2010 • 4494 Posts

Oh shit......

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clyde46

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#3  Edited By clyde46
Member since 2005 • 49061 Posts

id is dead now. With Carmack gone and most of the original founders already working on other things, I expect to see id sell up and close shop.

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deactivated-5d6bb9cb2ee20

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#4  Edited By deactivated-5d6bb9cb2ee20
Member since 2006 • 82724 Posts

What the hell?!?

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Animal-Mother

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#5 Animal-Mother
Member since 2003 • 27362 Posts

Who didn't expect this?
All he's been doing the past couple of years is just oozing over the occulus rift. Doom 4 will come out and Zenimax will close up shop as Id Doesn't make anything of amazing stature to begin with./

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Heartagram_03

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#6 Heartagram_03
Member since 2005 • 3697 Posts

Doom 4 will never live up to the hype. It'll be the next Duke Nukem Forever.

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kalipekona

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#7 kalipekona
Member since 2003 • 2492 Posts

That is some pretty crazy stuff. That said, I can understand his enthusiasm. I've used the Rift and it's pretty special. I'm not even excited for these new consoles, but I'm sure getting the consumer version of the Oculus Rift when it comes out.

@Wasdie said:

http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns

This is pretty big news. John Carmack is pretty much the father of modern real-time graphics rendering. A few months ago he joined the Oculus team while still working at id. He says he's going to be a technical adviser for id but it seems that his focus is now on the Oculus Rift and the software for their VR.

Pretty crazy stuff.

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menes777

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#8 menes777
Member since 2003 • 2643 Posts

@Wasdie said:

http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns

This is pretty big news. John Carmack is pretty much the father of modern real-time graphics rendering. A few months ago he joined the Oculus team while still working at id. He says he's going to be a technical adviser for id but it seems that his focus is now on the Oculus Rift and the software for their VR.

Pretty crazy stuff.

Oh wow that is great news.

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musicalmac

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#9  Edited By musicalmac  Moderator
Member since 2006 • 25098 Posts

I knew he left, but didn't know why. This reaffirms my theory that it was to focus on Rift.

That's some good friggin' news.

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silversix_

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#10  Edited By silversix_
Member since 2010 • 26347 Posts

damn that's big

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bobbetybob

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#11 bobbetybob
Member since 2005 • 19370 Posts

That sucks for id but it gives Oculus a pretty big boost, interested in seeing how this plays out.

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Daious

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#12 Daious
Member since 2013 • 2315 Posts

Wow, I can't believe this.

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Daious

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#13 Daious
Member since 2013 • 2315 Posts

Wow, I can't believe this.

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Heil68

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#14 Heil68
Member since 2004 • 60718 Posts

I tried the Rift at Comic con, cant imagine wearing that thing for an extended period of time.

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uninspiredcup

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#15 uninspiredcup
Member since 2013 • 59087 Posts

ID are has beens. Like a great rock band you use to love long past there sell by date.

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danabo

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#16 danabo
Member since 2003 • 2438 Posts

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aroxx_ab

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#17  Edited By aroxx_ab
Member since 2005 • 13236 Posts

I hope we dont have to use Oculus Rift in the new Doom game lol

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Cyberdot

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#18  Edited By Cyberdot
Member since 2013 • 3928 Posts

Wow.

Why would he want to work on something so gimmicky?

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Mystery_Writer

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#19 Mystery_Writer
Member since 2004 • 8351 Posts

This is more sweet than bitter for me to be honest.

There are already many 3D engines out there with good talented teams behind them. I'm more excited to see impressive things to happen in the Oculus Rift space, and feel Carmack could potentially deliver on that with the rest of the Oculus team.

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Wasdie

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#21  Edited By Wasdie  Moderator
Member since 2003 • 53622 Posts

@Cyberdot said:

Wow.

Why would he want to work on something so gimmicky?

Because it's not. This isn't some gimmicky gameplay feature that works for just a single game series, this is something that applies to most genres equally. Any time you have a game that moves through a 3d environment the Rift can directly benefit the experience.

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Jankarcop

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#22 Jankarcop
Member since 2011 • 11058 Posts

Rift is the next big thing. PC always advancing gaming.

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Daious

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#24  Edited By Daious
Member since 2013 • 2315 Posts

@Wasdie said:

@Cyberdot said:

Wow.

Why would he want to work on something so gimmicky?

Because it's not. This isn't some gimmicky gameplay feature that works for just a single game series, this is something that applies to most genres equally. Any time you have a game that moves through a 3d environment the Rift can directly benefit the experience.

Yeah, I remember John talking about VR headsets about a year ago here http://www.youtube.com/watch?v=NYa8kirsUfg

He was really really into it before he joined OR company

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Phazevariance

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#25 Phazevariance
Member since 2003 • 12356 Posts

@Wasdie said:

@Cyberdot said:

Wow.

Why would he want to work on something so gimmicky?

Because it's not. This isn't some gimmicky gameplay feature that works for just a single game series, this is something that applies to most genres equally. Any time you have a game that moves through a 3d environment the Rift can directly benefit the experience.

@Cyberdot Think of it as inventing a new monitor/tv which hasn't really changed in the last 20 years except for resolution and clarity of that 2d images that looks 3d. We're not talking half baked motion controls here, its a visual experience that is completely different than just wearing 3d glasses at a theater and playing games with it.

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Stevo_the_gamer

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#26 Stevo_the_gamer  Moderator
Member since 2004 • 49576 Posts

Holy shit. This is big news.

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#27 ChubbyGuy40
Member since 2007 • 26442 Posts

@Animal-Mother said:

Who didn't expect this?

All he's been doing the past couple of years is just oozing over the occulus rift. Doom 4 will come out and Zenimax will close up shop as Id Doesn't make anything of amazing stature to begin with./

id did create an engine that 2 other studios are using, so they can't close up shop. If Doom 4 bombed, then they'll just have id focus on improving id tech 5 or making the next iteration of it and have the rest of the staff as support for other studios I guess.

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treedoor

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#28 treedoor
Member since 2004 • 7648 Posts

That's big news considering his contributions to 3D gaming.

id doesn't seem to have much of any talent that they used to have, so who knows what their future will be like.

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hoola

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#29 hoola
Member since 2004 • 6422 Posts

For all the people on the edge in regards to whether OR is a gimmick or not, this news should push you over. John Carmack is a mover and a pusher, he enjoys and thrives being on the cutting edge, doing things that have never been done before. This gives OR a lot more credibility I think.

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Pray_to_me

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#30 Pray_to_me
Member since 2011 • 4041 Posts

Oculus Rift. Doesn't it need to render the game twice? Once for each eye? So to play games at PS4 quality you'd need like 2 titans. So you need a $2k-$4k PC then the Oculus Rift itself which will be like another thousand bucks. Pffffff. All the "master race" rich boys living in their bubble so ronery wondering why nobody gives a shit about their platform. Or their gimmicks.

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DarkLink77

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#31 DarkLink77
Member since 2004 • 32731 Posts

And so the last of the original founders finally bows out.

RIP id Software. It was a good run.

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remiks00

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#32  Edited By remiks00
Member since 2006 • 4249 Posts

I'm excited for the future of Oculus Rift. John Carmack is a major asset to the team.

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Bruin1986

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#33  Edited By Bruin1986
Member since 2007 • 1629 Posts

Not that Id has actually been relevant for the past decade...but is it now to early to officially declare them dead in the water?

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Midnightshade29

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#34 Midnightshade29
Member since 2008 • 6003 Posts

@Wasdie: no big deal for now. Doom tech is probably done. Carmack only does the engine not the game design or levels. That was Romeros, Tom Hall, American McGee, Adrian Carmack and Sandie Petersons job back in the 90s... Since then others have taken their place, and carmack still does the engine only... which with that done... it won't be an issue for a few years. By then he can work on the next engine.

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Shewgenja

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#35 Shewgenja
Member since 2009 • 21456 Posts

@Cyberdot said:

Wow.

Why would he want to work on something so gimmicky?

Probably because it's not actually gimmicky.

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tubbyc

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#36 tubbyc
Member since 2005 • 4004 Posts

That's good. I'm hoping they nail it.

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#37 MlauTheDaft
Member since 2011 • 5189 Posts

Honestly, I'd just wait and see.

Carmack is'nt the backbone of the entire industry and if he was vitally important to Id, they had a weak businessmodel.

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killzowned24

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#38 killzowned24
Member since 2007 • 7345 Posts

Not that big of a deal. .His megatexture was also a failure showing worse texture than the best and was beaten by others devs to ship anyway.

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Xtasy26

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#39 Xtasy26
Member since 2008 • 5582 Posts

Honestly, I am surprised. This guy is one of the Juggernauts of PC Gaming and PC Graphics in general. Honestly, I don't know if Oculus will gain wide acceptance. I would rather have him push PC gaming graphics, like he did with Doom, Quake I, Quake II, Quake III and Doom 3. Rage gaphics tech wasn't that impressive compared to what DICE and Crytek had out. I was hoping that with Doom 4, ID Software would take the graphics crown back. If there's one person who has the technical ability to take the graphics crown back from the Europeans it would America's John Carmack. It's been nearly 10 years since Doom 3 was released and wowed the world with it's graphics.

Now, my hope that DOOM 4 would push the graphics envelope is over.

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Wasdie

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#40 Wasdie  Moderator
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@killzowned24 said:

Not that big of a deal. .His megatexture was also a failure showing worse texture than the best and was beaten by others devs to ship anyway.

Megatextures weren't a failure. They are awesome and still are. Blame the consoles 512mbs of ram and DVD for small game size. He said the 100 gb version of the game had looked 100x better than the version they released.

He did 720p at 60fps on the PS3/360 which is damn impressive. If the driver support was there on the PC it wouldn't have had nearly the problems it did.

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#41 handssss
Member since 2013 • 1907 Posts

@Wasdie said:

http://www.polygon.com/2013/11/22/5134500/id-software-founder-john-carmack-resigns

This is pretty big news. John Carmack is pretty much the father of modern real-time graphics rendering.

And he's been riding on that fact ever since. You don't see everyone following Nolan Bushnell's word as if it were law simply because he started console gaming. Honestly has he actually done anything as of late that merits praise? He's working on Rift, yes, but that's about it.

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killzowned24

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#42 killzowned24
Member since 2007 • 7345 Posts

@Xtasy26 said:

Honestly, I am surprised. This guy is one of the Juggernauts of PC Gaming and PC Graphics in general. Honestly, I don't know if Oculus will gain wide acceptance. I would rather have him push PC gaming graphics, like he did with Doom, Quake I, Quake II, Quake III and Doom 3. Rage gaphics tech wasn't that impressive compared to what DICE and Crytek had out. I was hoping that with Doom 4, ID Software would take the graphics crown back. If there's one person who has the technical ability to take the graphics crown back from the Europeans it would America's John Carmack. It's been nearly 10 years since Doom 3 was released and wowed the world with it's graphics.

Now, my hope that DOOM 4 would push the graphics envelope is over.

id had terrible artists and a lot involves just that.

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MirkoS77

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#43 MirkoS77
Member since 2011 • 17676 Posts

This is kind of old news, announced in August in fact.

http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/

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deactivated-59b71619573a1

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#44 deactivated-59b71619573a1
Member since 2007 • 38222 Posts

Bout time really, him and trhe rest of id have been doing fvck all for a while. If they HAVE been doing something they seem to have nothing to show for it

Hopefully a great tech head like him can help big time with the Rift

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#45 lawlessx
Member since 2004 • 48753 Posts

@MirkoS77 said:

This is kind of old news, announced in August in fact.

http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/

the article states that he joined the team..not that he resigned from Id.

There is a difference

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killzowned24

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#46 killzowned24
Member since 2007 • 7345 Posts

@Wasdie:

it was a failure in the sense that it took so long and was beaten by brink to have virtual textures first.And that his game which took forever, ended up not looking great with baked lighting.Console also had dynamic resolution going subhd.

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deactivated-59b71619573a1

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#47  Edited By deactivated-59b71619573a1
Member since 2007 • 38222 Posts

@Wasdie said:

@killzowned24 said:

Not that big of a deal. .His megatexture was also a failure showing worse texture than the best and was beaten by others devs to ship anyway.

Megatextures weren't a failure. They are awesome and still are. Blame the consoles 512mbs of ram and DVD for small game size. He said the 100 gb version of the game had looked 100x better than the version they released.

He did 720p at 60fps on the PS3/360 which is damn impressive. If the driver support was there on the PC it wouldn't have had nearly the problems it did.

I'm sorry but any game that needs 100GB of space is dumb.

They may look great alright but that's just not a feasible size at all

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killzowned24

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#48  Edited By killzowned24
Member since 2007 • 7345 Posts

@seanmcloughlin said:

@Wasdie said:

@killzowned24 said:

Not that big of a deal. .His megatexture was also a failure showing worse texture than the best and was beaten by others devs to ship anyway.

Megatextures weren't a failure. They are awesome and still are. Blame the consoles 512mbs of ram and DVD for small game size. He said the 100 gb version of the game had looked 100x better than the version they released.

He did 720p at 60fps on the PS3/360 which is damn impressive. If the driver support was there on the PC it wouldn't have had nearly the problems it did.

I'm sorry but any game that needs 100GB of space is dumb.

They may look great alright but that's just not a feasible size at all

I doubt it would have looked great anyway since as I said, their artists suck!

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MirkoS77

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#49  Edited By MirkoS77
Member since 2011 • 17676 Posts

@lawlessx said:

@MirkoS77 said:

This is kind of old news, announced in August in fact.

http://www.oculusvr.com/blog/john-carmack-joins-oculus-as-cto/

the article states that he joined the team..not that he resigned from Id.

There is a difference

Ah I thought he had resigned back then. All's good then.

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Wasdie

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#50 Wasdie  Moderator
Member since 2003 • 53622 Posts

@seanmcloughlin said:

@Wasdie said:

@killzowned24 said:

Not that big of a deal. .His megatexture was also a failure showing worse texture than the best and was beaten by others devs to ship anyway.

Megatextures weren't a failure. They are awesome and still are. Blame the consoles 512mbs of ram and DVD for small game size. He said the 100 gb version of the game had looked 100x better than the version they released.

He did 720p at 60fps on the PS3/360 which is damn impressive. If the driver support was there on the PC it wouldn't have had nearly the problems it did.

I'm sorry but any game that needs 100GB of space is dumb.

They may look great alright but that's just not a feasible size at all

No. You're just used to games reusing art too much. Game are on their way to be 100+ GBs when people start demanding 100% unique environments. Id Tech 5 is ahead of its time, simple as that.