If you could change a games genre, what would it be?

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#1 Posted by VensInferno (3395 posts) -

Halo, RPG :P :lol: I can see Microsoft doing it now, trying to make some money in Japan :lol:

#2 Posted by DarkLink77 (31686 posts) -

I'd turn Red Faction back into an FPS.

#3 Posted by GreenGoblin2099 (16988 posts) -

I'd turn RE into survival horror.

#4 Posted by vashkey (33711 posts) -

Halo, RPG :P :lol: I can see Microsoft doing it now, trying to make some money in JapanVensInferno

I can see a Halo rpg happening, but not to appeal to Japanese gamers. They already have their minds made up on the xbox, it's already proven that high profile rpgs and Halo can't change that. That said though, I'd love it if they tried making a Halo rpg. Actually, it's something I've been wanting.

#5 Posted by VensInferno (3395 posts) -

I'd turn Red Faction back into an FPS.

DarkLink77

Can you explain to me the joke :P

#6 Posted by MrSelf-Destruct (13100 posts) -
I'd turn the new Deus Ex into a TPS. I hate how it automatically switches from first to third person. Third person works better for stealth, so I'd rather have that. I know that's kind of blasphemous, but whatever. I wish more games gave you the option like Fallout does, but in a way that.. y'know... doesn't suck.
#7 Posted by MrSelf-Destruct (13100 posts) -

[QUOTE="DarkLink77"]

I'd turn Red Faction back into an FPS.

VensInferno

Can you explain to me the joke :P

The first two were FPS games. The last two aren't.. and its not funny. :|
#8 Posted by munchlax99 (11536 posts) -

Uncharted to FPS

i love the series still, i just TPSs a little "awkward"

#9 Posted by tomarlyn (20145 posts) -
There was a high budget Halo RPG in production but they cancelled it to focus on cheaper casual gaming, according to the team leader. Could have been like Phantasy Star Online. Can't be bothered to link, just google halo RPG cancelled or something.
#10 Posted by lightleggy (15871 posts) -

I'd turn RE into survival horror.

GreenGoblin2099
this is full of win. I would turn deus ex into a TPS/FPS...I did not liked the RPG elements mixed with FPS at all
#11 Posted by Everiez (1946 posts) -

Turn every single FPS to TPS..

#12 Posted by MrSelf-Destruct (13100 posts) -
[QUOTE="GreenGoblin2099"]

I'd turn RE into survival horror.

lightleggy
this is full of win. I would turn deus ex into a TPS/FPS...I did not liked the RPG elements mixed with FPS at all

What? That's what makes the game what it is? The RPG elements are pretty light anyway.
#13 Posted by Vaasman (11181 posts) -

I would make Mass Effect 2 an RPG

#14 Posted by LightEclipse (181 posts) -

I'd take pokemon (hell even digimon) and turn it into MMO or Strategy (similar to FF:Tactics for ps1)

#15 Posted by lightleggy (15871 posts) -
[QUOTE="lightleggy"][QUOTE="GreenGoblin2099"]

I'd turn RE into survival horror.

MrSelf-Destruct
this is full of win. I would turn deus ex into a TPS/FPS...I did not liked the RPG elements mixed with FPS at all

What? That's what makes the game what it is? The RPG elements are pretty light anyway.

but its one of the most screwing factors for me...I mean all that leveling with your firearms...the game is ridiculously boring for like the first 6 hours or even more because you are not master with most guns...it takes like 20 seconds of standing still to aim properly...the inventory system sucks, I barely have any item or weapons yet I cant pick up anything...because the rocket gun takes a lot of space...I would throw the rocket launcher away but I wont because I use it to smash through doors...I wouldnt need to smash through doors if there would be some manual lockpicking system but there isnt because you need an item to lockpick...an item with a very limited supply... the game was just too restrictive in every aspect for me
#16 Posted by DarkLink77 (31686 posts) -

I would make Mass Effect 2 an RPG.Vaasman

Dat post. I am ashamed I didn't think of it.

#17 Posted by Jolt_counter119 (3965 posts) -

I'd turn Banjo Kazooie back to a platformer.

#18 Posted by MrSelf-Destruct (13100 posts) -
I'd turn Fable back into an RPG.
#19 Posted by DarkLink77 (31686 posts) -

I'd turn Banjo Kazooie back to a platformer.

Jolt_counter119
I'd turn Fable back into an RPG. MrSelf-Destruct
I like this thread.
#20 Posted by Microsoft1234 (7674 posts) -
fpses, it's called balance and montage. not so hard.
#21 Posted by 205212669269561485377169522720 (14458 posts) -

I'd turn Splinter Cell into an actual stealth game.:|

#22 Posted by Syk0_k03r (1147 posts) -
Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS
#23 Posted by DCSullyvan (502 posts) -

I'd turn Splinter Cell into an actual stealth game.:|

sanim02

If I saw your hand, I'd destroy it with high fives.

#24 Posted by lightleggy (15871 posts) -
[QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS

well videogames arent about realism...seriously if I could just get 70 kills in a game I would burn said game after I beat it
#25 Posted by Microsoft1234 (7674 posts) -
[QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS

*facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............
#26 Posted by Syk0_k03r (1147 posts) -
[QUOTE="Microsoft1234"][QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS

*facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?
#27 Posted by lightleggy (15871 posts) -
[QUOTE="Syk0_k03r"][QUOTE="Microsoft1234"][QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS

*facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

who the hell enlist the army thinking about the master chief? and last time I checked, kids couldnt enlist in the army pal
#28 Posted by lightleggy (15871 posts) -
[QUOTE="Syk0_k03r"][QUOTE="Microsoft1234"][QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPS

*facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

and as for what you asked...ok...first of all damage: if videogames would be like real life, you would be dead after getting shot 1 time, you wouldnt recover hp, nor would you have over 10000000 bullets in your pouch or be able to carry 30 weapons or have extreme proffience with every weapon type or getting sniper rifles that can magically kill targets at 2 km in less than a second and with perfect accuracy. also, you play your fps without killing anyone or getting afraid that if you come out to kill 10 guys you'll get killed?
#29 Posted by Syk0_k03r (1147 posts) -
[QUOTE="lightleggy"][QUOTE="Syk0_k03r"][QUOTE="Microsoft1234"] *facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

who the hell enlist the army thinking about the master chief? and last time I checked, kids couldnt enlist in the army pal

18 YEAR OLDS. happy now? Fact is that too many 18 YEAR OLDS think that war is like halo or COD
#30 Posted by lightleggy (15871 posts) -
[QUOTE="Syk0_k03r"][QUOTE="lightleggy"][QUOTE="Syk0_k03r"] Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

who the hell enlist the army thinking about the master chief? and last time I checked, kids couldnt enlist in the army pal

18 YEAR OLDS. happy now? Fact is that too many 18 YEAR OLDS think that war is like halo or COD

im sure they do, and im sure they dont think about enlisting the army...and im sure that if they do then they will know they are not in a videogame.
#31 Posted by Syk0_k03r (1147 posts) -
[QUOTE="lightleggy"][QUOTE="Syk0_k03r"][QUOTE="Microsoft1234"] *facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

and as for what you asked...ok...first of all damage: if videogames would be like real life, you would be dead after getting shot 1 time, you wouldnt recover hp, nor would you have over 10000000 bullets in your pouch or be able to carry 30 weapons or have extreme proffience with every weapon type or getting sniper rifles that can magically kill targets at 2 km in less than a second and with perfect accuracy. also, you play your fps without killing anyone or getting afraid that if you come out to kill 10 guys you'll get killed?

That is exactly what would make a FPS game fun. No more silly running and gunning. Everything is done with skill and intensity.
#32 Posted by Microsoft1234 (7674 posts) -

[QUOTE="Microsoft1234"][QUOTE="Syk0_k03r"]Make FPS's realistic. Enough of this "run around, kill 1,000 enemy combatants and be a one man army" believe it or not, getting 100 confirmed kills in a career is legendary for the MARINE CORPSSyk0_k03r
*facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

Real life

reloading within a matter of 5 secs or less of continous fire. IN videogames, all fpses would be is reloading the whole entire time. sounds fun doesn't it?

gravity and laws of physics would basically force crysis to be alot slower paced and would limit abilities in plenty of games.I'm sure more games fit this, but law of physics would completely disrupt most games nowadays.

Respawn-you don't do this at all, and I'm sure you would not want this in a game.

Dice games, Ok in real life you can't control or balance the roll of a die or dice. People believe in the law of averages but in a board game if you play there's a good chance you won't get exact dice rolls based on probability. however, games that are based off of statistics, to have more balance and strategy to them. (examples-monopoly online, catan, etc).

Sniper hits you, you're gone or immobile from the pain. In games, we promote skill by sniper becoming an instant kill only through a headshot. In any game, most snipers aren't one shot (at least balanced shooters).

Silencers...........in reality, aren't very silent. They're loud and in games they're quiet. It almost get rid of the use of silencers in games if it were realistic. If silencers are realistic, it gets rid of the whole strategic ploy to use a weapon that doesn't reveal you on radar, when in actuality you're going to blow your cover.

Multiplayer maps: developers nowadays don't know how to make great balanced symmetrical maps-but realism you're not going to have a symmetrical well balanced area that is exact on both sides. in realism, a team with higher ground usually gets a bigger advantage-would you want this in games?


These are just some off the top of my head..., realism in certain cases are good, but for the most part they should stay away from videogames.

#33 Posted by ferret-gamer (17310 posts) -
I would make Okami an RTS
#34 Posted by Microsoft1234 (7674 posts) -
[QUOTE="Syk0_k03r"][QUOTE="lightleggy"][QUOTE="Syk0_k03r"] Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

and as for what you asked...ok...first of all damage: if videogames would be like real life, you would be dead after getting shot 1 time, you wouldnt recover hp, nor would you have over 10000000 bullets in your pouch or be able to carry 30 weapons or have extreme proffience with every weapon type or getting sniper rifles that can magically kill targets at 2 km in less than a second and with perfect accuracy. also, you play your fps without killing anyone or getting afraid that if you come out to kill 10 guys you'll get killed?

That is exactly what would make a FPS game fun. No more silly running and gunning. Everything is done with skill and intensity.

but I'd also prefer a game that's skill based, intense, and fast paced. I.E. counterstrike (ayooo)
#35 Posted by Syk0_k03r (1147 posts) -
[QUOTE="lightleggy"][QUOTE="Syk0_k03r"][QUOTE="lightleggy"] who the hell enlist the army thinking about the master chief? and last time I checked, kids couldnt enlist in the army pal

18 YEAR OLDS. happy now? Fact is that too many 18 YEAR OLDS think that war is like halo or COD

im sure they do, and im sure they dont think about enlisting the army...and im sure that if they do then they will know they are not in a videogame.

And where do you get these assumptions? It would make sense joining the military after playing halo and COD all these years. "War does sound cool. War does sound fun, and I'm not going to die easily" and then we wonder why alot of our troops get PTSD
#36 Posted by UnrealLegend (5888 posts) -

I would make Crysis 2 a proper Crysis game.

#37 Posted by 93BlackHawk93 (5168 posts) -

I would make Metroid a Side-Scrolling TPS game.

#38 Posted by Syk0_k03r (1147 posts) -

[QUOTE="Syk0_k03r"][QUOTE="Microsoft1234"] *facepalm* do you really want me to go on a rant about how real life is never good in video games if you want a game where more skill wins? I will...............Microsoft1234

Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?

Real life

reloading within a matter of 5 secs or less of continous fire. IN videogames, all fpses would be is reloading the whole entire time. sounds fun doesn't it?

gravity and laws of physics would basically force crysis to be alot slower paced and would limit abilities in plenty of games.I'm sure more games fit this, but law of physics would completely disrupt most games nowadays.

Respawn-you don't do this at all, and I'm sure you would not want this in a game.

Dice games, Ok in real life you can't control or balance the roll of a die or dice. People believe in the law of averages but in a board game if you play there's a good chance you won't get exact dice rolls based on probability. however, games that are based off of statistics, to have more balance and strategy to them. (examples-monopoly online, catan, etc).

Sniper hits you, you're gone or immobile from the pain. In games, we promote skill by sniper becoming an instant kill only through a headshot. In any game, most snipers aren't one shot (at least balanced shooters).

Silencers...........in reality, aren't very silent. They're loud and in games they're quiet. It almost get rid of the use of silencers in games if it were realistic. If silencers are realistic, it gets rid of the whole strategic ploy to use a weapon that doesn't reveal you on radar, when in actuality you're going to blow your cover.

Multiplayer maps: developers nowadays don't know how to make great balanced symmetrical maps-but realism you're not going to have a symmetrical well balanced area that is exact on both sides. in realism, a team with higher ground usually gets a bigger advantage-would you want this in games?


These are just some off the top of my head..., realism in certain cases are good, but for the most part they should stay away from videogames.

All of that would make for a very fun gaming experience with 100's of hours of gameplay. If I wanted something fast paced, that's what racing games are for
#39 Posted by Cherokee_Jack (32198 posts) -

Make Skyrim an RPG, har har requisite snarky joke.

But really though? Turn-based Zelda RPG. Just a spinoff like Super Mario RPG, maybe for the 3DS or something. That would be really cool if you could recruit Gorons and Gerudo into your party, and do sidequests and stuff.

#40 Posted by eboyishere (12681 posts) -
CoD to MMO...let it get milked there and destroy that genre instead 8)
#42 Posted by OreoMilkshake (12718 posts) -
Kid Icarus Uprising into Action Adventure.
#43 Posted by Jolt_counter119 (3965 posts) -

Kid Icarus Uprising into Action Adventure.OreoMilkshake

Isn't is suppossed to be like half action adventure? I dont know but I wasnt impressed by the open environments they look empty and uninspired.

#44 Posted by OreoMilkshake (12718 posts) -

[QUOTE="OreoMilkshake"]Kid Icarus Uprising into Action Adventure.Jolt_counter119

Isn't is suppossed to be like half action adventure? I dont know but I wasnt impressed by the open environments they look empty and uninspired.

Mostly rail shooting with extremely linear on foot sections it seems.
#45 Posted by MrSelf-Destruct (13100 posts) -
[QUOTE="Jolt_counter119"]

[QUOTE="OreoMilkshake"]Kid Icarus Uprising into Action Adventure.OreoMilkshake

Isn't is suppossed to be like half action adventure? I dont know but I wasnt impressed by the open environments they look empty and uninspired.

Mostly rail shooting with extremely linear on foot sections it seems.

Oooh, that reminds me. I wish Ryse was an action adventure game and not just an on rails punch n kick for Kinect.
#46 Posted by aroxx_ab (9204 posts) -

Make super Mario to a shooter game

#47 Posted by funsohng (27497 posts) -
TOR as a single player RPG.
#48 Posted by Jynxzor (9286 posts) -

I'd turn RE into survival horror.

GreenGoblin2099
Beat me to it.
#49 Posted by lightleggy (15871 posts) -
[QUOTE="Syk0_k03r"][QUOTE="lightleggy"][QUOTE="Syk0_k03r"] 18 YEAR OLDS. happy now? Fact is that too many 18 YEAR OLDS think that war is like halo or COD

im sure they do, and im sure they dont think about enlisting the army...and im sure that if they do then they will know they are not in a videogame.

And where do you get these assumptions? It would make sense joining the military after playing halo and COD all these years. "War does sound cool. War does sound fun, and I'm not going to die easily" and then we wonder why alot of our troops get PTSD

assumptions? its logic, now I want to know where do you get your info that "kids" enlist after playing cod or halo, go and bring me links and concrete info and dont you dare returning until you find links that say "18 YEARS OLD GETS KILLED IN THE WAR BECAUSE HE ENLISTED THINKING HE WOULD BE MASTER CHIEF" so by your logic, a bunch of "kids" will also study physics so that one day they can have an adventure like gordon freeman's or systems engineering to become isaac clarke one day
#50 Posted by lightleggy (15871 posts) -

[QUOTE="Microsoft1234"]

[QUOTE="Syk0_k03r"] Go for it, nothing is worse than a bunch of kids joining the military thinking they are master chief. Kills should be earned, isn't that just weird?Syk0_k03r

Real life

reloading within a matter of 5 secs or less of continous fire. IN videogames, all fpses would be is reloading the whole entire time. sounds fun doesn't it?

gravity and laws of physics would basically force crysis to be alot slower paced and would limit abilities in plenty of games.I'm sure more games fit this, but law of physics would completely disrupt most games nowadays.

Respawn-you don't do this at all, and I'm sure you would not want this in a game.

Dice games, Ok in real life you can't control or balance the roll of a die or dice. People believe in the law of averages but in a board game if you play there's a good chance you won't get exact dice rolls based on probability. however, games that are based off of statistics, to have more balance and strategy to them. (examples-monopoly online, catan, etc).

Sniper hits you, you're gone or immobile from the pain. In games, we promote skill by sniper becoming an instant kill only through a headshot. In any game, most snipers aren't one shot (at least balanced shooters).

Silencers...........in reality, aren't very silent. They're loud and in games they're quiet. It almost get rid of the use of silencers in games if it were realistic. If silencers are realistic, it gets rid of the whole strategic ploy to use a weapon that doesn't reveal you on radar, when in actuality you're going to blow your cover.

Multiplayer maps: developers nowadays don't know how to make great balanced symmetrical maps-but realism you're not going to have a symmetrical well balanced area that is exact on both sides. in realism, a team with higher ground usually gets a bigger advantage-would you want this in games?


These are just some off the top of my head..., realism in certain cases are good, but for the most part they should stay away from videogames.

All of that would make for a very fun gaming experience with 100's of hours of gameplay. If I wanted something fast paced, that's what racing games are for

stop saying that, just admit that you lost, you wouldnt like getting killed in 1 second from behind without respawning, like it happens in real life, you think that real life soldiers who get killed by sniper fire say "lol I will respawn" or that they even had an idea of what the hell happened? you are dead before you hear the shot, literally, and no respawning means starting a new game after you get killed your first time and getting killed would be done in 1 second...there is no skill that can allow you to dodge bullets that travel lightning fast. like the guy said: you want to play an fps about skill, play CS