Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.
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Because of how awesome they were in RE4 (aside from the boulder runs,) every publisher/developer tried to shoehorn them in after that.
It is actually creating interactive cinematic segments which use to be times of just putting down the controller so QTEs create more gameplay.Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.
percech
Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. percech
Yeah, not a fan of them at all. They either make a game worse, or the quality is the same. No game to me was better because of a QTE.
I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.percech
They took off because of RE4, a GC timed exclusive.
Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.
percech
MS does it too, Halo 4's final boss is a QTE, Gears of War chainsaw duels are QTE, its not just sony, don't be biased.
It's in God of War and Heavy Rain. Doesn't really bother me that much. I would rather they keep it out of there games though. That gimmick got old after Dragon's Lair and Hologram Time Traveler http://en.wikipedia.org/wiki/Time_Traveler_%28video_game%29 games.Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.
percech
Taking away control from a player is a step forward into realizing the potential of games. Games should emulate film after all. What's there to not understand? Why haven't you preordered the cinematic masterpiece, the Last of Us yet?
[QUOTE="ebrezzy1"]
God of War 3
more QTE's plz
Obviously_Right
There are no QTE's in God of War: Ascension
Funny, I watched that demo showcase again earlier and there were QTEs in that.
As per the topic I think QTEs are fine, if done right. Sparsely laid out and not where you have to absolutely hammer a button like the end to MGS4. They have their place but I hate how devs are using them as an easy way out of player interaction with cool set pieces.
[QUOTE="percech"]
Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. Thefatness16
Yeah, not a fan of them at all. They either make a game worse, or the quality is the same. No game to me was better because of a QTE.
I agree, they either piss me off, or I find them tolerable, but never played a game where they actually added something worthwhile to the experience... and yes, I played RE4, and even there, nothing special...
It is a lazy way of creating the illusion of "interacting" with on-screen events. It usually comes from developers who don't know how to make a certain gameplay segment interactive.Zeviander
*cough* assassin's creed III *cough*
Actually, Shenmue did that before RE4. It was also a shtick with games like Dragon's Lair.Because of how awesome they were in RE4 (aside from the boulder runs,) every publisher/developer tried to shoehorn them in after that.
ChubbyGuy40
[QUOTE="Obviously_Right"][QUOTE="ebrezzy1"]
God of War 3
/>
more QTE's plz
BPoole96
There are no QTE's in God of War: Ascension
Is that actually true? That's very surprising considering GoW is one of the few games that has ever used QTEs effectivelydepends how its used and GoW uses it very well ... that f*cking game is crazy lol
I wouldn't say I "enjoy" them, but I'd take a QTE over a frustrating boss encounter a thousand times over. Nothing kills pacing worse than a nasty difficulty spike .
Resident Evil 4 was a fantastic game that utilized QTE's to great effect and helped popularize them, and I've loved them pretty much ever since.
Dat Krauser fight.
I didn't mind it in Heavy Rain, mostly because the whole game was QTE's and if you failed one it's not like you "started over" - you just branched the story of the game differently. The ones in God of War don't bother me as much either, because they are really simple and hard to fail. So it's more like little mini-games than overbearing QTE's, plus usally if you do "miss" on one of the QTE's it's just a finishing move on a boss or something, so the penalty is you lose a little bit of health and have to get a few more hits on the boss. But it's not like you have to restart the whole section because of a failed QTE (which is incredibly cheap, Capcom loves doing that)
The first time I remember being annoyed by them was RE4, and that's because I was playing on hard and remember failing the things CONSTANTLY. Was $@$-ing annoying. I actually remember that one being annoying because alot of them started out seeming like cutscenes, so I would relax... then all of a sudden a QTE would pop up out of nowhere and $@%$%... I'm dead. Hated that.
Of the gameplay footage/previews I've witnessed of RE6 and Tomb Raider those games seem to be pushing the whole QTE thing way, way too far. It is a bit of a scourge on the gaming industry but it only really detracts from certain games.
[QUOTE="ChubbyGuy40"]Actually, Shenmue did that before RE4. It was also a shtick with games like Dragon's Lair. They were the first, but RE4 (and God of War arguably) were the first games to make it into a trend. You don't always have to be the first to be the benchmark.Because of how awesome they were in RE4 (aside from the boulder runs,) every publisher/developer tried to shoehorn them in after that.
PannicAtack
I'd rather take quick time events instead of simply watching a cutscene. I don't understand what is wrong with them. People need to understand that there are games with good quick time events that can make the experience better (Dead Space, God of War, Heavy Rain, Modern Warfare.) However, there are games that have simply AWFUL QTEs which can RUIN the game (Uncharted 1, Battlefield 3, The Witcher 2, Spider Man 3)
People can't simply say "why" QTEs are bad. A lot of games handle quick time events in different ways, they can be bad for a lot of different reasons. My least favorite QTEs come from games that hardly use QTEs. In games like Uncharted 1 and The Witcher 2, the QTEs are infrequent and come out of nowhere. It leads to frustrating encounters which ruin the atmosphere severely.
It is actually creating interactive cinematic segments which use to be times of just putting down the controller so QTEs create more gameplay. It's funny but now in many cases when I am playing a game and action starts up in a cutscene I tense for what I am sure is an impending QTE...not an impending game sequence but a QTE. It is even more disturbing because many of the situations the characters are in could have been done with the regular gameplay mechanics. It makes no sense. Shenmue was to my knowledge the first game that had QTEs and the game that did them best: i. The buttons pressed corresponded to the button configuration used for battles. ii. Reponse was immediate, tactile and short. It wasn't a case of pressing A and then seeing a long special attack or scripted sequence play out. You hit left, dodged immediately to the left (or immediately bumped into something) and then the scene would continue. iii. Made allowance for QTE failure. As noted in ii. Not every QTE in Shenmue was a win-lose situation. Sometimes it simply contributed towards changing the output (too many mistakes and you may lose sight of the person you are chasing or end up confronting them differently). All the above design choices helped enhance player agency. Most QTEs in games now however slow down and wait for me to give the game permission to continue, at which point another long sequence of scripted events is played out. I'm not sure why the QTE even exists in these cases because the illusion of agency is so unconvincingly thin that the sequence might as well be a cutscene to begin with.[QUOTE="percech"]
Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.
CajunShooter
[QUOTE="themajormayor"]Cant think of any sony exclusives really except GoWBPoole96Heavy Rain and Heavenly Sword. Uncharted as some as well. I don't think either had the impact to make it "take off". And it's to a very minimal extent in Uncharted.
I don't have a problem with them, if done right. The QTEs in God of War are fine in my opinion, like somebody said earlier, pressing L3 and R3 at the same time emulate you gouging out a bosses eyes was awesome. I did not enjoy them in BF3 though, felt like they were shoehorned in the game and felt really out of place.
[QUOTE="faizan_faizan"]BF3 campaign sucked so hard with this QTE BS.HavocV3
BF3 campaign would've sucked even if it was devoid of QTEs.
hope they ditch the SP for BF4 and put their efforts into a better Co-Op.
I hope the opposite. The single player was somewhat tolerable, but the co-op was beyond awful.
Most of the time QTE's are basically in any story based games, like Heavy Rain and the Walking Dead. I don't mind them in these games, its still better then just watching cutscenes.
The way they did it in BF3 was kinda bad, and mine got even bugged at some point where you just couldn't win the QTE. Funny thing is that my ally is basically doing nothing while my enemy is trying to stab me...
Most of the time QTE's are basically in any story based games, like Heavy Rain and the Walking Dead. I don't mind them in these games, its still better then just watching cutscenes.
The way they did it in BF3 was kinda bad, and mine got even bugged at some point where you just couldn't win the QTE. Funny thing is that my ally is basically doing nothing while my enemy is trying to stab me...
RoccoHout
I would've found the QTE in Heavy Rain tolerable if it wasn't for the Six-axis sequences especially early in the game. I'm not really in the mood to shake my DS3 rapidly just to brush my teeth or swing it (the stick) around to open a closet.
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