I don't know a single person who enjoys QTEs.

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LittleMac19

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#51 LittleMac19
Member since 2009 • 1638 Posts
I thought they were cool in God of War
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fueled-system

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#52 fueled-system
Member since 2008 • 6529 Posts
I personally despise it, especially in games like God of War. I was stuck in an early battle because my finger wasn't able to constantly press circle fast enough. I can understand why they happen and for certain situations it makes sense but for thinks like cutscenes, just let me sit back and watch.
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Hexagon_777

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#53 Hexagon_777
Member since 2007 • 20348 Posts
Never liked QTEs either. Either give me a cinematic or give me good gameplay. You cannot have both.
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Ly_the_Fairy

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#54 Ly_the_Fairy
Member since 2011 • 8541 Posts

I dislike cinematic experiences in general.

I remember awesome gameplay, and return to it again and again, but I'll forget cinematic games within minutes after completing them.

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reynal1287

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#55 reynal1287
Member since 2009 • 378 Posts

i don't know a single person who likes your threads.

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glez13

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#56 glez13
Member since 2006 • 10311 Posts

I tolerated them in Shenmue. Thought it was a good idea for Adventure games to have some action without effectively having it. Then actual action games started to use them left and right. -__-

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percech

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#57 percech
Member since 2011 • 5237 Posts

i don't know a single person who likes your threads.

reynal1287
and the butthurt ensues.
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The_Last_Ride

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#58 The_Last_Ride
Member since 2004 • 76371 Posts
i like them as long as they aren't overdone
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deactivated-59d151f079814

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#59 deactivated-59d151f079814
Member since 2003 • 47239 Posts
In moderation they are alright.. But I honestly would like multiple QTE choices that offer differing outcomes.. Instead of it being basically a miniature dance dance revolution of getting the input on time and correctly or die..
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ConanTheStoner

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#60 ConanTheStoner  Online
Member since 2011 • 23734 Posts

I enjoyed some of the QTE stuff in RE4. Maybe just because it was a new thing, but it seemed well implemented in some parts. Otherwise, I think they suck.

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The_Last_Ride

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#61 The_Last_Ride
Member since 2004 • 76371 Posts
In moderation they are alright.. But I honestly would like multiple QTE choices that offer differing outcomes.. Instead of it being basically a miniature dance dance revolution of getting the input on time and correctly or die.. sSubZerOo
yeah that would be nice to see something like that
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LegatoSkyheart

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#62 LegatoSkyheart
Member since 2009 • 29733 Posts

People who love God of War and Kingdom Hearts 2.

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CajunShooter

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#63 CajunShooter
Member since 2006 • 5276 Posts

I'm not sure why the QTE even exists in these cases because the illusion of agency is so unconvincingly thin that the sequence might as well be a cutscene to begin with. Articuno76
Like I stated before about QTEs. They are used mostly in 2 different ways. The first way is adding them to cinematic events that wouldn't be possible using normal gameplay mechanics. They are used so that the player feels like they are responsible for the action happening on screen and it isn't just a movie playing. The second way that QTEs are typically used are in instances to try and create suspense. For example, a player locking swords with another and trying to tug of war back and forth to win the encounter. This is something else that is harder to pull off with normal gameplay where there is a back and forth suspense with you and an enemy.

So the reason why they exist is simply its a gameplay option that is used to immerse the player into the game.

Sometimes I do wish that they were just cutscenes though, because I would rather watch the action happening on screen rather than trying to pay attention to button prompts.

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skrat_01

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#64 skrat_01
Member since 2007 • 33767 Posts
Depends on how they're contextualised, implemented and the frequency in which they appear. Asura's Wrath did it really well; and QTEs are the bulk of the game. Resident Evil 4 did it great, and it used QTEs pretty sparingly. Same with The Walking Dead in terms of context appropriate and well paced. Generally, yeah they're ****ing horrible.
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skrat_01

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#65 skrat_01
Member since 2007 • 33767 Posts

Like I stated before about QTEs. They are used mostly in 2 different ways. The first way is adding them to cinematic events that wouldn't be possible using normal gameplay mechanics. They are used so that the player feels like they are responsible for the action happening on screen and it isn't just a movie playing. The second way that QTEs are typically used are in instances to try and create suspense. For example, a player locking swords with another and trying to tug of war back and forth to win the encounter. This is something else that is harder to pull off with normal gameplay where there is a back and forth suspense with you and an enemy.

So the reason why they exist is simply its a gameplay option that is used to immerse the player into the game.

Sometimes I do wish that they were just cutscenes though, because I would rather watch the action happening on screen rather than trying to pay attention to button prompts.

CajunShooter
I'd say it's a bit more nebulous then that, especially when games like Heavy Rain insist on QTE contextualising utterly every action. You're right though, in that it's more often there to give some sense of agency while the designer plays director; the problem is when it just doesn't fit (Just Cause 2, Mercenaries 2 etc.) or is just obnoxious (Ninja Blade, woooooo).
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SonySoldier-_-

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#66 SonySoldier-_-
Member since 2012 • 1186 Posts

Why did this fad take off?

percech

It was never a fad. Ive been enjoying QTE's since the early 90's with Mortal Kombats FATALITY's!!!!!!!!!!!!

Then you got all the supers in 2D fighters when the meter is full.

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skrat_01

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#67 skrat_01
Member since 2007 • 33767 Posts

[QUOTE="percech"]

Why did this fad take off?

SonySoldier-_-

It was never a fad. Ive been enjoying QTE's since the early 90's with Mortal Kombats FATALITY's!!!!!!!!!!!!

Then you got all the supers in 2D fighters when the meter is full.

Those aren't QTEs, rather it is when control is removed and replaced with Simon-Says 'contextual' button prompts. Dragon's Lair was the first game to actually give QTEs a shot; giving the illusion of control while pre recordings played. Hit the right sequence, next scene happens and so on. Shenmu could probably said to the best first game to really take a stab at what we know as the QTE today, and God of War sure as hell popularised it.
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ShadowDeathX

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#68 ShadowDeathX
Member since 2006 • 11699 Posts
My favorite is when you think you are watching a cutscence and BAM!!! a random QTE pops up. lol
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MLBknights58

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#69 MLBknights58
Member since 2006 • 5016 Posts

Never liked QTEs either. Either give me a cinematic or give me good gameplay. You cannot have both.Hexagon_777

Why the hell not?

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deactivated-61cf0c4baf12e

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#70 deactivated-61cf0c4baf12e
Member since 2006 • 6013 Posts

When well done and not over used, I like them.

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klusps

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#71 klusps
Member since 2005 • 10386 Posts

If the game includes QTEs in cutscenes then I don't mind it. If you take gameplay content out in place for QTE then we have a problem.

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lamprey263

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#72 lamprey263
Member since 2006 • 44703 Posts
they're decent for surprise reflex reasons, to shake off enemies that grapple with you or for defensive reasons, or as finishing moves, but when cinematic sequences are driven by them they can seem unnecessary, though I really didn't mind so much when games like Indigo Prophecy / Fahrenheit and Heavy Rain were built on them, though I thought Indigo Prophecy / Fahrenheit did a better job with gameplay, Heavy Rain on production values.
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noseysucksucker

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#73 noseysucksucker
Member since 2013 • 45 Posts
qte replace gameplay
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ultraking

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#74 ultraking
Member since 2004 • 6904 Posts
I like them just because you hate them
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delta3074

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#75 delta3074
Member since 2007 • 20003 Posts

Why did this fad take off? It really is a lazy alternative to you know, doing something creative with gameplay elements. I blame Sony for this because it's present in almost every single one of their exclusives this gen. Sony is anti-gameplay.

percech
depends on how and how often it's used in a game, something like the chainsaw battles in gears is aaceptable because it doesn't happen as often but mostly all i see is hate fro QTE and quite rightly so, it's an overdone feature that nobody actually wanted in the first place.
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delta3074

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#76 delta3074
Member since 2007 • 20003 Posts
I like them just because you hate themultraking
Nice one:)
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noseysucksucker

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#77 noseysucksucker
Member since 2013 • 45 Posts
I like them just because you hate themultraking
zombie revenge had em werent overused.
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ultraking

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#79 ultraking
Member since 2004 • 6904 Posts

[QUOTE="ultraking"]I like them just because you hate themdelta3074
Nice one:)

:cool:

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noseysucksucker

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#80 noseysucksucker
Member since 2013 • 45 Posts
aiming the knife with analog and pressing a knife button is more realistic and fun and requires more skill. You have to aim where you are slashing a knife in real life lol
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noseysucksucker

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#81 noseysucksucker
Member since 2013 • 45 Posts
you actually have real knife battles with other players lol not just a cheap ass unpreventable kill.
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parkurtommo

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#82 parkurtommo
Member since 2009 • 28295 Posts

It's just filler for action/adventure games, can't say I like or hate it, but I certainly wouldn't mind not having to go through them.

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parkurtommo

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#83 parkurtommo
Member since 2009 • 28295 Posts
[QUOTE="ShadowDeathX"]My favorite is when you think you are watching a cutscence and BAM!!! a random QTE pops up. lol

Dat moment in lost planet 2 when your character dies in a cutscene because you didn't even have the controller in your hand...
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Senor_Kami

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#84 Senor_Kami
Member since 2008 • 8529 Posts
I don't mind them.
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Ballroompirate

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#85 Ballroompirate
Member since 2005 • 26695 Posts

I don't mind them if they are done right.

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Michael0134567

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#86 Michael0134567
Member since 2008 • 28651 Posts

I like them when they're well done/implemented.

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cainetao11

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#87 cainetao11
Member since 2006 • 38036 Posts
I really don't care. They don't stop me from enjoying a game if I am enjoying the game that is. I've never made a video game so for me to say it's laziness of devs is ridiculous. They don't know my job and I don't know theirs.
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PAL360

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#88 PAL360
Member since 2007 • 30574 Posts

True story. I like QTEs on God of War games as a way to finish bigger enemies or bosses, though, but that's all.

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noseysucksucker

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#89 noseysucksucker
Member since 2013 • 45 Posts
quicktime events are like noob version of mortal kombat fatalitys
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tryagainlater

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#90 tryagainlater
Member since 2005 • 7446 Posts

They can be used effectively sometimes but their overuse in games where they're not needed is incredibly annoying.

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marklarmer

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#91 marklarmer
Member since 2004 • 3883 Posts

Taking away control from a player is a step forward into realizing the potential of games. Games should emulate film after all. What's there to not understand? Why haven't you preordered the cinematicmasterpiece,the Last of Usyet?

Socijalisticka

my sarcasm-meter is going crazy right now, but it depends what people want from their games, personally seeing asthough i'm the one playing the game i'd like to feel like i'm actually in control, if i just wanted to watch, i'd watch a movie.

The Last of Us seems to have taken the whole scripted/cinematic thing i didn't particularly like about Uncharted and then taken it to extremes, to the point where from watching the trailers i feel like all you're going to be doing is jumping through hoops; where they dangle an obvious or even unavoidable situation in front of you that you trigger seemingly just so they can show off a few animations, also its fairly obvious when watching the trailers they're deliberately triggering all these to show off as many of them as they can, giving the illusion of an incredibly polished/cinematic game, of course it fools some people into thinking just because its not always 100% scripted that makes it 100% dynamic.

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Master_ShakeXXX

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#92 Master_ShakeXXX
Member since 2008 • 13361 Posts

Like the QTEs in RE4 and the God of War games. They don't really belong in anything else.

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ristactionjakso

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#93 ristactionjakso
Member since 2011 • 6118 Posts

I don't like them.

Instead of watching a cool battle scene, I have to worry about buttons to push. Id rather there be no buttons to worry about so I can just watch my character in action.

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Joedgabe

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#94 Joedgabe
Member since 2006 • 5134 Posts

Well depends how it's made.. I think if the game had like proper buttom combinations the QTE's wouldn't be bad at all. Like for example you get grabed you can press let's say on the PC ( DDS SpaceBar ) to do some jumping counter attack or (DDAAS) let's say to toss the fool off of you but as if it was a game ability not really sequences like RE6 where it says press this button at this time.. no man.. just haduken everyone when they try to choke you.

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Badosh

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#95 Badosh
Member since 2011 • 12774 Posts
I do. So much fun.
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The_Gaming_Baby

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#96 The_Gaming_Baby
Member since 2010 • 6425 Posts

Because of how awesome they were in RE4 (aside from the boulder runs,) every publisher/developer tried to shoehorn them in after that.

ChubbyGuy40
Indeed. So I guess you should be blaming Capcom and not Sony
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carlisledavid79

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#97 carlisledavid79
Member since 2006 • 10522 Posts
"Damnit why is it prompting me to press up and an action button to open a door. Takes me out of the experience" in another game *presses up and action to open a door*
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Hexagon_777

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#98 Hexagon_777
Member since 2007 • 20348 Posts

[QUOTE="Hexagon_777"]Never liked QTEs either. Either give me a cinematic or give me good gameplay. You cannot have both.MLBknights58

Why the hell not?

When a cinematic comes on, I want to kick back, not press one random button over and over and over and over again. That's just lazy gameplay implementation.

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KodiakKoolaid

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#99 KodiakKoolaid
Member since 2012 • 443 Posts
hate qtes, they spoil my keyboard.
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yellosnolvr

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#100 yellosnolvr
Member since 2005 • 19302 Posts
it started as an interactive cutscene mechanic, now its been abused to the point where its part of gameplay. :(