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Yea, the respawns reminded me of FC2......which is NOT good. Honestly, the back tracking wouldnt be as bad if i didnt have to fight the same enemies.......in the same location...........doing the same things..........and my pawns saying the same things. It was annoying. I was so glad when i paid for fast travel[QUOTE="navyguy21"][QUOTE="Stringerboy"]
The lack of fast travel and respawning enemies killed it for me.
Stringerboy
At least Far Cry 2 had vehicles to get you from location to location. Half of the time in DD is spent trecking through the same exact places you've just been to fighting the same respawning enemies and using the same tactics. It's such a chore to play.
I'm pretty sure Deep Down is just Dragon's Dogma 2 (anyone notice both titles are abbreviated as DD?) and they can only improve as a franchise. I think it's a solid attempt at their first open-world game for Capcom and if they just polish it some on new hardware, it will be a classic.No, the story in the last third of the game and the Dark Arisen content is really good.Its a great game but it has some issues, having one save file is total crap and unaccpetable in any RPG.The story and world are boring , like really boring I ended up just doing quest for exp not even caring about why I was doing it.The fast travel is just horrible being forced to go back to the same place quest after quest is not fun. The pawns are just retarded and say the daftest things "its immune to fire".....thank you captain obvious I never would have figuired that out on my own. Having said that the combat saves the game its the only reason the game is good.
musalala
Fast travel is improved in DD DA....you can warp to Cassadris now.
It is a good game, I think my main problem was that I had already played Dragon Age: Origins before playing Dragon's Dogma. And comparing the latter to the former puts the game in a worse light than it deserves, Dragon Age II had the exact same problem.Sali217DA Origin's combat, especially the console versions...is terrible. Dragon's Dogma is how the Dragon Age franchise should do combat. But with more control over party members.
The original game came out near the same time as skyrim, so a bunch of people missed it, but let me say one thing.
The game is incredible, in every single way except the story.
The gameplay is the best I have seen an open RPG have period, the bosses are huge, the game is HARD, the tactics are great, the diversity is amazing, it's FUN to play.
Try the game as a ranger, then try as a warrior, they play completely different.
Then play as a Sorcerer and your mind is gonna be BLOWN out of the water.
Seriously, I can't be more specific about sorcs in this game, It's the best mage in any game period, you make a huge difference.
http://www.youtube.com/watch?v=ady863jQKEw
WATCH THAT VIDEO.
Â
PS - Would also like to mention the game has 60+ hours of gameplay and just released an expansion with another 20+ hrs on top of it.
vanadiel242424
Â
I just bought the new version of the game (haven't played it though).
Â
It's the first game I have bought from Capcom since the original SF4, I was really pissed at their DLC politics, but I think this one deserves it.
[QUOTE="Sali217"]It is a good game, I think my main problem was that I had already played Dragon Age: Origins before playing Dragon's Dogma. And comparing the latter to the former puts the game in a worse light than it deserves, Dragon Age II had the exact same problem.texasgoldrushDA Origin's combat, especially the console versions...is terrible. Dragon's Dogma is how the Dragon Age franchise should do combat. But with more control over party members.
eww DA on console
DA Origin's combat, especially the console versions...is terrible. Dragon's Dogma is how the Dragon Age franchise should do combat. But with more control over party members.[QUOTE="texasgoldrush"][QUOTE="Sali217"]It is a good game, I think my main problem was that I had already played Dragon Age: Origins before playing Dragon's Dogma. And comparing the latter to the former puts the game in a worse light than it deserves, Dragon Age II had the exact same problem.lostrib
eww DA
fixed[QUOTE="lostrib"][QUOTE="texasgoldrush"] DA Origin's combat, especially the console versions...is terrible. Dragon's Dogma is how the Dragon Age franchise should do combat. But with more control over party members.DrTrafalgarLaw
eww DA
fixedNo, change it back
[QUOTE="Blabadon"]Kevin VanOrd put it as his top game of 2012.Ballroompirate
Wow he actually has taste for once.
The V man has amazing taste yo.
[QUOTE="Ballroompirate"]
[QUOTE="Blabadon"]Kevin VanOrd put it as his top game of 2012.Clock-w0rk
Wow he actually has taste for once.
The V man has amazing taste yo.
Only if you're referring to the V man that dwells in the PUSH off site.[QUOTE="Ballroompirate"]
[QUOTE="Blabadon"]Kevin VanOrd put it as his top game of 2012.Clock-w0rk
Wow he actually has taste for once.
The V man has amazing taste yo.
Yet, he dock down Dark Arisen with a 7.0[QUOTE="loosingENDS"]It's certainly more RPG than it is generic action game. Just because the combat is action oriented it doesn't automatically make it some generic hack and slash. As far as many people are concerned any game the improves the character (leveling up/redundant ugrades) instead of the player (cerebural/reflexive challenge) is an RPG. Its nice of Dark Souls and Dragon's Dogma to try to do both but honestly they are conflicting concepts. Anybody who likes grinding/farming and leveling up won't like a challenge and vice versa. In essence, "Action-RPG" is an Oxymoron. Its a delusional pipe dream.Since when generic action titles are RPGs ?
Xaero_Gravity
[QUOTE="Clock-w0rk"]
[QUOTE="Ballroompirate"]
Wow he actually has taste for once.
DrTrafalgarLaw
The V man has amazing taste yo.
Yet, he dock down Dark Arisen with a 7.0All while the Metacritic score has it at a 76 and the user score is at 7.4.
All while the Metacritic score has it at a 76 and the user score is at 7.4.Goyoshi12I hate how Gamespot is always the odd one out.
[QUOTE="Xaero_Gravity"][QUOTE="loosingENDS"]It's certainly more RPG than it is generic action game. Just because the combat is action oriented it doesn't automatically make it some generic hack and slash. As far as many people are concerned any game the improves the character (leveling u/redundant ugrades) instead of the player (cerebural/reflexive challenge) is an RPG. Its nice of Dark Souls and Dragon's Dogma to try to do both but honestly they are conflicting concepts. Anybody who likes grinding/farming and leveling up won't like a challenge and vice versa. In essence, "Action-RPG" is an Oxymoron. Its a delusional pipe dream. It's not, try playing Monster Hunter...90% skill and 10% stats/ekuipment.Since when generic action titles are RPGs ?
Lulekani
[QUOTE="Clock-w0rk"]
[QUOTE="Ballroompirate"]
Wow he actually has taste for once.
DrTrafalgarLaw
The V man has amazing taste yo.
Yet, he dock down Dark Arisen with a 7.0Â
the expansion got 7.0 the entire game would get 8.8+.
He said it's 2 hard, which shows that the player who is playing is clearly awful. I have had no difficulty problems, and if he thinks it's 2 hard PLAY ON EASY.
[QUOTE="Clock-w0rk"]
[QUOTE="Ballroompirate"]
Wow he actually has taste for once.
DrTrafalgarLaw
The V man has amazing taste yo.
Yet, he dock down Dark Arisen with a 7.0"The grueling final third of the new dungeon lacks any sense of balance or fun"
The way this is worded probably means he's saying how some parts of the game can get cheap and frustrating. There's a difference between a fair, enjoyable challenge, and an excercise in frustration. I haven't played the game, but if some parts artificially bump up the difficulty, that's a valid criticism.
Yet, he dock down Dark Arisen with a 7.0[QUOTE="DrTrafalgarLaw"]
[QUOTE="Clock-w0rk"]
The V man has amazing taste yo.
Goyoshi12
All while the Metacritic score has it at a 76 and the user score is at 7.4.
That seems pretty fair too me, off by 0.6 and 0.4.
Kevin Van Godord.
"The grueling final third of the new dungeon lacks any sense of balance or fun"
The way this is worded probably means he's saying how some parts of the game can get cheap and frustrating. There's a difference between a fair, enjoyable challenge, and an excercise in frustration. I haven't played the game, but if some parts artificially bump up the difficulty, that's a valid criticism.
Rocker6
From the actual review.
While Dark Arisen has a smart handle on how to induce tension, it fumbles greatly when it comes to offering a proper challenge. There is an insane shift in difficulty that occurs when you head into the final lap. Here, Bitterblack Isle turns ugly, even if you are playing 10 or 15 levels beyond the suggested level. Multiple giant beasts clog up tiny rooms, giving you no chance to maneuver, and turning battles into desperate attempts to keep your pawns alive by resurrecting them over and over. Multiple sorcerers catch you up in whirlwinds that destroy you the moment you enter the arena. A single archer can send you flying clear across a room and into a small crowd of mages. There's no sense of balance or momentum. The game goes from being sometimes frustrating but normally fair, to breaking the idea of a difficulty curve entirely.
You might try spending large sums of rift crystals to summon overleveled pawns, which can alleviate some of the frustration, but rift crystals are used as a currency in Dark Arisen in a variety of ways, such as to rebuild broken riftstones. You also spend rift crystals to have Olra cleanse the new cursed items you collect and reveal them to be powerful accessories, weapons, or armor pieces. It's a treat to discover that one of these Bitterblack items is a potent staff that amplifies your sorcerer pawn's magical abilities. But with all these rift crystals being used for purposes other than to purchase pawns, you might run too low to resummon an expensive pawn, and thus be tempted to buy more from the in-game downloadable content store--for real money, of course.
Dark Arisen may very well expect you to grind levels to compensate for the lack of balance, but the pace-breaking nature of this tonal shift is outrageous--and if you are approaching the content with a higher-level character, you might then find the early areas too toothless to be gratifying. Thankfully, revisiting other areas of the dungeon reveals secrets you probably missed, refreshes treasure chests with new loot, and pits you against creatures that didn't dog you the first time through. Suddenly, there isn't just a cyclops running after you, but two demon wolves too. But the grind becomes wearisome once you've trod the same hallways enough times, making you long for Gransys' verdant fields.
Dark Arisen Review
The bolded is pretty much what he means by the difficulty and judging by his description it seems like a fair critique for the game, I'd say.
[QUOTE="Xaero_Gravity"][QUOTE="loosingENDS"]It's certainly more RPG than it is generic action game. Just because the combat is action oriented it doesn't automatically make it some generic hack and slash. As far as many people are concerned any game the improves the character (leveling up/redundant ugrades) instead of the player (cerebural/reflexive challenge) is an RPG. Its nice of Dark Souls and Dragon's Dogma to try to do both but honestly they are conflicting concepts. Anybody who likes grinding/farming and leveling up won't like a challenge and vice versa. In essence, "Action-RPG" is an Oxymoron. Its a delusional pipe dream.In that case there's almost no game that is actually an RPG, they're all strategy games or action games or shooters or turn based menu selection.Since when generic action titles are RPGs ?
Lulekani
Just because the player can put a certain degree of skill into the outcome, that doesn't make something an RPG or not.
[QUOTE="Rocker6"]
"The grueling final third of the new dungeon lacks any sense of balance or fun"
The way this is worded probably means he's saying how some parts of the game can get cheap and frustrating. There's a difference between a fair, enjoyable challenge, and an excercise in frustration. I haven't played the game, but if some parts artificially bump up the difficulty, that's a valid criticism.
Goyoshi12
From the actual review.
While Dark Arisen has a smart handle on how to induce tension, it fumbles greatly when it comes to offering a proper challenge. There is an insane shift in difficulty that occurs when you head into the final lap. Here, Bitterblack Isle turns ugly, even if you are playing 10 or 15 levels beyond the suggested level. Multiple giant beasts clog up tiny rooms, giving you no chance to maneuver, and turning battles into desperate attempts to keep your pawns alive by resurrecting them over and over. Multiple sorcerers catch you up in whirlwinds that destroy you the moment you enter the arena. A single archer can send you flying clear across a room and into a small crowd of mages. There's no sense of balance or momentum. The game goes from being sometimes frustrating but normally fair, to breaking the idea of a difficulty curve entirely.
You might try spending large sums of rift crystals to summon overleveled pawns, which can alleviate some of the frustration, but rift crystals are used as a currency in Dark Arisen in a variety of ways, such as to rebuild broken riftstones. You also spend rift crystals to have Olra cleanse the new cursed items you collect and reveal them to be powerful accessories, weapons, or armor pieces. It's a treat to discover that one of these Bitterblack items is a potent staff that amplifies your sorcerer pawn's magical abilities. But with all these rift crystals being used for purposes other than to purchase pawns, you might run too low to resummon an expensive pawn, and thus be tempted to buy more from the in-game downloadable content store--for real money, of course.
Dark Arisen may very well expect you to grind levels to compensate for the lack of balance, but the pace-breaking nature of this tonal shift is outrageous--and if you are approaching the content with a higher-level character, you might then find the early areas too toothless to be gratifying. Thankfully, revisiting other areas of the dungeon reveals secrets you probably missed, refreshes treasure chests with new loot, and pits you against creatures that didn't dog you the first time through. Suddenly, there isn't just a cyclops running after you, but two demon wolves too. But the grind becomes wearisome once you've trod the same hallways enough times, making you long for Gransys' verdant fields.
Dark Arisen Review
The bolded is pretty much what he means by the difficulty and judging by his description it seems like a fair critique for the game, I'd say.
Yeah, a fair complaint. A sudden spike in difficulty is never a good thing, especially if followed by a bunch of cheap and frustrating tactics to get you killed, like a bunch of powerful enemies in a tiny room.
[QUOTE="Rocker6"]
"The grueling final third of the new dungeon lacks any sense of balance or fun"
The way this is worded probably means he's saying how some parts of the game can get cheap and frustrating. There's a difference between a fair, enjoyable challenge, and an excercise in frustration. I haven't played the game, but if some parts artificially bump up the difficulty, that's a valid criticism.
Goyoshi12
From the actual review.
While Dark Arisen has a smart handle on how to induce tension, it fumbles greatly when it comes to offering a proper challenge. There is an insane shift in difficulty that occurs when you head into the final lap. Here, Bitterblack Isle turns ugly, even if you are playing 10 or 15 levels beyond the suggested level. Multiple giant beasts clog up tiny rooms, giving you no chance to maneuver, and turning battles into desperate attempts to keep your pawns alive by resurrecting them over and over. Multiple sorcerers catch you up in whirlwinds that destroy you the moment you enter the arena. A single archer can send you flying clear across a room and into a small crowd of mages. There's no sense of balance or momentum. The game goes from being sometimes frustrating but normally fair, to breaking the idea of a difficulty curve entirely.
You might try spending large sums of rift crystals to summon overleveled pawns, which can alleviate some of the frustration, but rift crystals are used as a currency in Dark Arisen in a variety of ways, such as to rebuild broken riftstones. You also spend rift crystals to have Olra cleanse the new cursed items you collect and reveal them to be powerful accessories, weapons, or armor pieces. It's a treat to discover that one of these Bitterblack items is a potent staff that amplifies your sorcerer pawn's magical abilities. But with all these rift crystals being used for purposes other than to purchase pawns, you might run too low to resummon an expensive pawn, and thus be tempted to buy more from the in-game downloadable content store--for real money, of course.
Dark Arisen may very well expect you to grind levels to compensate for the lack of balance, but the pace-breaking nature of this tonal shift is outrageous--and if you are approaching the content with a higher-level character, you might then find the early areas too toothless to be gratifying. Thankfully, revisiting other areas of the dungeon reveals secrets you probably missed, refreshes treasure chests with new loot, and pits you against creatures that didn't dog you the first time through. Suddenly, there isn't just a cyclops running after you, but two demon wolves too. But the grind becomes wearisome once you've trod the same hallways enough times, making you long for Gransys' verdant fields.
Dark Arisen Review
The bolded is pretty much what he means by the difficulty and judging by his description it seems like a fair critique for the game, I'd say.
As far as many people are concerned any game the improves the character (leveling up/redundant ugrades) instead of the player (cerebural/reflexive challenge) is an RPG. Its nice of Dark Souls and Dragon's Dogma to try to do both but honestly they are conflicting concepts. Anybody who likes grinding/farming and leveling up won't like a challenge and vice versa. In essence, "Action-RPG" is an Oxymoron. Its a delusional pipe dream.In that case there's almost no game that is actually an RPG, they're all strategy games or action games or shooters or turn based menu selection.[QUOTE="Lulekani"][QUOTE="Xaero_Gravity"] It's certainly more RPG than it is generic action game. Just because the combat is action oriented it doesn't automatically make it some generic hack and slash.Vaasman
Just because the player can put a certain degree of skill into the outcome, that doesn't make something an RPG or not.
I'm using the GCD (General Consesus Definition) of what an RPG is, not the actual/accurate definition. Samething with "character progression" , as far as the majority is concerned its just increasing your characters attributes plus alil bit of imagination. Genres have been spliced so much lately its hard to tell whats what . . . . so now we just use the GCD.[QUOTE="Vaasman"]In that case there's almost no game that is actually an RPG, they're all strategy games or action games or shooters or turn based menu selection.[QUOTE="Lulekani"] As far as many people are concerned any game the improves the character (leveling up/redundant ugrades) instead of the player (cerebural/reflexive challenge) is an RPG. Its nice of Dark Souls and Dragon's Dogma to try to do both but honestly they are conflicting concepts. Anybody who likes grinding/farming and leveling up won't like a challenge and vice versa. In essence, "Action-RPG" is an Oxymoron. Its a delusional pipe dream.Lulekani
Just because the player can put a certain degree of skill into the outcome, that doesn't make something an RPG or not.
I'm using the GCD (General Consesus Definition) of what an RPG is, not the actual/accurate definition. Samething with "character progression" , as far as the majority is concerned its just increasing your characters attributes plus alil bit of imagination. Genres have been spliced so much lately its hard to tell whats what . . . . so now we just use the GCD.In other words, you're using whatever definitions you can come up with that fit with your perception.The bottom line is that action-RPG is a subgenre of RPG, and RPGs are not defined solely by the degree of control the player has in combat vs what is controlled by the characters' statistics.
I'm using the GCD (General Consesus Definition) of what an RPG is, not the actual/accurate definition. Samething with "character progression" , as far as the majority is concerned its just increasing your characters attributes plus alil bit of imagination. Genres have been spliced so much lately its hard to tell whats what . . . . so now we just use the GCD.In other words, you're using whatever definitions you can come up with that fit with your perception.[QUOTE="Lulekani"][QUOTE="Vaasman"]In that case there's almost no game that is actually an RPG, they're all strategy games or action games or shooters or turn based menu selection.
Just because the player can put a certain degree of skill into the outcome, that doesn't make something an RPG or not.
Vaasman
The bottom line is that action-RPG is a subgenre of RPG, and RPGs are not defined solely by the degree of control the player has in combat vs what is controlled by the characters' statistics.
Believe me if I thought using the real definition would help then I would have. And in Theory you're right. In practice, however, it doesn't take much to convince people about Pseudo RPG's. Need Proof ? No need to get up. . . . . . . simply take a closer look at this thread.[QUOTE="Vaasman"]In other words, you're using whatever definitions you can come up with that fit with your perception.[QUOTE="Lulekani"] I'm using the GCD (General Consesus Definition) of what an RPG is, not the actual/accurate definition. Samething with "character progression" , as far as the majority is concerned its just increasing your characters attributes plus alil bit of imagination. Genres have been spliced so much lately its hard to tell whats what . . . . so now we just use the GCD.Lulekani
The bottom line is that action-RPG is a subgenre of RPG, and RPGs are not defined solely by the degree of control the player has in combat vs what is controlled by the characters' statistics.
Believe me if I thought using the real definition would help then I would have. And in Theory you're right. In practice, however, it doesn't take much to convince people about Pseudo RPG's. Need Proof ? No need to get up. . . . . . . simply take a closer look at this thread.I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company?Believe me if I thought using the real definition would help then I would have. And in Theory you're right. In practice, however, it doesn't take much to convince people about Pseudo RPG's. Need Proof ? No need to get up. . . . . . . simply take a closer look at this thread.I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company? What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic.[QUOTE="Lulekani"][QUOTE="Vaasman"]In other words, you're using whatever definitions you can come up with that fit with your perception.
The bottom line is that action-RPG is a subgenre of RPG, and RPGs are not defined solely by the degree of control the player has in combat vs what is controlled by the characters' statistics.
Vaasman
[QUOTE="Sali217"]It is a good game, I think my main problem was that I had already played Dragon Age: Origins before playing Dragon's Dogma. And comparing the latter to the former puts the game in a worse light than it deserves, Dragon Age II had the exact same problem.texasgoldrushDA Origin's combat, especially the console versions...is terrible. Dragon's Dogma is how the Dragon Age franchise should do combat. But with more control over party members. I don't really care about combat though, so perhaps that's why I preferred it.
[QUOTE="Vaasman"]I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company? What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic.Their purpose is to be RPGS with more engaging combat for the players. The statistic of your characters still play a huge part in combat, they just don't fully dictate it. What is hard to grasp about that?[QUOTE="Lulekani"] Believe me if I thought using the real definition would help then I would have. And in Theory you're right. In practice, however, it doesn't take much to convince people about Pseudo RPG's. Need Proof ? No need to get up. . . . . . . simply take a closer look at this thread.Lulekani
What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic.Their purpose is to be RPGS with more engaging combat for the players. What is hard to grasp about that? Precisely...you don't want to go back to turn based are you? Purists can stick to the classics.[QUOTE="Lulekani"][QUOTE="Vaasman"]I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company?
Vaasman
[QUOTE="Vaasman"]Their purpose is to be RPGS with more engaging combat for the players. What is hard to grasp about that? Precisely...you don't want to go back to turn based are you? Purists can stick to the classics. Its not hard to grasp at all, I only continue to beat this horse to death to make sure I understand it properly and to make sure you understand too (hint : You understand it properly). I'm also keeping an I eye out for people who are offended by this strategy as much as I am, so far I only spotted one, or maybe two. Its quite simple really, I have a huge grudge against this concept (its a personal grudge, hence the non sensical rambling) and thats it. @DrTrafalgarLaw- No ! Turn-base combat is like life before sliced bread.[QUOTE="Lulekani"] What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic.DrTrafalgarLaw
[QUOTE="Vaasman"]I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company? What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic. Darksider 2 is a fantastic game and Mass Effect 1 is still the best in the trilogy. Why do you not like RPG games?[QUOTE="Lulekani"] Believe me if I thought using the real definition would help then I would have. And in Theory you're right. In practice, however, it doesn't take much to convince people about Pseudo RPG's. Need Proof ? No need to get up. . . . . . . simply take a closer look at this thread.Lulekani
[QUOTE="DrTrafalgarLaw"][QUOTE="Vaasman"]Their purpose is to be RPGS with more engaging combat for the players. What is hard to grasp about that?LulekaniPrecisely...you don't want to go back to turn based are you? Purists can stick to the classics. Its not hard to grasp at all, I only continue to beat this horse to death to make sure I understand it properly and to make sure you understand too (hint : You understand it properly). I'm also keeping an I eye out for people who are offended by this strategy as much as I am, so far I only spotted one, or maybe two. Its quite simple really, I have a huge grudge against this concept (its a personal grudge, hence the non sensical rambling) and thats it. @DrTrafalgarLaw- No ! Turn-base combat is like life before sliced bread. But you shouldn't think in genres any more, even platformers nowadays have rpg mechanics of upgrading and leveling. Action goes great with rpg's imo. I understand you want a more pure rpg or action game...but nobody is paying attention to your game if there is not some xp bar/metre filling up.
[QUOTE="Lulekani"][QUOTE="Vaasman"]I'm curious who in this thread you think is convinced that Dragon's Dogma is not a real RPG. Loosingends? Would you really like to lump yourself in with that company?millerlight89What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic. Darksider 2 is a fantastic game and Mass Effect 1 is still the best in the trilogy. Why do you not like RPG games? like I said its personal, and very irrational. I don't think the internet is the ideal place to reveal the parralel between RPG's and my childhood. I think its better to bury those issues deep down until they reach critical mass, burst and make me kill a bunch of people with automatic weapons leaving people to deduce this tragic event to my violent video game collection. Yep, thats the way to go. Lol. Oh a quick heads up, It doesn't stop at games. I critisize cartoons for the exact same thing, specificly the Dragon Ball series, and just like with games I already have one cartoon that counters it in. . . . a way. Its Naruto.
Its not hard to grasp at all, I only continue to beat this horse to death to make sure I understand it properly and to make sure you understand too (hint : You understand it properly). I'm also keeping an I eye out for people who are offended by this strategy as much as I am, so far I only spotted one, or maybe two. Its quite simple really, I have a huge grudge against this concept (its a personal grudge, hence the non sensical rambling) and thats it. @DrTrafalgarLaw- No ! Turn-base combat is like life before sliced bread. But you shouldn't think in genres any more, even platformers nowadays have rpg mechanics of upgrading and leveling. Action goes great with rpg's imo. I understand you want a more pure rpg or action game...but nobody is paying attention to your game if there is not some xp bar/metre filling up.[QUOTE="Lulekani"][QUOTE="DrTrafalgarLaw"] Precisely...you don't want to go back to turn based are you? Purists can stick to the classics.DrTrafalgarLaw
[QUOTE="millerlight89"][QUOTE="Lulekani"] What ? No, oh god no. I just want, whatever Dragons Dogma is, to stop cross breeding with my beloved action games, I mean can you Imagine what God Of War would be like with cheap role playing elements, oh wait, DarkSiders II. What about Gears or Uncharted, oh look, Mass Effect to the rescue (only the 1st one, the 2 and 3 were awesome) . I'm not questioning the Quality of these games, they were great and fun. Its their purpose that eludes logic.LulekaniDarksider 2 is a fantastic game and Mass Effect 1 is still the best in the trilogy. Why do you not like RPG games? like I said its personal, and very irrational. I don't think the internet is the ideal place to reveal the parralel between RPG's and my childhood. I think its better to bury those issues deep down until they reach critical mass, burst and make me kill a bunch of people with automatic weapons leaving people to deduce this tragic event to my violent video game collection. Yep, thats the way to go. Lol.You're a pretty interesting character. I hope you stick around lol.
[QUOTE="Goyoshi12"]
[QUOTE="Rocker6"]
"The grueling final third of the new dungeon lacks any sense of balance or fun"
The way this is worded probably means he's saying how some parts of the game can get cheap and frustrating. There's a difference between a fair, enjoyable challenge, and an excercise in frustration. I haven't played the game, but if some parts artificially bump up the difficulty, that's a valid criticism.
Rocker6
From the actual review.
While Dark Arisen has a smart handle on how to induce tension, it fumbles greatly when it comes to offering a proper challenge. There is an insane shift in difficulty that occurs when you head into the final lap. Here, Bitterblack Isle turns ugly, even if you are playing 10 or 15 levels beyond the suggested level. Multiple giant beasts clog up tiny rooms, giving you no chance to maneuver, and turning battles into desperate attempts to keep your pawns alive by resurrecting them over and over. Multiple sorcerers catch you up in whirlwinds that destroy you the moment you enter the arena. A single archer can send you flying clear across a room and into a small crowd of mages. There's no sense of balance or momentum. The game goes from being sometimes frustrating but normally fair, to breaking the idea of a difficulty curve entirely.
You might try spending large sums of rift crystals to summon overleveled pawns, which can alleviate some of the frustration, but rift crystals are used as a currency in Dark Arisen in a variety of ways, such as to rebuild broken riftstones. You also spend rift crystals to have Olra cleanse the new cursed items you collect and reveal them to be powerful accessories, weapons, or armor pieces. It's a treat to discover that one of these Bitterblack items is a potent staff that amplifies your sorcerer pawn's magical abilities. But with all these rift crystals being used for purposes other than to purchase pawns, you might run too low to resummon an expensive pawn, and thus be tempted to buy more from the in-game downloadable content store--for real money, of course.
Dark Arisen may very well expect you to grind levels to compensate for the lack of balance, but the pace-breaking nature of this tonal shift is outrageous--and if you are approaching the content with a higher-level character, you might then find the early areas too toothless to be gratifying. Thankfully, revisiting other areas of the dungeon reveals secrets you probably missed, refreshes treasure chests with new loot, and pits you against creatures that didn't dog you the first time through. Suddenly, there isn't just a cyclops running after you, but two demon wolves too. But the grind becomes wearisome once you've trod the same hallways enough times, making you long for Gransys' verdant fields.
Dark Arisen Review
The bolded is pretty much what he means by the difficulty and judging by his description it seems like a fair critique for the game, I'd say.
Yeah, a fair complaint. A sudden spike in difficulty is never a good thing, especially if followed by a bunch of cheap and frustrating tactics to get you killed, like a bunch of powerful enemies in a tiny room.
There is no real spike in difficulty...he simply doesn't get that he has to run away sometimes from some enemies.....Please Log In to post.
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