@tormentos said:
@jahnee said:
@dagubot: I also think in this case the Xbox series X could have more particle effects or better physics due to not being constricted by the GPU needing power.
WTF does that even mean?
Man stop inventing crap.
The xbox series X will have more particle because it has more power to deal with overdraw and tranparency that involve such process.
It has nothing to do with the GPU requiring more power or not.
@dagubot said:
@jahnee said:
@dagubot: I also think in this case the Xbox series X could have more particle effects or better physics due to not being constricted by the GPU needing power.
Yeah, I agree.
Yeah you agree with something that make no sense.🤷♂️
@sealionact said:
The real world difference between xsx and ps5 will be a lot bigger than - as some are saying - x1x and ps4 pro this gen. Where x1x aimed for native 4k @30fps, ps4 mostly used scaleable resolution @30fps. Not always, but very often.
Next gen, both consoles are targetting 4k 60fps which means ps5 will have to cut down on textures, draw rate or resort to scaling again. Also the GPU drawing from the CPU could leave it short when needed as someone pointed out above.
No it will not be a lot bigger,in fact it will be smaller.
The gap is 1.8TF which is not even 20% more,to make this clear the PS4 was 40% more powerful than the xbox one,the gap here is not even half that,is just 17%.
@FLOPPAGE_50 said:
LMAO cows bragged about power all at the start of last gen, many chose their console because of that.
Nice to see SONY fall flat on their face after their ego filled power flexing last gen.
also nice SSD.. not even 1 TB.. yikes
Yeah because lemmings didn't brag about superior versions for 2 gens in a row only to not care at the start of this gen only to care again after the xbox one X and to care now.
https://www.amazon.com/Sabrent-Internal-Extreme-Performance-SB-ROCKET-NVMe4-1TB/dp/B07TLYWMYW
Yeah the PS5 SSD is not your typical SSD just look at how much a 1TB 4.0 cost,i am surprise the were able to get almost 1TB.
It means that the clocks given by your godtier nerd Mark Cerny are confident numbers, and probably not the numbers the PS5 will achieve when both cpu and gpu are pushed to the limit at the same time (Unlike Xbox Series X). It is obvious that here Sony tried to save face: "TFLOPS don't matter, we got special I/O hardware and audio hardware that are revolutionary". This is the beauty of revealing first with the competitor later responding, there is always some damage control.
But let's talk first about that GPU. Cerny is trying to close the power gap by claiming the max boost clocks of the PS5 as typical while contradicting himself minutes later stating when the cpu also needs to be 3.5ghz the GPU clocks adjust accordingly. Essentially developers will be forced to fine tune their engines in each specific game situation so that the CPU and GPU have a fine equilibrium to reach those peak clocks as efficiently as possible. Which multiplatform developers certainly won't do quickly. AT MOST PS5 can reach 85% of the power of XSX, according to Cerny this is typical which contradicts his own statements as the clock rates he gave are max boost clock rates. Yes 2.23GHz clock is insanely high and opens up some other things on the GPU but it remains to be seen how long the PS5 can output such a high clock without being downclocked. In actuality I think it will mostly run closer to 2ghz. Why? Because everything extra above that range exponentially increases power draw. This works exactly the same as on a computer, the higher you overclock the exponentially more watts you need. 2ghz results in a 9.216Tflops. Then the difference will start to show a bit more, and that is not taking into account that Microsoft can patch clock speeds after release (as they did with Xbox One, they upped it with 9% for CPU and more bandwith on GPU) if they have the headroom to do so. Even if they don't have power headroom left considering the Series X is probably already pushing the 300W cap limit, Microsoft can still enable developers the tools to underclock the CPU and boost up the 1.825ghz clock speed to 2ghz on the GPU, which would result in 13,312TFLOPS. How can Microsoft do that? Because the PS5 and XsX share the same platform even if they are both custom GPU's. The XsX also has a big ass Vapor Chamber on top of it's silicon which looks like it can comfortably run higher clocks on it's GPU with not much extra heat. Then all of sudden the XsX is 144% of the PS5 (13,312 vs 9,216) and we'd be right back at PS4 Pro and X1X differences. This is of course my speculation, but I don't think it's that far fetched at all. Microsoft confidently said their clocks are stable already. They probably knew the PS5 had low CU's with a much higher clock.
As I said before Cerny mentioning TFLOPS as just being one equation of the GPU is clearly a saving face technique. The XsX has the same architecture thus the same increase per CU over the PS4. Cerny instead heavily skipped the gpu and cpu section and instead focused on audio and SSD I/O performance by showing off metadata accumulated for spatial Audio simulations and dedicated chips to increase I/O performance on the SSD side.
So about their audio innovation, I think it's a gimmick at best. I have seen audio presentations regarding spatial simulation many times over and most of them try to simulate a binaural audio space. It is cool and all that Sony can map your ears but the mastering process of each game's sound elements and even the frequency response or complexity of your speaker/headphone drivers will make a much bigger difference than such a simulation by itself. Essentially all the sound elements need to come together just right for such an effect to be more drastic than what has come before it. Dolby has done this simulation for years already for example. Many headphones have 3d simulations built in as well. Granted not by mapping your individual ears. Cerny claims that will change everything drastically. But limited audio gear can never improve sonically if the hardware simply isn't there. The presentation sounds complex but in practice I'd like to see the results before even being sold by it's effect. The fact that Sony has dedicated hardware for audio might have been a big gamble but it's a wait and see.
And concerning the I/O of the PS5. It's a true monster. It's substantially faster than the XsX or anything offered for PC, but at what cost? At what point does SSD speed still matter with current surrounding hardware attached to it? If the streaming of game worlds was always decided by a slow 5200rpm harddrive then surely an ssd can improve that tenfold. According to Sony that is a hundred fold and maybe even more due to the dedicated decompression hardware it has. Sony calls that the Tempest Engine. Which sounds a bit similar to the Velocity Engine of Xbox but faster. According to MS they can have internal I/O communication between SSD and RAM/CPU of 6GB/s. And correct me if I am wrong but for the Tempest engine that was 9GB/s. That is not an incredible difference if 6GB/s already allows a much faster streamrate of data between SSD and RAM/CPU. It was cute that Cerny showed the blueprint of Jak 2 map and how gaming still renders in such confined areas. But a 5200rpm harddrive already streams rich open worlds, and even at Forza Horizon 4 speeds with all it's fidelity. Such a 3GB/S difference might not be noticed in games at all, but I could be wrong on that and again it's a wait and see.
With the dedicated hardware for an even faster I/O and dedicated hardware for audio Sony is focusing elsewhere than Microsoft, whom are more focusing on pure visual fidelity and input lag reduction. The last one is especially interesting to me. Digitalfoundry showed that the input lag of the XsX was reduced to almost the actual input lag of a given tv has itself. For competitive gameplay that is truly significant. A difference of 100ms input lag is revolutionary for a 4k console. It is something that directly affects the way you play the game. Also, XsX has built in AI which analyses heat maps of older games, applying a realistic HDR10 filter at no extra processing expense. Again another free upgrade that doesn't require much of it's hardware. Which is exactly why I feel the XsX is a more confident console, where the PS5 approach to power sounds eerily similar to that of the PS3. The Cell had to change gaming forever, but at the end of the day it was too hard to program for for it to be beneficial. Here Sony again takes a gamble and put most of it's resources on Audio and an incredible SSD, but at what cost??? Just my 2 cents...
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