@fadersdream said:
Install rate isn't high enough to currently do much.
Smash is a niche game, popular among gamers but only has a core audience.
WiiU is the best Nintendo can do.
I wouldn't go as far as niche. It's not as popular as the big flagship Nintendo titles, but at the same time, it isn't far off. It did quite well on the GCN, which is comparable to the Wii U. Where melee was in the launch window, so it also had a small install base to sell to. The counter argument is that given that it was in the launch window, most users had not much to play anyway, so Melee was picked up by most at the time. Regardless, I still think niche might be too harsh a term given the franchise's success in similar markets. An even better example would be Mario Kart, which released 2 years after launch (similar to Smash Bros. Wii U), yet Mario Kart DD sales were on par with what you usually see with Smash sales.
(in millions)
Smash Bros:
Average: 7.8
Wiii: 11
GCN: 7
64: 5.5
Comparatively:
3D Mario:
Average:
9.05
64: 11.9
Galaxy: 11
GCN: 6.3
Galaxy2: 7
Mario Kart:
Average:
12.8
Wii: 32
DS: 21
64: 10
SNES: 8.75
GCN: 7
3DS: 5.6
GBA: 5.5
7.8 vs 9 vs 12.8 (arguably the Wii/DS versions of Mario Kart are somewhat exceptions, especially if we are trying to find comparable markets to the Wii U).
Also, "attach rate isn't high enough", this thread is about exactly that, increasing console sales. That statement is illogical in this context. The question is "will it sell consoles", not "will the game sell".
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