@XBOunity said:
but but its because it has higher framerates and its over 60fps and not vsynced. Wow sorry cows, but once again its a shitshow for PS4 in regards to COD. Xbox one version gets the higher metacritic for a reason... polygon was right!!
http://www.youtube.com/watch?v=c30B0rx2ql4
Here it's abundantly clear that one platform has a distinct advantage over the other owing to the vast resolution differential: fine details, subtle edges and complex scenery all appear sharper and more defined on PlayStation 4, while these elements simply aren't displayed with the same level of clarity on Xbox One, giving the game a distinctly fuzzy look that doesn't really tally with our expectations of a next-gen experience.
"It's not just the 720p issue that lets down the Xbox One game - the hardware scaler's over-sharpening seems to emphasis the resolution deficiency rather than mitigate it."
Owners of Microsoft's new console aren't treated to the same level of quality in this area. 720p - also featuring the same post-process anti-aliasing - is confirmed, which is then upscaled to 1080p by the console before arriving on your TV screen. On top of that, a strong sharpening filter is also applied over the entire 720p image, encompassing both in-game imagery along with the HUD elements and even the main menu screens. Based on the fact that we're seeing something very similar in Killer Instinct and Dead Rising 3, we have a feeling that this may actually be part of the Microsoft upscaling solution - and we don't like it.
The end result isn't a particularly pretty sight: harsh edges are further accentuated over the additional jaggies created by the upscaling, while fine details, foliage, and the surface of water all appear quite grainy in comparison to the PS4 and PC versions. It's a crushing step down from the PS4's much clearer 1080p presentation, taking away some of the finesse expected from a next-generation product, but thankfully it's also something that you can opt out of.
Moving on to visual effects, we find that particles and alpha appear slightly pared back on both consoles in certain scenes: water splashes in particular take a noticeable hit in resolution on Microsoft's system, looking chunkier and less detailed as a result.
Each next-gen console version has its strengths and weaknesses, but clearly it is the PS4 game that offers a superior experience overall. The advantage here comes in the form of cleaner and sharper visuals that help to better realise the extra next-gen spit and polish on display over the 360, PS3, and Wii U versions of the game - something that Xbox One's upscaled 720p presentation fails to do in quite the same way. However, the Xbox One version has its own charms in the form of a smoother, more consistent frame-rate.
It's an interesting situation considering that while the smoother frame-rate clearly benefits gameplay on the Xbox One, the resolution deficit makes it harder to consistently pick out enemies from a distance compared to the PS4 version - something that is also worth bearing in mind.
http://www.eurogamer.net/articles/digitalfoundry-call-of-duty-ghosts-next-gen-face-off
Each next-gen console version has its strengths and weaknesses, but clearly it is the PS4 game that offers a superior experience overall.
Each next-gen console version has its strengths and weaknesses, but clearly it is the PS4 game that offers a superior experience overall.
Each next-gen console version has its strengths and weaknesses, but clearly it is the PS4 game that offers a superior experience overall.
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