That's what I'm thinking. And again, after finishing the game twice, and thinking about it nonstop for days, I'm still more than satisfied with the story. Seeing that video from E3 again is bumming me out though. Holy sh!t they stripped so much back. It's a damn shame.
the_bi99man
Yeah, they stripped quite a bit, I noticed that when I finished the game initially. I still think it's the best bioshock in the series, and it was going for something different compared to the originals. Firstly I think it nails atmosphere better than the originals, which is a feat in itself. My biggest issue with the originals is that at no point in time I felt like I was in a city, however I liked the darker and more eerie vibe than Columbia's but I liked the portrayal of Columbia's social state more than that.
I prefer the gameplay in Infinite as well, they lost somethings like special ammo but it didn't matter to me, because the gameplay in the first two were so bad that this feels like a gigantic improvement. Story wise I prefer Infinite > Bioshock 2 > Bioshock 1, 1 loses alot of impact after a certain point, two is very intriguing but nothing mind blowning and infinite, well, infinite has us discussing the story at length here.
I think infinite takes some steps back in encounter design but also takes some steps forward, the minor stealth mechanic in the originals is all but gone (there's still some traces in Infinite, but it seems like it was a completely unfinished concept that they just decided to scrap which is a shame) but, the power combinations, mixed with the enemy types and the rails makes for better encounters than the previous ones imo. I also like that they didn't abuse the amount of Handy men, however I didn't like that they didn't have more types of cyborg enemies like the originals (there's like 5 types of big daddies).
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