@dakan45- you're copping out bro. You did some mods in the past. I try to be a positive supportive soldier. What else can you do? Go to school, get into the industry, build on the knowledge you must have since you've done some mods. You sound like a friend of mine in NY who has only done off, off b'way plays. He cries how am I gonna make it, bro? Work, scratch, claw to learn and never give up, that's how. But most people aren't passionate about changing what they dont like, they just want to complain about it. "Misery loves company", that's what it means. And when did I say I want gaming to go to tablets and casual facebook games? I clearly stated it would be a change I dont prefer, in other words I dont want it too. But if it does, I am real about the fact that I have no knowledge of how, or desire to, make games. So if that change comes, I will accept it and move on. You're the one that is holding court about fighting for gaming, but all your really doing is buying what you want, like the rest of us, but complaining about us doing the same.cainetao11
and your point is? I was thinking about gettign into gamedevelopment, but do it to work all the time, paid crap and not get to make good games but what they want me to make? screw it. If we do nothing none ofthis will change.
'Back then' developers indeed had limited tools, and often had to make their own. Creativity on the contrary is only expanded by tools - more tools and better tools mean the facilitation of more creative endeavours and more development. Reaching more people, particularly developers has only been a good thing.Games aren't identical and casual today, my posts state there is an evolution, and there is one. That's a reductive, jaded and outright wrong look at things. Games are diverse as they ever have been, and things have changed considerably over time. It's not outright worse by a huge margin, it's different - you can argue if there are faults and I agree, reductive hyperbolic statements however don't carry any worth.
Again you're being reductive. A commercial failure doesn't equate to demise. Looking Glass collapsed in on itself in the 90s - the 'golden age' of gaming. Does that mean things were 'dying' then? No.
You're looking only a triple A development - and in terms of financial success that part of the industryis in a rut, and thereis a problem there, which has beenwidely documented. That has to do withbudgeting andfinances of something that hashuge financial expectations and investment. Contrast that to the Amnesia games, Penumbra, and all the little indpendent horror games being produced.
As I said, things are very diverse, avery different landscape to evenseveral years ago let aloneover a decade. As I said before this marks anevolutionary process in the industry and games themselves.skrat_01
"Creativity on the contrary is only expanded by tools" where?
"Games aren't identical and casual today, my posts state there is an evolution," where?
"Again you're being reductive. A commercial failure doesn't equate to demise. Looking Glass collapsed in on itself in the 90s - the 'golden age' of gaming. Does that mean things were 'dying' then? No. "
so did interplay trying to get in the console market. Contrary to populat belief pc gaming has far more sales than in its goldern days but ofcourse "MORE MONEY REQUIRED" and they go to consoles.
" You're looking only a triple A development - and in terms of financial success that part of the industryis in a rut, and thereis a problem there, which has beenwidely documented. That has to do withbudgeting andfinances of something that hashuge financial expectations and investment. Contrast that to the Amnesia games, Penumbra, and all the little indpendent horror games being produced."
no i said that AA+ need insane profits and they all choose to play it safe, on indie however you can do more things. Lets face it we will never see something like blood, system shock anymore because publishers want more easy to sell identical simplistic unimaginative games.
"You honestly proved your own point wrong with your response - when you remarked how good EYE and the likes of Wasteland 2 are."
what was my point? Last time i checked it was that games nodways are the same thing because the big publishers want more money. Both eye and wasteland 2 were made possible by people who either got rejected by the big publishers of worked alone. So HOW THE HELL did i prove my point wrong?
"still achieve success"
if it wasnt for us wasteland 2 would never exist. If it wasnt for those french guys no one would make a game like EYE so no, they cant exist unless someone who doesnt think liek the big devs make them.
"Skyrimisn't trying to be somethingother than TES".
More like a dumbed down version of it with more action and style rather rpg. Thankfullly they dont lock out modding like most devs outhere.
"Not to forget that Skyrim wasfar more heavily marketed and leveraged then Amular for these very reasons. Amaular wasn't 'killed' it didwell on the contrary, what 'killed' the studio as I aid, was thefinances and management of the studio. That'snot the fault of the market."
The market buys the same things all over and amalaur needed to hit 3 million, i doubt that was BS mostly becasue the game was huge, so these guys sat there and made a huge experiacne and that killed them, they didnt play it safe like most devs outhere. They didnt lower their expectasions to make somethign simplier and avoid a failure. This is how games were made in the 90s with talent and dreams , now, tis all a safe bet and a clauster mes on failure.
"Things are all diverse and different, examples like those above prove that games and games development is varies and is extremely diverse and damn well cosmopolitan"
:) :D no, just no, no examples, games nowdays are very much the same thing, cod, bf, homefront,crysis, moh, but hey darkness 2 and syndicate...no they are pretty linear and scripted, how about gotham city impostors? That dos something. So resident evil is now an action game and i cant fo the life of me figure out which is dead space 3 and which is lost planet 3, well done on that one. So no i dissagree, games are a sludge of identical experiances, comapred to the 90s they are 100% the same thign and thats sad.
Back then, in the 90s they didnt even need publishing ,just shipped the game themselfs. Now we have a videogame industry and publishing and giving up the rights is needed to make your damn game. However it is most certainly not more diverse. It is more or less the same kinda games, that is exactly why people pick games and say "oh this game is borderlands+ cod +assasin creed" Because of how much alike the games are. I think steam and indie devs do the job nicely, there is our game, interested? They dont hype the crap out of it to sell you another samey game.
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