The cost to develop a game has increased exponentially over the years. First we had $10 increase in the cost of our AAA titles. Then we had DLC to add extra revenue for devs. Then microtransactions stores and collector editions pre order bonus'. Now we're seeing sections of games being completely removed and sold as Day One DLC to compensate for the cost of developing a game. Recently there's been a huge influx in "complete package" game releases sold at $80-$150 or season passes that make you commit to an additional $20-$50. This is especially painful for countries outside the USA. Canada is already paying $69.99+13% sales tax ($80) for games that are sold with day one DLC. Is this due to the cost of developing a game to increase or are developers just being greedy?
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