I wouldn't neccessarily say a "low budget developer" results in high demanding games. Infact 90% of those developers develop games that run on low end systems. Examples would include
- Sidhe Interactive
- Cold Beam Games
- beatnik games
- Nadeo
- frozenbyte
- blendo games
You must remember that the majority of what is considered "low budget developers" fall within the indie developers. If anything you have more folks like gas powered games who to compensate for releases on console, dum down the graphics of PC (supreme commander 2). What I do see is port overs allowing for super low end systems to still enjoy playing on PC. I was shocked to see my friends old P4 3.0 ghz hyperthreaded and 9600 gso play gta 4 and bad company 2 (still shocked how well bad company 2 ran on his system).
What I personally see is that most of the bad ports are coming from ubisoft. Yes we have had alot of really bad ports from other companies but many companies have improved greatly in delivering a good game experience. Games under the EA banner as of late such as dragon age, bad company 2, and mass effect 2 have shown that PC games can be done well on PC and actually show case features not found on console (dx10, camera views, bigger game depth etc).
But its a 2 edge sword. Look at Just Cause 2. For all intents and purposes its not a pc port. But by saying that, they decided to take away from the amount of Pc users by making a game thats dx9 on consoles but dx 10 only on PC (still doesn't make alot of sense to me).
For me personally, you just can't beat the price to performance going PC to console. I have built my computer at the same time the 360 released and even after slowly upgrading all my components in the years since (and selling old on ebay) I have come out big in the green compared to my friends who bought there consoles on release. Yes, Pc gaming would cost 1000's of dollars if you are a deep gaming enthusiast (high end gamer) but for mid rangers life myself 500-600 dollars for a system that on 19-22 inch monitors will run great is enough for me. That has kinda been the problem with the port overs. Its nice that lower systems can enjoy the games at such great framerates and graphics but now games have not evolved with computer hardware. We have been years into quads+ but very few really push the requirements to have a quad and don't even get me on i7's or the 6 core phenoms. DX10 has been pushed to the side as consoles are still dx9 thus majority of games run dx9 with eye candy ability for dx10. I mean we have the first games like shadowgrounds that was dx10 exclusive and not till late with shattered horizon and just cause 2 has there been a need for dx10 or 11.
All in all though, PC gaming is definitely the money. The back catalogue of games is great. The gaming community goes years longer then consoles. I mean dang cs source, and cs 1.6 still has a huge community considering how old the game is. On consoles, all i really see is good console games been swept under the rug by players as they only wanna play the newest and greatest games. Months after release, many of there communities severely die off. Let us not forget the PC mod community (though some companies are not releasing mod tools). I mean look at starcraft2 . Months before the game is even released, there is a thriving mod tool community on maps etc (a player just made a tetris clone as a stage where the blocks are supply depots lol). Even some port overs greatly benefit such as fallout 3 and my fav need for speed shift. What many reviewers marked down on points are fixed in mods. With all that said, pc gaming is so worth the investment.
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