how important are shadows to you in a PC game?

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KBFloYd

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Poll how important are shadows to you in a PC game? (47 votes)

very important 34%
somewhat important 38%
neither important or unimportant 15%
not important 13%
a waste of GPU power 0%

do you always sacrifice other thing for shadows. are shadows the setting you usually turn down first for performance?

seems to be one of the more taxing features.

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R4gn4r0k

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#1 R4gn4r0k
Member since 2004 • 46282 Posts

I really liked how the shadows were more realistic in AC: Syndicate. And this is a tech that is seen in more and more games these days.

But on the other hand, shadows is something you really don't notice after a while. And if my game runs slow, I can live with last gen shadows.

As long as it's not just a dark circle under somebody I really don't have a problem with worse looking shadows.

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Articuno76

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#2 Articuno76
Member since 2004 • 19799 Posts

I nearly always drop shadows from Ultra to High even if I can run the game just fine. The visual hit is generally slight unless you have character close-ups but the fps gain is typically huge. In some games even Normal shadows don't look too different from High shadows when during typical gameplay. It's nearly always my go-to option for performance gains.

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Howmakewood

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#3 Howmakewood
Member since 2015 • 7702 Posts

typically the highest shadow setting is super taxing on performance vs the 2nd highest w/o much of a gain in effect quality

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skipper847

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#4  Edited By skipper847
Member since 2006 • 7334 Posts

@R4gn4r0k: Every time i see shadows the blob shadow always reminds me of my brother saying when resident evil 1 came out. First thing he said was. I see they cant do proper shadows yet then. lol.

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R4gn4r0k

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#5 R4gn4r0k
Member since 2004 • 46282 Posts

@skipper847 said:

@R4gn4r0k: Every time i see shadows the blob shadow always reminds me of my brother saying when resident evil 1 came out. First thing he said was. I see they cant do proper shadows yet then. lol.

Haha, it's like this shadow that is the exact same for huge characters, small characters ... or even a garbage can. Just this round, anonymous blob xD

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PfizersaurusRex

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#6 PfizersaurusRex
Member since 2012 • 1503 Posts

I'll turn off soft shadows if I need to but no shadows at all is a bit of a turn-off for me. I'd rather turn off ambient occlusion (I usually don't like it anyway) or motion blur.

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KBFloYd

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#7  Edited By KBFloYd
Member since 2009 • 22714 Posts

@PfizersaurusRex said:

I'll turn off soft shadows if I need to but no shadows at all is a bit of a turn-off for me. I'd rather turn off ambient occlusion (I usually don't like it anyway) or motion blur.

yea ambient occlusion is pretty much the process used to portray the shadows. they go hand in hand.

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SPBoss

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#8 SPBoss
Member since 2009 • 3746 Posts

As long as there aren't really bad jagged lines on shadows I'm happy.

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deactivated-5cf0a2e13dbde

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#9 deactivated-5cf0a2e13dbde
Member since 2005 • 12935 Posts

As long as it does not detract from the immersion, like it did on low with Witcher 3 character models in cutscenes, I dont really care much about shadows

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osan0

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#10 osan0
Member since 2004 • 17814 Posts

i generally like to have shadows on in modern games.
but if its a choice between really jagged shadows or no shaodws then i will go with no shadows. on older games i used to turn the shadows off because they were crap. they werent good enough to add to the atmosphere or anything.

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PfizersaurusRex

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#11  Edited By PfizersaurusRex
Member since 2012 • 1503 Posts

BTW did anyone else notice there are no demon shadows in Doom 2016? I understand it's not so much of a horror game as Doom 3, it's very old school in terms of gameplay and the environment looks very nice, but there outta be shadows, too.

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urbangamez

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#12 urbangamez
Member since 2010 • 3511 Posts

depends on the game, if the game is graphically intensive I will set shadows to the max

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Shatilov

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#13  Edited By Shatilov
Member since 2005 • 4150 Posts

I can never play a game without shadows,

But recently since last gen, PS3 and X360 era, the shadows got advanced that you dont notice the difference between Low and High settings, it isn't worth the performance hit.

I usually set the shadows option to low or medium. as I dont notice much difference from high or very high settings.

Same with AO, i usually set it to high or medium. I find it to be a waste of performance.

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neatfeatguy

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#14  Edited By neatfeatguy
Member since 2005 • 4400 Posts

Shadows - first graphic setting that I'll lower should I need an increase in performance. I usually have it to medium settings - anything over doesn't make much of an impact on the actual looks of games for me.

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pyro1245

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#15 pyro1245
Member since 2003 • 9397 Posts

While it's usually one of the first things I change to get more frames back, I still like to keep it as high as I can because shadows are cool.

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deactivated-5bda06edf37ee

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#16  Edited By deactivated-5bda06edf37ee
Member since 2010 • 4675 Posts

Depends.

Very important, if most of the lighting is done with actual light sources, and darkness is a "default" state.

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Freeskill

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#17 Freeskill
Member since 2016 • 35 Posts

For me it is fairly important, but then again it depends on the kind of game, i played games where it is just awful to have no shadows. it gives you some extra atmosphere.

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couly

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#18 couly
Member since 2004 • 6278 Posts

Look at Star Wars TOR no shadows and it is ridiculous without them.

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KBFloYd

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#19  Edited By KBFloYd
Member since 2009 • 22714 Posts

decided to put on gears 1 ultimate from windows store yesterday. i decided i wanted to play it at 4k60.

i got a 980ti but its a bit weak for that.

i had to turn off shadows, ambient occlusion, AA and set antistropic filtering to 2x....lol

and i think its still better than 1080p60 with everything on.

ymmv

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mrbojangles25

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#20 mrbojangles25
Member since 2005 • 58305 Posts

depends on the game. If it's got a film noir kind of look to it, or it's a stealth game, then very important. Then again I'm playing Aragami this month and the shadows are not exactly amazing on a technical front, but they do the job well enough (they're cel-shaded).

I think in games like the above, function is more important than how pretty they look.

In run-of-the-mill action games, I am generally too busy to admire detailed shadows.

To answer the question, yes, shadows are generally one of the options I will turn down if performance is rocky.

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pelvist

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#21 pelvist
Member since 2010 • 9001 Posts

They are very important to me as they add to immersion and games just look really ugly to me without them. I cant play Arma 3 without shadows on and fps games that don't have a player shadow piss me off a bit.

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GeryGo

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#22  Edited By GeryGo  Moderator
Member since 2006 • 12803 Posts

Not important, I can live without shadows, the first thing I start to turn off/lower in graphics settings is shadows, it's nice addon but I prefer better textures and effects.

If it's a horror game in the dark or some other game that uses shadows as key gameplay then I won't turn it down.

Good example is FEAR series, Doom 3, Dead Space series.

Mark of the Ninja and other stealth games

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#23  Edited By Notakas
Member since 2016 • 6 Posts

They are important, but I prefer worse shadows if that grants me 60 FPS if I'm playing on PC with mouse and keyboard.

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Yams1980

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#24  Edited By Yams1980
Member since 2006 • 2862 Posts

I like shadows but they are the first thing i lower if i need extra fps (sometimes shadows won't hurt my fps though). Same goes with ambient occlusion which is virtually useless in most games and i find a hard time noticing if its on or not unless i take a screenshot and compare it.

Use of shadows in games have come a long way though, older days in games in the early to mid 2000's, using shadows really killed the performance, but now its a very minor impact that sometimes don't even do a fps hit because it seems that gpus have dedicated processes to handle them so well.

Depends on the game also, if the use of shadows isn't optimized right it will destroy your fps. I notice it badly in games that use the cpu to handle shadows too much instead of the gpu and it can really cause problems. TERA, for some reason it uses the cpu to handle the way shadows work instead of using the gpu, and the game is already badly cpu optimized which causes using shadows even worse.

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silversix_

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#25 silversix_
Member since 2010 • 26347 Posts

Good AA and Shadows is the first thing i want to see in my games. They aren't as important for multiplayer but a must for the single player.

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KBFloYd

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#26 KBFloYd
Member since 2009 • 22714 Posts

@silversix_ said:

Good AA and Shadows is the first thing i want to see in my games. They aren't as important for multiplayer but a must for the single player.

at 4k i find AA blurs detail. but yes shadows look really cool in single player.

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uninspiredcup

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#27 uninspiredcup
Member since 2013 • 58952 Posts

if a games good graphics won't matter too much.

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#28 silversix_
Member since 2010 • 26347 Posts

@KBFloYd said:
@silversix_ said:

Good AA and Shadows is the first thing i want to see in my games. They aren't as important for multiplayer but a must for the single player.

at 4k i find AA blurs detail. but yes shadows look really cool in single player.

i use reshaders/sweetfx on all my games. AA with some sharpening removes the blur completely.

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#29 SaintSatan
Member since 2003 • 1986 Posts

Shadows are pretty important in some games. Horror games and darker games like Metro - shadows really make a difference. Sometimes they are not worth the big performance hit. I just tried "nightmare" shadows in DOOM, one level above ultra, and my FPS took a massive hit so I just leave them on ultra.

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Howmakewood

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#30 Howmakewood
Member since 2015 • 7702 Posts

@saintsatan said:

Shadows are pretty important in some games. Horror games and darker games like Metro - shadows really make a difference. Sometimes they are not worth the big performance hit. I just tried "nightmare" shadows in DOOM, one level above ultra, and my FPS took a massive hit so I just leave them on ultra.

yeh the highest level details usually tend to be significant performance hit over the 2nd highest, while not sporting the same level of fidelity upgrade

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jun_aka_pekto

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#31 jun_aka_pekto
Member since 2010 • 25255 Posts

It matters a lot when it's dark and the character is using a flashlight. The shadows can make or break the immersion. I'm playing Metro Last Light and STALKER: Call of Pripyat back to back. The shadows definitely play a big part in the immersion.