would Resident evil 4: wii edition have been better If it was like this?

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dtno132

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#1 dtno132
Member since 2008 • 1662 Posts

http://www.youtube.com/watch?v=jGRZwypXMFg&feature=related

it looked good, maybe they should have changed it from the other version

but I am still happy with the recent one!

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Wintry_Flutist

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#2 Wintry_Flutist
Member since 2005 • 14834 Posts
I just want to know how the heck Capcom achieved those graphics on GC.
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dth_dlr

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#3 dth_dlr
Member since 2006 • 7517 Posts
i dont know, that versions looked like it was gonna be a lot more scarier, but im sure capcom drop that idea for a reason
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monty_4256

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#4 monty_4256
Member since 2004 • 8577 Posts

heck no, there is a reason why the games changed, because old style of gameplay was leaving the resident evil games feeling old and dated

the change was perfect, and was the best thing to happen to any series in recent years

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tofanatic

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#5 tofanatic
Member since 2005 • 57 Posts
what about it is so much different from what we got now?
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black_ice23

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#6 black_ice23
Member since 2003 • 1288 Posts
Looks Like hes on Steroids lol
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MrDziekuje

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#7 MrDziekuje
Member since 2004 • 7730 Posts

what about it is so much different from what we got now?tofanatic

The fact that it is significantly more like 0-3.

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johnnyv2003

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#8 johnnyv2003
Member since 2003 • 13762 Posts
besides the flashlight mechanic i'm glad they changed everything in the game
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helium_flash

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#9 helium_flash
Member since 2007 • 9244 Posts

I just want to know how the heck Capcom achieved those graphics on GC.Wintry_Flutist
Everything was prerendered in older versions. In RE4 for the Cube/PS2/Wii, the backgrounds weren't just prerendered visuals.

And it wouldn't have been better btw.

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Serraph105

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#10 Serraph105
Member since 2007 • 36044 Posts
I love RE4 just the way it is that one looks too slow paced and boring
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ThePlothole

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#11 ThePlothole
Member since 2007 • 11515 Posts
I just want to know how the heck Capcom achieved those graphics on GC.Wintry_Flutist

Smaller environments/less objects on screen. Also they probably weren't as concerned with disc space initially.

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Justinge3

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#12 Justinge3
Member since 2008 • 2506 Posts
It looked pretty scary!
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TheBeast789

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#13 TheBeast789
Member since 2008 • 1414 Posts
no
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Wintry_Flutist

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#14 Wintry_Flutist
Member since 2005 • 14834 Posts

[QUOTE="Wintry_Flutist"]I just want to know how the heck Capcom achieved those graphics on GC.helium_flash

Everything was prerendered in older versions. In RE4 for the Cube/PS2/Wii, the backgrounds weren't just prerendered visuals.

And it wouldn't have been better btw.

True, true, I did forget that. Blimey, it looks stunning. And not old school at all, by the way.

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Lyphe2k

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#15 Lyphe2k
Member since 2007 • 3385 Posts
The game looked a lot smoother than RE4 Wii. But Leon looked like he was hunching or something.
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Dibdibdobdobo

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#16 Dibdibdobdobo
Member since 2008 • 6683 Posts

RE4 was a good game but a lousy RE game. When Capcom bring out a new RE game for the Wii i hope they keep the new view but at least add some of the old elements to the game like Puzzles, Minimal bullets, Atmosphere, ZOmbies.

RE4 was to linear in comparison to previous incarnations of RE.

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Dibdibdobdobo

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#17 Dibdibdobdobo
Member since 2008 • 6683 Posts
That looked brilliant. Reminded me abit of CVX for some reason.
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ThePlothole

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#18 ThePlothole
Member since 2007 • 11515 Posts

RE4 was a good game but a lousy RE game. When Capcom bring out a new RE game for the Wii i hope they keep the new view but at least add some of the old elements to the game like Puzzles, Minimal bullets, Atmosphere, ZOmbies.

RE4 was to linear in comparison to previous incarnations of RE.

Dibdibdobdobo

Eh, I say forget RE. Capcom should release a new Dino Crisis... on in the same vein of its initial incarnation. (none of this funky space Dinos crud)

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toadster101

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#19 toadster101
Member since 2006 • 12622 Posts
...No.
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flclempire

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#20 flclempire
Member since 2004 • 4914 Posts

heck no, there is a reason why the games changed, because old style of gameplay was leaving the resident evil games feeling old and dated

the change was perfect, and was the best thing to happen to any series in recent years

monty_4256
Yeah, to the point where its not even Resident Evil anymore...how wonderful :'(
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Dark_Link142

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#21 Dark_Link142
Member since 2004 • 6726 Posts

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

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forgot_it

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#22 forgot_it
Member since 2004 • 6756 Posts

Well, I would've preferred if Resident Evil was still more about the scares than anything else. I mean, it was always about the action but there was a good amount of scare thrown in there as well. Resident Evil 4 went away from what makes Resident Evil...well, Resident Evil. Oh besides the one you posted, the game was also going to focus on a mist like thing. I'll try to find that trailer.

Edit: http://www.youtube.com/watch?v=yaJ17VjjffI woo!

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Wintry_Flutist

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#23 Wintry_Flutist
Member since 2005 • 14834 Posts

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Dark_Link142

Why is a faster pace an evolution?

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better-than-U

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#24 better-than-U
Member since 2008 • 417 Posts
well it was nice but i prefared the change in re4!
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ThePlothole

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#25 ThePlothole
Member since 2007 • 11515 Posts
[QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Wintry_Flutist

Why is a faster pace an evolution?

It appeals to the short attention spans of many gamers today.

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Dark_Link142

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#26 Dark_Link142
Member since 2004 • 6726 Posts
[QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Wintry_Flutist

Why is a faster pace an evolution?

What do you mean? A change of pace can make quite a difference.

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Wintry_Flutist

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#27 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Dark_Link142

Why is a faster pace an evolution?

What do you mean? A change of pace can make quite a difference.

It can. But how does it improve Resident Evil?

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Dark_Link142

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#28 Dark_Link142
Member since 2004 • 6726 Posts
[QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Wintry_Flutist

Why is a faster pace an evolution?

What do you mean? A change of pace can make quite a difference.

It can. But how does it improve Resident Evil?

Doesn't necessarily improve. Just changes.

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Wintry_Flutist

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#29 Wintry_Flutist
Member since 2005 • 14834 Posts

Doesn't necessarily improve. Just changes.

Dark_Link142

You seem to believe, however, it is an improvement.

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Dark_Link142

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#30 Dark_Link142
Member since 2004 • 6726 Posts
[QUOTE="Dark_Link142"]

Doesn't necessarily improve. Just changes.

Wintry_Flutist

You seem to believe, however, it is an improvement.

Sure I do. I wasn't entirely a fan of the previous RE games. Just my opinion.

Hope it didn't sound like it definitely WAS better and that everyone should believe the same.

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monty_4256

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#31 monty_4256
Member since 2004 • 8577 Posts
[QUOTE="Dark_Link142"]

Doesn't necessarily improve. Just changes.

Wintry_Flutist

You seem to believe, however, it is an improvement.

It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!

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Wintry_Flutist

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#32 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

Doesn't necessarily improve. Just changes.

monty_4256

You seem to believe, however, it is an improvement.

It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!

Even though I don't agree, it could have been "fixed" without making RE an action series. Frankly, RE5 is just the japanese version of Gears of War.

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monty_4256

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#33 monty_4256
Member since 2004 • 8577 Posts
[QUOTE="monty_4256"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

Doesn't necessarily improve. Just changes.

Wintry_Flutist

You seem to believe, however, it is an improvement.

It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!

Even though I don't agree, it could have been "fixed" without making RE an action series. Frankly, RE5 is just the japanese version of Gears of War.

true it could have, but the way they did fix it was awesome, and I did notice the comparison between GoW and RE4 the first time I saw GoW

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firefox59

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#34 firefox59
Member since 2005 • 4530 Posts
No, that is strange. It's too much like old RE games and what's with the pygmies?
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Chojuto

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#36 Chojuto
Member since 2007 • 2914 Posts
O: Whoa it looks so cool! I'm thinking it would be pretty awesome if for the combat you could use the Wii-remote to make it so that you can aim anywhere in the room.
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XenoNinja

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#37 XenoNinja
Member since 2003 • 5380 Posts

No, that is strange. It's too much like old RE games and what's with the pygmies?firefox59

they were dolls, Lol.

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johnnyv2003

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#38 johnnyv2003
Member since 2003 • 13762 Posts
[QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

Wintry_Flutist

Why is a faster pace an evolution?

What do you mean? A change of pace can make quite a difference.

It can. But how does it improve Resident Evil?

i think it definitely improved Resident Evil. Faster moving enemies require faster reflexes. I'm not saying that this is your opinion, but I dont see how anyone could prefer the gameplay style of the original RE's over RE4. There's just no comparison in my mind. Yes, the original RE still has the best atmosphere of all the games but RE4 dominates in terms of gameplay. The boss fights are more epic, the aiming is better. Just about everything gameplay related, RE4 >> original RE's IMO

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Wintry_Flutist

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#39 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]

It's like RE3 in a mansion with epic graphics.

Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.

johnnyv2003

Why is a faster pace an evolution?

What do you mean? A change of pace can make quite a difference.

It can. But how does it improve Resident Evil?

i think it definitely improved Resident Evil. Faster moving enemies require faster reflexes. I'm not saying that this is your opinion, but I dont see how anyone could prefer the gameplay style of the original RE's over RE4. There's just no comparison in my mind. Yes, the original RE still has the best atmosphere of all the games but RE4 dominates in terms of gameplay. The boss fights are more epic, the aiming is better. Just about everything gameplay related, RE4 >> original RE's IMO

I think you missed the point. When I mention faster pace, I mean how is an action game an improvement from a survival horror? If that is so, what's the next step, FPS? Then RE will have achieved perfect series level.

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TwilightSoilder

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#40 TwilightSoilder
Member since 2007 • 1831 Posts
It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.
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Wintry_Flutist

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#41 Wintry_Flutist
Member since 2005 • 14834 Posts

It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

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XenoNinja

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#42 XenoNinja
Member since 2003 • 5380 Posts

[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

Okay, so what does a game need to have to be considered survival horror?

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TwilightSoilder

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#43 TwilightSoilder
Member since 2007 • 1831 Posts

[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?
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Wintry_Flutist

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#44 Wintry_Flutist
Member since 2005 • 14834 Posts
[QUOTE="Wintry_Flutist"]

[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?

First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.

It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.

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TwilightSoilder

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#45 TwilightSoilder
Member since 2007 • 1831 Posts
[QUOTE="TwilightSoilder"][QUOTE="Wintry_Flutist"]

[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?

First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.

It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.

Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)
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RodJR

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#46 RodJR
Member since 2007 • 169 Posts
when i first played RE: 4, i thought it was bloody brilliant, but only because it was my first RE. When i played RE1 (for GC) for the first time a few weeks ago, i realized that it was infinitly more scary than RE4. Now i wish that it stayed like this style; scary, atmospheric and claustraphobic. This would have been so much better because for most of the people who have played and praised it, its only because you've never played the older versions and have only heard of its controls or whatever. Now the series is not about horror. Its about action. And honestly, what can be more generic.
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#47 RodJR
Member since 2007 • 169 Posts
[QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"][QUOTE="Wintry_Flutist"]

[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder

RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.

How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?

First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.

It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.

Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)

its one thing to change the shooting style. Its another thing to make the shooting the central aspect.

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Wintry_Flutist

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#48 Wintry_Flutist
Member since 2005 • 14834 Posts
Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)TwilightSoilder

Well, for one thing, you had limited ammo and avoiding confrontation could often be the best solution - in other words, low resources. I don't really have a problem with the change in itself, though. RE4 is, after all, the father of Gears of War and grandfather of the wave of TPSs out there. What annoys me is this belief shooters > survival horrors. Teh common sense. Frankly. Shooter is the most mindless genre out there, but apparently it takes insight to turn a game into this genre. *facepalm*

Only worse is how Capcom seems fine prostituting a survival horror series to the mainstream need of shooters. RE5 is everything, but a survival game. Not to say oldschool RE is some kind of superior gaming, but all comments about RE4 I read are pretty worrying, this idolatry of shooters is getting out of control.

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XenoNinja

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#49 XenoNinja
Member since 2003 • 5380 Posts

when i first played RE: 4, i thought it was bloody brilliant, but only because it was my first RE. When i played RE1 (for GC) for the first time a few weeks ago, i realized that it was infinitly more scary than RE4. Now i wish that it stayed like this style; scary, atmospheric and claustraphobic. This would have been so much better because for most of the people who have played and praised it, its only because you've never played the older versions and have only heard of its controls or whatever. Now the series is not about horror. Its about action. And honestly, what can be more generic.RodJR

it may be different because you're going backwards. but for me, after playing RE1,2,3 & CV, the series was starting to go stale & needed a change. Capcom did that, and now the series is fresh again.

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TwilightSoilder

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#50 TwilightSoilder
Member since 2007 • 1831 Posts
[QUOTE="TwilightSoilder"]Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)Wintry_Flutist

Well, for one thing, you had limited ammo and avoiding confrontation could often be the best solution - in other words, low resources. I don't really have a problem with the change in itself, though. RE4 is, after all, the father of Gears of War and grandfather of the wave of TPSs out there. What annoys me is this belief shooters > survival horrors. Teh common sense. Frankly. Shooter is the most mindless genre out there, but apparently it takes insight to turn a game into this genre. *facepalm*

Only worse is how Capcom seems fine prostituting a survival horror series to the mainstream need of shooters. RE5 is everything, but a survival game. Not to say oldschool RE is some kind of superior gaming, but all comments about RE4 I read are pretty worrying, this idolatry of shooters is getting out of control.

Well that may be one of the reasons people prefur RE4. We have 2 scenarios, first the RE4 scenario, Leon walks down a hall, Leon see's an enemy, Leon blows his brains out. Now the RE scenario, Leon walks down a hall, Leon see's an enemy, Leon says, "Hi there zombie, don't mind me just passing through", Zombie says, "No problem, I'll just take a big chunk of your flesh out of ya when you pass by because I know you won't fight back." The point is people care more about excitement and action then planning and conservation. Maybe not all of the RE4 fans are that way but I would bet a lot are. :/