http://www.youtube.com/watch?v=jGRZwypXMFg&feature=related
it looked good, maybe they should have changed it from the other version
but I am still happy with the recent one!
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heck no, there is a reason why the games changed, because old style of gameplay was leaving the resident evil games feeling old and dated
the change was perfect, and was the best thing to happen to any series in recent years
what about it is so much different from what we got now?tofanatic
The fact that it is significantly more like 0-3.
I just want to know how the heck Capcom achieved those graphics on GC.Wintry_FlutistEverything was prerendered in older versions. In RE4 for the Cube/PS2/Wii, the backgrounds weren't just prerendered visuals.
And it wouldn't have been better btw.
I just want to know how the heck Capcom achieved those graphics on GC.Wintry_Flutist
Smaller environments/less objects on screen. Also they probably weren't as concerned with disc space initially.
Everything was prerendered in older versions. In RE4 for the Cube/PS2/Wii, the backgrounds weren't just prerendered visuals.[QUOTE="Wintry_Flutist"]I just want to know how the heck Capcom achieved those graphics on GC.helium_flash
And it wouldn't have been better btw.
True, true, I did forget that. Blimey, it looks stunning. And not old school at all, by the way.
RE4 was a good game but a lousy RE game. When Capcom bring out a new RE game for the Wii i hope they keep the new view but at least add some of the old elements to the game like Puzzles, Minimal bullets, Atmosphere, ZOmbies.
RE4 was to linear in comparison to previous incarnations of RE.
RE4 was a good game but a lousy RE game. When Capcom bring out a new RE game for the Wii i hope they keep the new view but at least add some of the old elements to the game like Puzzles, Minimal bullets, Atmosphere, ZOmbies.
RE4 was to linear in comparison to previous incarnations of RE.
Dibdibdobdobo
Eh, I say forget RE. Capcom should release a new Dino Crisis... on in the same vein of its initial incarnation. (none of this funky space Dinos crud)
Yeah, to the point where its not even Resident Evil anymore...how wonderful :'(heck no, there is a reason why the games changed, because old style of gameplay was leaving the resident evil games feeling old and dated
the change was perfect, and was the best thing to happen to any series in recent years
monty_4256
It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Well, I would've preferred if Resident Evil was still more about the scares than anything else. I mean, it was always about the action but there was a good amount of scare thrown in there as well. Resident Evil 4 went away from what makes Resident Evil...well, Resident Evil. Oh besides the one you posted, the game was also going to focus on a mist like thing. I'll try to find that trailer.
Edit: http://www.youtube.com/watch?v=yaJ17VjjffI woo!
It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Dark_Link142
Why is a faster pace an evolution?
[QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Wintry_Flutist
Why is a faster pace an evolution?
It appeals to the short attention spans of many gamers today.
[QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Wintry_Flutist
Why is a faster pace an evolution?
What do you mean? A change of pace can make quite a difference.
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Dark_Link142
Why is a faster pace an evolution?
What do you mean? A change of pace can make quite a difference.
It can. But how does it improve Resident Evil?
[QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Wintry_Flutist
Why is a faster pace an evolution?
What do you mean? A change of pace can make quite a difference.
It can. But how does it improve Resident Evil?
Doesn't necessarily improve. Just changes.
Doesn't necessarily improve. Just changes.
Dark_Link142
You seem to believe, however, it is an improvement.
[QUOTE="Dark_Link142"]Doesn't necessarily improve. Just changes.
Wintry_Flutist
You seem to believe, however, it is an improvement.
Sure I do. I wasn't entirely a fan of the previous RE games. Just my opinion.
Hope it didn't sound like it definitely WAS better and that everyone should believe the same.
[QUOTE="Dark_Link142"]Doesn't necessarily improve. Just changes.
Wintry_Flutist
You seem to believe, however, it is an improvement.
It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]Doesn't necessarily improve. Just changes.
monty_4256
You seem to believe, however, it is an improvement.
It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!
Even though I don't agree, it could have been "fixed" without making RE an action series. Frankly, RE5 is just the japanese version of Gears of War.
[QUOTE="monty_4256"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]Doesn't necessarily improve. Just changes.
Wintry_Flutist
You seem to believe, however, it is an improvement.
It was, the newer direction of RE leaves the fear in the story (ok they kinda sucked on the fear side of things) rather than the fact that you just can't handle your character well enough to kill most zombies, since it's like trying to handle a remote controlled horse!
Even though I don't agree, it could have been "fixed" without making RE an action series. Frankly, RE5 is just the japanese version of Gears of War.
true it could have, but the way they did fix it was awesome, and I did notice the comparison between GoW and RE4 the first time I saw GoW
[QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
Wintry_Flutist
Why is a faster pace an evolution?
What do you mean? A change of pace can make quite a difference.
It can. But how does it improve Resident Evil?
i think it definitely improved Resident Evil. Faster moving enemies require faster reflexes. I'm not saying that this is your opinion, but I dont see how anyone could prefer the gameplay style of the original RE's over RE4. There's just no comparison in my mind. Yes, the original RE still has the best atmosphere of all the games but RE4 dominates in terms of gameplay. The boss fights are more epic, the aiming is better. Just about everything gameplay related, RE4 >> original RE's IMO
[QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"][QUOTE="Wintry_Flutist"][QUOTE="Dark_Link142"]It's like RE3 in a mansion with epic graphics.
Scary, but slow. RE4 took the series away from that to be faster paced and much more stylish.
johnnyv2003
Why is a faster pace an evolution?
What do you mean? A change of pace can make quite a difference.
It can. But how does it improve Resident Evil?
i think it definitely improved Resident Evil. Faster moving enemies require faster reflexes. I'm not saying that this is your opinion, but I dont see how anyone could prefer the gameplay style of the original RE's over RE4. There's just no comparison in my mind. Yes, the original RE still has the best atmosphere of all the games but RE4 dominates in terms of gameplay. The boss fights are more epic, the aiming is better. Just about everything gameplay related, RE4 >> original RE's IMO
I think you missed the point. When I mention faster pace, I mean how is an action game an improvement from a survival horror? If that is so, what's the next step, FPS? Then RE will have achieved perfect series level.
It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
Okay, so what does a game need to have to be considered survival horror?
[QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?[QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.
It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.
[QUOTE="TwilightSoilder"][QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.Wintry_Flutist
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.
It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.
Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)[QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"][QUOTE="Wintry_Flutist"][QUOTE="TwilightSoilder"]It looks scarier, imo. But other than that, I don't think that would have made the game better. That reminded me too much of the other RE games. Change is what made RE4 legendary.TwilightSoilder
RE4 is legendary because it is a stand alone hell of a game. It has nothing to do with change - RE should have remained a survival horror.
How is it not? :| In the words of IGN's review of RE4, "With Resident Evil 4, Capcom has successfully -- triumphantly -- taken the franchise to the next level. It's really emphasized the "survival" in survival horror, too". Also, what is it that makes RE4 much better the its predecessors, in you opinion?First, I am not discussing the quality of the game. What's got my attention, is that pretty much everyone seems to be cool with the fact RE is no longer a survival horror - you know, the kind of game where you are usually hunted and low in ressources instead of being bad ass killing hordes after hordes of zombies, headshooting like a pro, and so on.
It's quite interesting people say "a change of genre was better for RE", as if a shooter is inherently better than a survival horror - as if the best way to improve a survival horror is to make it a shooter.
Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)its one thing to change the shooting style. Its another thing to make the shooting the central aspect.
Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)TwilightSoilder
Well, for one thing, you had limited ammo and avoiding confrontation could often be the best solution - in other words, low resources. I don't really have a problem with the change in itself, though. RE4 is, after all, the father of Gears of War and grandfather of the wave of TPSs out there. What annoys me is this belief shooters > survival horrors. Teh common sense. Frankly. Shooter is the most mindless genre out there, but apparently it takes insight to turn a game into this genre. *facepalm*
Only worse is how Capcom seems fine prostituting a survival horror series to the mainstream need of shooters. RE5 is everything, but a survival game. Not to say oldschool RE is some kind of superior gaming, but all comments about RE4 I read are pretty worrying, this idolatry of shooters is getting out of control.
when i first played RE: 4, i thought it was bloody brilliant, but only because it was my first RE. When i played RE1 (for GC) for the first time a few weeks ago, i realized that it was infinitly more scary than RE4. Now i wish that it stayed like this style; scary, atmospheric and claustraphobic. This would have been so much better because for most of the people who have played and praised it, its only because you've never played the older versions and have only heard of its controls or whatever. Now the series is not about horror. Its about action. And honestly, what can be more generic.RodJR
it may be different because you're going backwards. but for me, after playing RE1,2,3 & CV, the series was starting to go stale & needed a change. Capcom did that, and now the series is fresh again.
[QUOTE="TwilightSoilder"]Now I understand where you're coming from. You dislike that they changed the whole idea RE that RE started and made it something much different. Although, I still don't see how it is a "shooter". Shooting has always been an aspect of the RE series. So how does merily changing the perspective to over shoulder make it a shooter? Also, I'm pretty that a lot of people that loved RE4 never played the previous RE games. They weren't interested with survial, they just wanted a good game regaurdless of how it changed the RE formula. Besides, RE2 sold like what 5.8 million? And, RE4 sold less than 2 million on the GC right? I think that shows the majority of RE fans weren't pleased with the change. ;)Wintry_Flutist
Well, for one thing, you had limited ammo and avoiding confrontation could often be the best solution - in other words, low resources. I don't really have a problem with the change in itself, though. RE4 is, after all, the father of Gears of War and grandfather of the wave of TPSs out there. What annoys me is this belief shooters > survival horrors. Teh common sense. Frankly. Shooter is the most mindless genre out there, but apparently it takes insight to turn a game into this genre. *facepalm*
Only worse is how Capcom seems fine prostituting a survival horror series to the mainstream need of shooters. RE5 is everything, but a survival game. Not to say oldschool RE is some kind of superior gaming, but all comments about RE4 I read are pretty worrying, this idolatry of shooters is getting out of control.
Well that may be one of the reasons people prefur RE4. We have 2 scenarios, first the RE4 scenario, Leon walks down a hall, Leon see's an enemy, Leon blows his brains out. Now the RE scenario, Leon walks down a hall, Leon see's an enemy, Leon says, "Hi there zombie, don't mind me just passing through", Zombie says, "No problem, I'll just take a big chunk of your flesh out of ya when you pass by because I know you won't fight back." The point is people care more about excitement and action then planning and conservation. Maybe not all of the RE4 fans are that way but I would bet a lot are. :/Please Log In to post.
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