[QUOTE="Jaysonguy"]
[QUOTE="mariokart64fan"]
it has enough power, but whos to blame ? look at n64 gc two highly powerful machines compared to competition at the time, Â yet look at the sales of ps1 and 2 ,Â
thats whos to blame ,--- the people who didnt support nintendo  then , but expect them to keep continuing down the path to failure lol  simply put it , any one who says wiiu isnt powerful enough=a hypocriteÂ
KBFloYd
Yeah but that goes to Nintendo just not knowing any better.
The N64 was a failure because Nintendo thought that disc based gaming was a fad and that cartridges were more secure, they also had an architecture that wasn't dev friendly.
The Gamecube had similar problems.
Both consoles point out that Nintendo didn't really get it.
Nintendo is the out of touch grandparent that gets you the iPode at Christmas and then wonders why you're disappointed.
bulllcrap...rare had no problems making n64 games....and the gamecube was more powerful than the ps2..... 3rd partys ditched nintendo....and i still dont know why.
When it comes to the Gamecube, he's kinda right but for the most part, he normally talks out his ass. The reason I say he's kinda right when it comes to the Gamecube, was that it didn't have programable shaders like the Xbox but it could get something that was pretty much the same, the problem with it been the way Nintendo had it was that it took a lot more time and effort to get the same results that Xbox could achieve.
This is why some 3rd party games looked flat out better than both the PS2 and Gamecube version but when a developer did take the extra time and effort, it meant that a Gamecube game could stand with the best of the Xbox.
The problem for 3rd parties was that the game sales were rather low and so they didn't see much reason to put the extra effort in and so this is no doubt one of the biggest reasons why most Wii games didn't look better than Xbox's best looking games.
Log in to comment