Who is to blame for Nintendo's low-powered console approach?

  • 65 results
  • 1
  • 2

This topic is locked from further discussion.

Avatar image for tocool340
tocool340

21653

Forum Posts

0

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

#51 tocool340
Member since 2004 • 21653 Posts
Third party games do not matter. soundcellx
Its this mentality that makes it hard for third party developers to make games for Nintendo. They do matter if you want a variety of experience with your Nintendo console. And it also matter if you want Nintendo to stay in business in the long run. More appealing game = more people wanting to buy the console. If their console fails because of stagnant, uninteresting, and long droughts of software, then it will be a matter of time before they end up like Sega...
Avatar image for superbuuman
superbuuman

6400

Forum Posts

0

Wiki Points

0

Followers

Reviews: 14

User Lists: 0

#52 superbuuman
Member since 2010 • 6400 Posts

Well there's no 1 person to blame, but if you want to blame then it'd be the person in charge of Nintendo. :p Maybe Nintendo took the right approach?...looking at the competitions both are still just mid range PC specs not really high end stuff.

Avatar image for nameless12345
nameless12345

15125

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#53 nameless12345
Member since 2010 • 15125 Posts

Read this:

http://en.wikipedia.org/wiki/Gunpei_Yokoi#Lateral_Thinking_with_Withered_Technology

Avatar image for OreoMilkshake
OreoMilkshake

12833

Forum Posts

0

Wiki Points

0

Followers

Reviews: 13

User Lists: 0

#54 OreoMilkshake
Member since 2009 • 12833 Posts

Ben Bernanke

metroidfood

XYpy.gif

Avatar image for haziqonfire
haziqonfire

36390

Forum Posts

0

Wiki Points

0

Followers

Reviews: 22

User Lists: 0

#55 haziqonfire
Member since 2005 • 36390 Posts

Nintendo has set themselves up in a better position this generation than they did last. The Wii U's architecture (the GPU specifically) seems to share similiarities with the PS4 in terms of how it works, leading me to believe that the Wii U be able to get downports of a lot of titles for a few years. It's until more developers start to use that extra RAM the other platform has that it'll run into problems, though I still don't think it'll be an issue for major publishers to create a downport.

Ultimately, it's going to come down to two things. Nintendo trying to get third parties on board and whether or not third parties will see a Wii U version as being a viable option. Though, it seems like it shouldn't be that hard to do if the architecture is similar to other platforms.

Since the Wii was a SD console, it required a lot more work to create a separate team to make a totally different version. The Wii U is not in that same position; look at Need for Speed: Most Wanted as an example. Criterion stated that they were able to add in PC assets into the Wii U version very easily. If that's the case of for the Wii U, expect decent ports for multiplatform titles, assuming that developers think it's viable. 

The doom & gloom for Nintendo is also getting tiresome. If you honestly think that Nintendo is alone in sluggish sales, you'll be in for a surprise this coming Holiday season.

Avatar image for Mitazaki
Mitazaki

1501

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#56 Mitazaki
Member since 2005 • 1501 Posts

[QUOTE="Jaysonguy"]

[QUOTE="mariokart64fan"]

it has enough power, but whos to blame ? look at n64 gc two highly powerful machines compared to competition at the time,  yet look at the sales of ps1 and 2 , 

thats whos to blame ,--- the people who didnt support nintendo  then , but expect them to keep continuing down the path to failure lol  simply put it , any one who says wiiu isnt powerful enough=a hypocrite 

KBFloYd

Yeah but that goes to Nintendo just not knowing any better.

The N64 was a failure because Nintendo thought that disc based gaming was a fad and that cartridges were more secure, they also had an architecture that wasn't dev friendly.

The Gamecube had similar problems.

Both consoles point out that Nintendo didn't really get it.

Nintendo is the out of touch grandparent that gets you the iPode at Christmas and then wonders why you're disappointed.

bulllcrap...rare had no problems making n64 games....and the gamecube was more powerful than the ps2..... 3rd partys ditched nintendo....and i still dont know why.

When it comes to the Gamecube, he's kinda right but for the most part, he normally talks out his ass. The reason I say he's kinda right when it comes to the Gamecube, was that it didn't have programable shaders like the Xbox but it could get something that was pretty much the same, the problem with it been the way Nintendo had it was that it took a lot more time and effort to get the same results that Xbox could achieve.

This is why some 3rd party games looked flat out better than both the PS2 and Gamecube version but when a developer did take the extra time and effort, it meant that a Gamecube game could stand with the best of the Xbox.

The problem for 3rd parties was that the game sales were rather low and so they didn't see much reason to put the extra effort in and so this is no doubt one of the biggest reasons why most Wii games didn't look better than Xbox's best looking games.

Avatar image for deactivated-57ad0e5285d73
deactivated-57ad0e5285d73

21398

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#57 deactivated-57ad0e5285d73
Member since 2009 • 21398 Posts
Who else? Satoru Iwata.
Avatar image for Empty_World
Empty_World

272

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#58 Empty_World
Member since 2007 • 272 Posts
Third parties will go where the games sell. If third party games are successful on Nintendo's consoles developers will make them. Maybe it's time to look at the install base and wonder why they don't support third party very well rather than the console itself.
Avatar image for GunSmith1_basic
GunSmith1_basic

10548

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#59 GunSmith1_basic
Member since 2002 • 10548 Posts

When it comes to the Gamecube, he's kinda right but for the most part, he normally talks out his ass. The reason I say he's kinda right when it comes to the Gamecube, was that it didn't have programable shaders like the Xbox but it could get something that was pretty much the same, the problem with it been the way Nintendo had it was that it took a lot more time and effort to get the same results that Xbox could achieve.

This is why some 3rd party games looked flat out better than both the PS2 and Gamecube version but when a developer did take the extra time and effort, it meant that a Gamecube game could stand with the best of the Xbox.

The problem for 3rd parties was that the game sales were rather low and so they didn't see much reason to put the extra effort in and so this is no doubt one of the biggest reasons why most Wii games didn't look better than Xbox's best looking games.

Mitazaki

no, he's not kinda right. The issue is GC vs PS2. Sure the xbox was a better console than the gamecube, but only because MS took the sledgehammer approach. They were losing hundreds of dollars per console sold and just crammed it with everything. Devs didn't need any development tricks because they could be as inefficient as they wanted to be with all that extra power laying around. Even so, the xbox had much less support than the ps2, so that is just more proof of the irrelevance of system architecture. The GC was a much easier platform to develop for than the ps2 too and also had less support and sold about as much as the xbox. The ps2 was even more awkward for devs than the ps3 is today, to the point where many people out there still say that the ps2 was the most powerful system of that gen because of what it could "theoretically" do. The GC was developed by IBM and was made with standard PC archetecture in mind. It was a very easy system to understand and program for with very quick processes such as memory speed and data loading. The ps2 was unorthodox. Devs were attracted to the ps2 because of it's large userbase, and because Sony was handing out huge bribes to third parties for exclusivity rights.  It had nothing to do with the hardware in the console or the discs that it used (apart from a few games that used that capacity).   The biggest piece of proof is the failure of the xbox to match the ps2 despite the huge hardware superiority there

Avatar image for Jaysonguy
Jaysonguy

39454

Forum Posts

0

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

#60 Jaysonguy
Member since 2006 • 39454 Posts

[QUOTE="Mitazaki"]

When it comes to the Gamecube, he's kinda right but for the most part, he normally talks out his ass. The reason I say he's kinda right when it comes to the Gamecube, was that it didn't have programable shaders like the Xbox but it could get something that was pretty much the same, the problem with it been the way Nintendo had it was that it took a lot more time and effort to get the same results that Xbox could achieve.

This is why some 3rd party games looked flat out better than both the PS2 and Gamecube version but when a developer did take the extra time and effort, it meant that a Gamecube game could stand with the best of the Xbox.

The problem for 3rd parties was that the game sales were rather low and so they didn't see much reason to put the extra effort in and so this is no doubt one of the biggest reasons why most Wii games didn't look better than Xbox's best looking games.

GunSmith1_basic

no, he's not kinda right. The issue is GC vs PS2. Sure the xbox was a better console than the gamecube, but only because MS took the sledgehammer approach. They were losing hundreds of dollars per console sold and just crammed it with everything. Devs didn't need any development tricks because they could be as inefficient as they wanted to be with all that extra power laying around. Even so, the xbox had much less support than the ps2, so that is just more proof of the irrelevance of system architecture. The GC was a much easier platform to develop for than the ps2 too and also had less support and sold about as much as the xbox. The ps2 was even more awkward for devs than the ps3 is today, to the point where many people out there still say that the ps2 was the most powerful system of that gen because of what it could "theoretically" do. The GC was developed by IBM and was made with standard PC archetecture in mind. It was a very easy system to understand and program for with very quick processes such as memory speed and data loading. The ps2 was unorthodox. Devs were attracted to the ps2 because of it's large userbase, and because Sony was handing out huge bribes to third parties for exclusivity rights.  It had nothing to do with the hardware in the console or the discs that it used (apart from a few games that used that capacity).   The biggest piece of proof is the failure of the xbox to match the ps2 despite the huge hardware superiority there

You fail so much at the history of gaming it's not even worth responding to you except to scoff at that nonsense you posted.

Avatar image for scoots9
scoots9

3505

Forum Posts

0

Wiki Points

0

Followers

Reviews: 19

User Lists: 0

#62 scoots9
Member since 2006 • 3505 Posts

Ben Bernanke

metroidfood

This.

Being serious though, I don't know. Backward compatibility maybe? I don't especially care if the consoles aren't that powerful though, that's what my PC is for.

Avatar image for CaptainGamespot
CaptainGamespot

616

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#63 CaptainGamespot
Member since 2013 • 616 Posts

nintendo's has always been frugal. it's simple. 

Avatar image for bonesawisready5
bonesawisready5

4971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#64 bonesawisready5
Member since 2011 • 4971 Posts

Nintendo should have made the Wii U at the very least exactly Double the power of Xbox 360. Instead Nintendo has settled for matching the Xbox 360. Which is fine for 1 year. November 18th 2012- November 18th 2013. Should the next Xbox launch this November.

So Iwata is the person to "blame" for the Wii U low powered. console approach. He could have future proofed the Wii U since this would have made porting 8th generation games from Xbox 720 and Playstation 4 more readily easier for third parties. The third party developers have been somewhat reluctant to port Xbox 360 and Playstation 3 games over to the Wii U. Even if the Nintendo console matches the power of Sony's and MS current machines.

So the C.E.O of Nintendo is ulitmately responsible for the Wii U and Nintendo's approach in general. Which has hit a snag. But the videogame industry in general has taken a hit. But the bad worldwide economy. The Wii U current sales is partly due to bad ecomony. Not just the "power" of the Wii U.

Iwata is the Boss so all decisions have to pass by him. The Wii U will be alright eventually.

Megavideogamer
Besides the fact that you don't know why the Wii U's CPU architechure is superior to the 360's Xenon, even at a dramatically lower clock speed you don't seem like you understand that 2GB RAM is a larger amount (infact, four times) the RAM in the 360. Add to that the fact that the Wii U has three times the eDRAM of the 360 and you don't seem to know what you're talking about when you say "double the power of Xbox 360". It already is that.
Avatar image for bonesawisready5
bonesawisready5

4971

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#65 bonesawisready5
Member since 2011 • 4971 Posts

I think Nintendo just doesn't know any better.

Remmeber this is the company that's constantly  missing what's popular.

Remember when they thought that disc based gaming was a fad?

The idea that they underpower on purpose isn't exactly right I think.

They don't understand what the need for the next gen, they instead skimp on parts and find devs who can work with less.

You also see their devs have trouble when it comes to more power, look at Game Freak and how they're completely clueless when it comes to the power of the 3DS, the new Pokemon game looks downright ugly.

Jaysonguy
Yea, they sure missed whats popular when they sold 15 million 3DS units last year and have MK7 and 3D Land north of 6 million units each. Yes, they miss some popular trends sometimes but who doesn't? Microsoft is messing up the Surface tablet pretty badly right now (not to mention Windows Phone) so everyone has their duds. You just don't understand that Nintendo plays by their own rules. I would hate (and I think a majority of Nintendo fans) it if they followed what you or Sony/MS fans "need for the next gen". Would I be happier with a little bit more powerful hardware? I suppose, but the difference would be marginal to me since I'll get the same enjoyment out of the console as is. And not every studio is the same, Wind Waker (2003) still holds its own with its timeless art direction and Super Mario Galaxy looked far better in 2007 then it really should have given the Wii's hardware.