Remember this clas$ic?
To those who don't know (or not old enough to remember), it's called Breakout or Arkanoid. Other than Tetris, it's probably one of the most cloned and recycled game ever reused over the years.
Through the years there have been many different versions of this game. The natural progression was snazzier graphics and trickier patterns of the blocks.
But after many versions of the same, developers started to become more creative and found clever ways to bring new light to this age-old formula.
In Japan, they even had anime-themed battles. It's called Puchi Carat which is one of the games in Taito Legends 2.
They even added boss battles to the newer versions.
Like Tetris, Tetris Attack, Bust-a-Move, Puyo Pop, and many other age-old puzzle formulas, it was just a matter of time before the DS got a new Breakout version for it.
This is Break `em All, one of the first budget titles for the DS which was a decent Breakout clone. But it did nothing special or unique to the formula. It also couldv'e been better but the physics was to broken to aim accurately. But it was a budget title so it wasn't really a bad deal to start with.
What's all this brief history lesson of this game leading me to? I wanted to introduce the newest version of this game for the DS which is already hailed as the BEST Breakout/Arkanoid clone ever made.
The game is called Nervous Brickdown and it is only for the DS.
Both IGN and Gamespy claims it's the best one ever and it's getting great reviews, which is good for a old formula that's been reused many times. I guess what separates this game from others is the very clever and uniquely creative level designs where the devs take the age-old Breakout formula and came up with something special. Here are some screenshots from below.
The first set of screenshots is the more clas-ic level designs.
Than the game goes all-out crazy and does innovate and original designs that take the game to the next level. That screen on the left is a shoot-em-up version, which is very cool.
Even the boss battles are original and some of the most creative designs I've ever played. The one on the left was one of the most unique and clever boss battles for Breakout I've seen. I would even go as far to say that even the best at Nintendo would have a hard time matching the cleverness of these level designs.
Here is a couple more to show the variety of the levels.
These are only a few, but there are hundreds that are all uniqe to their own theme. There are ten themes in all. And this is NOT just another budget title but it's a game with very good production values. The game is surprisingly amazing. Even the music is awesome and very Nintendo-like. The music isn't just techno tunes that were just stuck in, but each music matches perfectly with the different themes. Really cool stuff!
I really thought it'd be another half-baked game by a third-party developer who just wanted to cash in on the DS success...but I was wrong, this game is nothing like that. The developers, a French developer called Arkedo, really went the extra mile to make this game really great...and fun to play
However, sadly, I feel that this game won't get the attention it deserves. It's definitly one of the most creative and clever games I've ever played. I think if it was published by Nintendo maybe people would hear about this more. Also, I think the Breakout formula may not have had the same popularity as Tetris did, so a game like this might be overlooked. Well, that's why I made this post because I wanted to get the word out to DS fans on the greatness of this game. Like I said, it's one of the most clever and creative game designs I've ever played. I swear, it could pass for a 1st party Nintendo-developed game that goes along the "Touch-Generations" brand. It's great for both casuals and core gamers...and it's the perfect gift for your girlfriend.
It's really that good. So don't overlook and hope you give it a chance.
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