From my experience, the same effect can be achieved by using your right-thumb on the touch-screen to act as an analog and it feels very natural. Anyone who has played RE:Mercs 3D knows this. The touch-screen controls on RE:Mercs achieved everything the dual analog controls did on Resident Evil 5 PS3, so what is the point of this add-on? What can this second analog do that the touch-screen controls couldn't, enough to warrant this controversial add-on and an eventual revision that includes it?
The DS did just fine without analog controls and yet Nintendo feels the need to add not one, but two for the 3DS. I'm hoping its just a preference thing, to be able to provide as many players with as many comfortable control options possible. Since they made the decision to include it, its unfortunate they somehow didn't think of this sooner and include it in the base model to begin with. What are your opinions and thoughts on the purpose of this second analog?
One thing is for sure, the leap from 3DS to 3DS Lite is going to be on a much larger scale than DS to DS Lite.
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