[QUOTE="locopatho"]There's a load of 360/PS3 games I'd like to see on Wii. But it won't happen cos devs hate the Wii :(Jaysonguy
It's because the Wii has nowhere near the power to run them correctly and once made they wont sell
It has nothing to do with a dev's like or dislike for the console
Not true entirely. Portal 1, to my knowledge from beating it many times, does less physics-wise and Graphics-wise than Half Life 2, which ran on the Xbox, and the Wii is moderately more powerful than the Xbox
And even Portal 2 is based off the minimum requirements of Half Life 2's original release (not the orange box re-release which raised the specs even though it could run at lower specs and well too) Portal only really needs about a 1.2Ghz P3 and 256MB RAM on a PC to run decent that is not too terribly far away from Wii specs, and with Valve's programming know-how and how simple it is to program for the Wii, and being that run-able builds of Portal and Half Life 2 exist for Xbox and therefore can run on Wii, Portal 1 is very much capable of being on Wii and being very good control-wise and graphics-wise, Portal 2 is a new game we have no clue if Valve will continue their usual PC trend of setting the bar low on System Requirements so the masses can play their titles or if they will push it to the max.
Whether it would sell remains to be seen, but no one should expect Portal to sell well anywhere but PC, its a 2 hour game with no replay value (well little replay value) and no multiplayer should cost no more than $19.99 retail, and Valve knows it, thats why Portal retails for $9.99 on PC now at game stores
And furthermore the title will sell well (depending on developer investment and I doubt a Portal build for Wii using the still good Source Engine for Original Xbox would cost much at all since it already works on Wii, it'd probably be a pretty safe investment so long as they advertise well) if they advertised a title well they could push 100,000 units for $20 at retail, and a couple of million dollars off a (maybe tens of thousands of dollars, maybe 100k or so) investment since most of the tools Valve would use for a Wii version seem to honestly already be there.
I don't see how the Wii can't run a lot of these HD/PC titles "correctly" as some people say
The physics in Portal is nothing special, its no better than some 6 year old Original Xbox games, and the graphics in 480p wouldn't actually hinderthe gameplay of the title, so it would seem to play "correctly" to me. I mean Resident Evil 5 shouldn't run "correctly" on the Wii even though the character animations and physics seem to be largely recycled from RE4.
Speaking of that, I still don't understand why RE5 isn't on Wii from a business view. They said it couldn't be done, but they released a last gen game with a fresh coat of 1080p paint, and they said it couldn't run the title screen yet now the Wii runs both the COD4 engine (with little to no gameplay impairments) and the MT Framework that RE5 uses. I think Capcom is just lazy, and that Valve is also lazy. But maybe Portal 1/2 on Wii wouldn't sell well at all, so I'd imagine Valve doesn't think so and thats why they don't do it, but RE5 is plain stupid coz thats guaranteed 1-2 million units sold on Wii
Sorry to go a bit off topic there TC, i'd think Portal 2 could potentially work on great on Wii, but i'm having a hard time wishing for Wii version of P2 when HL2:EP3 isn't here yet on other platforms (Get on it Valve)
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