[QUOTE="JLF1"]
Playing through the same game three times to get a harder difficulty doesn't really count as content.
I played Mirror's Edge for more than 50h, that doesn't mean that reviewers are wrong when they said the game is 7-10h long.
JordanElek
It kind of does, though. They should at least mention the possibility of replayability (which they usually do), especially when replayability doesn't just mean that you can play the game multiple times if you think it's fun. Some games offer real incentives to play the same content more than once, like Steel Diver with the stuff already mentioned, or Pilotwings with the star rating system, or Mirror's Edge with time trials and skill combos, or any game that grades you on your performance.Justin did a pretty good job with his review of Pilotwings because he at least described what's in the game and how you can get more out of it if you enjoy going for a perfect score. I'm a completionist, so I knew I would love going back for the perfect score on every level and collecting everything in Free Flight Mode. And in the 9:15 I've spent on the game, I've completed Free Flight Mode and have 11 more missions to get a perfect score on. Now that I'm on the harder levels, I'm guessing I'll get at least another two or three hours out of it over the course of another week or two.
The problem with reviewers (and it's not necessarily their fault) is that they play games under totally different conditions than we do. They have an extremely short time limit in which they have marathon play sessions. Especially for portable games, this doesn't even come close to how most of us will play these games. Sometimes I'll put a game down for a few weeks or months after I've "finished" it, then come back to it and play through the rest of the content to experience 100% of what the game has to offer. Reviewers don't have that luxury, though they really do need to better predict how their readers' experiences might differ from theirs and give us the info we need to decide whether we'll enjoy what the game offers.
Exactly my point. They use a different perspective than what I consider the "proper" one, it's not always easy to review a certain game. How do you score a game such as Picross 3D? UC2 is not meant to be played over and over for star ratings, PWR is a game made for that in mind, it's different.
Star coins in NSMB are cleverly implemented and gives you an incentive to explore the secrets of a level. Collecting treasures in UC2 is only there as a filler, sometimes it's cool when they hide stuff outside of camera angles under stairs or so but most of the time it's there just for the sake of achievements.
There is a difference between things that seemingly are the same.
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