I'm beginning to see a rather disturbing pattern involving Nintendo and Third-Party Developers since the Nintendo 64. This pattern is Nintendo Turning-Off Third-Party Developers (resulting in lacking Third-Party Support).
Nintendo 64: Instead of using Discs (like Sony for the Playstation), Nintendo used Cartriges (which resulted in higher manufacturing costs and longer times to get the mass production of the games to end). Result: Most Third-Party developed for Sony's Playstation (leaving Nintendo with little Third-Party Support).
Gamecube: While Nintendo now used Discs (well Mini-Discs), they completely ignored Online-Multiplayer for the Gamecube (Online Multiplayer was very popular during that generation). Result: Lacking (yet somewhat better than the Nintendo 64) Third-Party Support and rather long droughts for games.
Wii: While Nintendo used Regular-Sized Discs and Online, the Online was somewhat lacking (with not so many Online Multiplayer games) and Nintendo decided to use slightly upgraded Gamecube engines (Last Gen Graphics for the most part). Result: No Multiplat games (which are subjectively amongst the best games of this gen yet)and a TON of shovelware (with a few gems here and there).
Could this pattern possibly continue for Nintendo's next console? Or am I being a bit of a Over-Thinker? Discuss.
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