Yes, in the way as usually at the start of a new gen some players -my self included - ask for developers to use the new hardware for stuff other than graphics, but we usually get ignored.
Here we have a glimpse of what competent developers can accomplish when given creative freedom and a proper budget. Unfortunately it's not with powerful hardware but TotK pretty much shames every AAA game released in the last 10 years or more.
So I can agree, since the 360/PS3 we've been getting the same kind of games with more triangles and better lighting techniques but very little in terms of pushing the medium forward and TotK, even running on 360 level hardware, kinda feels like something new and forward thinking, regardless of the limited triangle budget.
Overall the game shows that's not really about the hardware but more about not being afraid to think outside the box. Not just for physics, but sound design and other stuff. And of course, the general quality of implementation is kind of insane.
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