Lol so now people are starting to see my complaint with the lack of multiple gamepad use AT LAUNCH of the WiiU. This will be an issue in Smash as well as other games. I got alot of slack from some members here about there not being a need for multiple gamepads but they failed to see at the time how important it really is. Only one gamepad gives just that ONE player an advantage in certain games. They REALLY needed to have multiple gamepad capability available at launch especially seeing as how this was their main controller for the WiiU. It's like having a SNES with only One controller playable.
Ok this may be a fairly long read but bare with me here everyone.
The real issue that Nintendo screwed up with this is the LACK of 5 player multiplayer. I had 4 friends over yesterday and one had to sit out and wait while the other 4 of us played. That was bad. Sonic Racing Transformed has 5 player simultaneous racing so there was ABSOLUTELY NO EXCUSE for that to be omitted.
Let me start though by saying, TC's OP is Opinion which they are entitled to and on some points I agree.
Point for point let me approach TC's opinion with mine.
"- A ton of lame and lesser known characters while also missing good ones."
I have unlocked all the characters and I am SOOOOO Glad they included Lakitu, ShyGuy and the Koopa Kids as they NEEDED to be something outside of just being well known common Mario bad guys all the time. The Koopa Kids played a bigger part in the mario universe than Bowser Jr. ever did and will. Now we talk about lame additions, he was not needed as the koopa kids are much more popular AND have more history in the Mario universe than Bowser Jr.
Thank God we do not have to look at a ton of Funky Kong's on Flame Runner Motorcycles. That was a HUGE issue on Mario Kart Wii. Everybody online pretty much used this setup. This setup pretty much ruined online for Mario Kart Wii outside of Hackers. That is one character that I do not miss one bit, however, with the new balancing, he could be included since the bikes don't have unlimited speed increase from walking the bikes anymore. I'm soooo glad they removed that. I was an expert at walking the bike but I'm very glad to see that feature removed as it broke the game.
Now the Metal versions of the characters were a COMPLETE waste of slots. If they wanted them playable, they should have just added a palette swap. They should NOT be seperate characters as they could have used that space for other characters so I agree with TC's opinion there.
Why are Chuck, King Toady (Wart) and Hammer Bros not playable yet? With the exception of King Toady, these are staple characters in the Mario Universe. Much more so than Waluigi, Rosalina and other less popular characters. Their addition is long overdo.
"- Uninspired maps."
I sort of have to agree and disagree with the TC here.
I'll say the stage design on the new levels are pretty good yet some stages feel really short such as Bowser's Castle which should not be so.
Now where I'd have to agree with the TC here is the stage selection. They seemed to have chosen some pretty meh stages for the retro levels. I mean really, no old school Bowser's Castle AT ALL?!?!?! Bowser's Castle DS would have been PHENOMENAL for this game as it is already setup for antigravity sections etc. I would have loved a retro Choco Island 2 redone with added anti-gravitational sections, a retro Vanilla Lake 2, a redone Airship Fortress and more.
The GBA Mario Kart has 12 cups. Why does this one only have 8?
"- Worse weapons, fewer weapons."
Again I have to agree and disagree with the TC here.
I agree that they should have kept the old items such as the Fake Item Box, but it seems like everyone has forgotten about other great items such as the Ghost that steals another players items and makes you invisible to other players, you could go through other players and made red shells go through you and the High Jump Feather item that made you jump really high so that you could access shortcuts only available to you if you had that item.
I like the new items they added but they removed some pretty impactful ones. I'm sooo glad they brought the coins back though as they helped balance out the game in the original.
I mean if they are going to add Lakitu as a playable character (which I'm glad they did), they should have added Spinies as an item that acts like a spike strip.
"-Controls"
I agree they aren't the best but Nintendo basically went with the traditional setup. A to go, B to stop, R to Jump/Drift, L to use Items. It's always been this way since the original SNES version. I would have preferred Sonic Racing's control setup but I am used to the traditional Mario Kart controls anyway so it didn't hinder my experience at all.
"-Visuals"
The visuals are fine.
"-New Features such as Kart Customization"
This is a feature that I never cared about in Mario Kart honestly. It's nice to have it but I only need 1 kart to race.
"-Battle Mode"
This is one of the MAJOR areas that felt like an afterthought. They just removed laps on already created race stages. While this does work, it is NO EXCUSE as to why Battle Specific stages weren't created. Mario Kart 64 is pretty much the staple of Mario Kart games when it comes to the battle mode but even that game is faaarrrrr outdone by Diddy Kong Racing 64. DKR64 had the best Battle Mode of any Kart Racing game ever. THAT is what Nintendo should have used as a template for battle mode on this game. They really were lazy with the battle mode on this new one. They will HAVE to correct this with DLC.
So they have quite a bit to fix with Patches and DLC but I am enjoying it so far.
Log in to comment