@bunchanumbers said:
That wouldn't be wise. You'll be splitting up your game development team again, when they finally got to the point where they can finally unite them. The goal of this setup will be to pool your game development teams (your biggest strength) to make as many first party games as humanly possible. We won't have to worry about handheld versions being bad ports of console games or console versions not even happening because they will be the same, but at different resolutions/textures/fps. Instead there will be hardware teams who's job it will be to maximize the game for the hardware they are responsible for.
The only major drawback for this will be that 3rd party devs will have to set 2 packs of textures. One for the console and one for the handheld. Otherwise the rest should be simple scaling for the hardware.
I don't mean for them to split current teams up, I want Nintendo to hire more talent. Nintendo needs to expand, expand expand. Expand and make contracts with outside developers they trust and work with.
The new talent could work on the companion games while the main team can work on the big games. That could work in reverse as well, for example gamefreak could work on the main pokemon games for the handheld while the new talent would make a stadium 3 or something. They'd all be using the same tools and be in direct contact with each other, I don't see how that would be bad in any way. Or Intelligent systems could be making a true paper mario while the new talent makes some new eccentric side game. Make everyone happy :)
I don't want EAD to be working on Galaxy 3 and the new talent to work on Mario FPS or something, it would be a somewhat similar game.
Cross play would be great but Nintendo needs more than that.
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As for the porting between the handheld and the console... there is a MASSIVE (like 15 years) difference between mobile and console technology, i'm just not sure how something made for the ground up on a gtx 980 could work on what's probably going to be xbox 360 level hardware at best. If they're doing crazy stuff that we haven't seen yet in games it's just not going to work on the handheld, and/or the amount of cutbacks that would have to be made visually would be staggering. Granted the small screen would help a lot with that.
If you want every game that's on the home console to run on the handheld, you are just asking for huge limitations to be put on the home console games.
3rd parties will be pushing current technology to the absolute limit, forget about big mulitplats running on a handheld xbox 360. This cross play thing will be a mostly Nintendo endeavor and for smaller/indie developers, which for them there wouldn't be any issues.
Anyways, there's lots of assumptions here, I don't even halfway expect the next console to be that powerful, it's just a possibility. :p
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