Prompted by more complaints recently as well as an attempt to squelch them by comparing Nintendo titles on Wii to those on past consoles, I have decided to post this more in depth comparison of the GameCube and Wii, all with the purpose of answering the question: is Nintendo abandoning us, the gamers?
Technical information: All data is compiled from GameRankings, and average scores refer to metascores in their databank. "Good titles" are defined as those with averages that are equal to or greater than 75% (≥75%). "Not good titles" are defined as those with averages that are under 75%. "Nintendo titles" are defined as games that Nintendo has developed and/or published. "New Nintendo franchises" are defined as those that appeared for the first time in North America or Europe (Japan-only releases are not included in the numbers presented.)
Because the GameCube and Wii were launched within one day of each other (separated by five years though, of course) in North America, it's perfect for making a year-by-year comparison.
Table 1. A comparison of the GC and Wii in their first, second, and third years on the market. Total number of reviewed titles, the number of good titles, the percent of good titles among all titles, the number of Nintendo titles, the number of good Nintendo titles, and the percent of good Nintendo titles among all Nintendo titles are shown for each year. While the Wii has consistently had more games available for it than the GC in each corresponding year of release, the quality of the library (see "good titles as % of total") each year has consistently been much lower, the number of North American and European Nintendo titles has been nearly the same in all but one year (Nintendo only published one more title on Wii than on GC each corresponding year of release except second year), the number of North American and European Nintendo titles in proportion to third party titles has been lower every year except second year, and the quality of Nintendo's library (see "good Ninty titles as % of total Ninty") has either tied the GC (in first year) or been lower than the GC (in second and third year.)
Graphical representations of these three comparisons follow.
Graph 1. A diagram illustrating the good titles (in green) as a percent of total titles released in year 1, 2, and 3 for GC and Wii. For every corresponding year of release, the GC had more good games as a percent of total, indicated by longer green bars, than the Wii. This means that the quality of each corresponding year's new releases was higher on GC than on Wii.
Graph 2. A diagram illustrating the Nintendo titles (in blue) as a percent of total titles released in year 1, 2, and 3 for GC and Wii. In two of the first three corresponding years of release (years 1 and 3) the GC had more Nintendo titles as a percent of total, indicated by longer blue bars, than the Wii. This means that, in proportion to the success of the console as indicated by third party support, Nintendo provided more support to the GC than it is currently providing for Wii.
Graph 3. A diagram illustrating the good Nintendo titles (in green) as a percent of total Nintendo titles released in year 1, 2, and 3 for GC and Wii. For every corresponding year of release, the number of good Nintendo titles as a percent of total has either been the same (in year 1) or been lower, indicated by shorter green bars, on Wii than on the GC (in year 2 and 3.) This means that the quality of each corresponding year's new Nintendo releases was higher on GC than on Wii in all but the first year of release, when they tied. The gap between the quality of Nintendo titles on the GC and on the Wii widens dramatically over the course of three years.
But that's not all that is interesting to compare...
Table 2. A comparison of Nintendo titles for GC and Wii in their first, second, and third years on the market. The franchise names that were new or continued for each year on each console are shown. Titles in small italics are coming out by the end of 2008. Titles followed by a superscript "JP" were released in Japan only and are not counted towards totals in Table 1. Every year, GC had more new Nintendo franchises than Wii. Only in Year 2 did the Wii have more continued Nintendo franchises than the GC.
What's interesting to note is exactly what these franchises were. The GC era introduced us to the universes of Pikmin, Eternal Darkness, and Animal Crossing, to name a few. The Wii era introduced us to Wii Sports, Crossbow Training, and Endless Ocean, to name all. Looking at the lists of new franchises introduced each corresponding year, you can see that while the GC brought new IP in the form of core games for gamers, the Wii has only brought us casual titles and mini-games. Endless Ocean doesn't present the kind of challenge that Pikmin did, and Wii Sports won't absorb you like Eternal Darkness did.It's fair to say that in the Wii era, Nintendo has been and continues to focus its research and development exclusively on the casual market. It's also fair to say that Nintendo hasn't been and continues not to focus as much on R&D (of new franchises) as it did last generation.
So in conclusion, has Nintendo abandoned us, the gamers? While surely there's a bit of hyperbole to that complaint (Nintendo is still continuing some of its popular franchises from the past) it is certainly not without truth. R&D is focused on the casual market so we're not seeing new titles of the caliber that we saw on GC, the quality of Nintendo's releases was higher on the GC in all but the first year of release, Nintendo generally provided more support to the GC than it is to the Wii, and overall, the quality of new releases was higher on GC than on Wii in each corresponding year.
It is perfectly valid to be disappointed with the Wii and be worried about the implications this has for gamers. All we know of Nintendo's 2009 lineup is that we'll see Wii Sports Resort. I wonder if Nintendo will ever again come out with new IP that aren't a mini-games, casual titles, or gimmicks with peripherals.
(EDIT 08/21/08: Wii Play/Chess/Fit/Music/Sports are the Wii Series rather than each being new franchises; removed JP-only Puzzle Collection and Giftpia from GC Year 3 data; removed VC re-release F-Zero X from Wii Year 2 data. All data and graphs altered to reflect these changes. Graphical trends remain unchanged.)
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