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What do you think of it?
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Lol, first of all having between 1-8GB of RAM doesn't tell us anything.
Second, the website uses a Neogaf thread as its source...
lol i've been lurking that neogaf thread for a long time. Those gaffers are hilarious. Look at their hype train
Lol, first of all having between 1-8GB of RAM doesn't tell us anything.
Second, the website uses a Neogaf thread as its source...
scottahuch
[QUOTE="bonesawisready5"]I'd be more than happy with 2GB System RAM and 512MB VRAMrogelio222ram and 1.5vram would be awesome... 512mb for vram is not enough for 1080p on more demanding games. i also dont wanna see horrible pop in like we see in current consoles
if the wii's 32mb of edram is true then the wiiu would have enough memory for 1080p. a single 1080p frame is 16mb in size 4bytes=32bits) (1920*1080*4bytes*2double buffer*1aa=16mb) that gives another 16mb for either aa or other passes like depth pass, Screen Space Ambient occlusion, and other things. most of these things will be rendered at a lower resolution of course otherwise they wouldn't fit in the 32mb. xbox had only 10mb for all these things so the WiiU would be well off.
2ram and 1.5vram would be awesome... 512mb for vram is not enough for 1080p on more demanding games. i also dont wanna see horrible pop in like we see in current consoles[QUOTE="rogelio22"][QUOTE="bonesawisready5"]I'd be more than happy with 2GB System RAM and 512MB VRAMpainguy1
if the wii's 32mb of edram is true then the wiiu would have enough memory for 1080p. a single 1080p frame is 16mb in size 4bytes=32bits) (1920*1080*4bytes*2double buffer*1aa=16mb) that gives another 16mb for either aa or other passes like depth pass, Screen Space Ambient occlusion, and other things. most of these things will be rendered at a lower resolution of course otherwise they wouldn't fit in the 32mb. xbox had only 10mb for all these things so the WiiU would be well off.
ps3 has 256 of vram and there is horrible pop in no af or aa at 720p for almost all games and sometimes the resolution drops below 720p. not to mention the performance below 30 fps. at 512mb we would still not be able to get 1080p games with x16 af and at least x2 aa with 30 fps. we need at least a gig of vram to trully feel next gen1Gb ram for graphics is kinda standard nowadays..even the low end/budget videocard now all have 1Gb ram. Would have love to see 2Gb for graphics side. Nothing special imo..actually hope they balance the specs out..not to have too much of one thing but too less of others...then get into situation where even tho they have this but can't fully utilise it due to lack of that.
[QUOTE="painguy1"]
[QUOTE="rogelio22"] 2ram and 1.5vram would be awesome... 512mb for vram is not enough for 1080p on more demanding games. i also dont wanna see horrible pop in like we see in current consoles rogelio22
if the wii's 32mb of edram is true then the wiiu would have enough memory for 1080p. a single 1080p frame is 16mb in size 4bytes=32bits) (1920*1080*4bytes*2double buffer*1aa=16mb) that gives another 16mb for either aa or other passes like depth pass, Screen Space Ambient occlusion, and other things. most of these things will be rendered at a lower resolution of course otherwise they wouldn't fit in the 32mb. xbox had only 10mb for all these things so the WiiU would be well off.
ps3 has 256 of vram and there is horrible pop in no af or aa at 720p for almost all games and sometimes the resolution drops below 720p. not to mention the performance below 30 fps. at 512mb we would still not be able to get 1080p games with x16 af and at least x2 aa with 30 fps. we need at least a gig of vram to trully feel next genPS3 doesn't have a dedicated framebuffer like the 360 and Wii do so in the PS3's case ur argument would be true, but in the WiiU's case it is not. the space taken up by the rendered image will not affect the space in the main pool of memory. Therefore running at a higher resolution will not cause restraints on the possible vastness of the game world in terms of memory. It might however cause problems because of other reasons, but memory would not be it.
I need to see the games first, E3 gonna be good. love to just see what a HD mario game looks like along with all the rest i grew up with as a kid. still tho its just really that i wanna see and not buy as i since have long moved away from the nes snes days of nintendo gaming.
ps3 has 256 of vram and there is horrible pop in no af or aa at 720p for almost all games and sometimes the resolution drops below 720p. not to mention the performance below 30 fps. at 512mb we would still not be able to get 1080p games with x16 af and at least x2 aa with 30 fps. we need at least a gig of vram to trully feel next gen[QUOTE="rogelio22"]
[QUOTE="painguy1"]
if the wii's 32mb of edram is true then the wiiu would have enough memory for 1080p. a single 1080p frame is 16mb in size 4bytes=32bits) (1920*1080*4bytes*2double buffer*1aa=16mb) that gives another 16mb for either aa or other passes like depth pass, Screen Space Ambient occlusion, and other things. most of these things will be rendered at a lower resolution of course otherwise they wouldn't fit in the 32mb. xbox had only 10mb for all these things so the WiiU would be well off.
painguy1
PS3 doesn't have a dedicated framebuffer like the 360 and Wii do so in the PS3's case ur argument would be true, but in the WiiU's case it is not. the space taken up by the rendered image will not affect the space in the main pool of memory. Therefore running at a higher resolution will not cause restraints on the possible vastness of the game world in terms of memory. It might however cause problems because of other reasons, but memory would not be it.
even if we do get 1080p we wont be seeing game like crysis 2 maxed out at 1080p 60 fps dx11 highrez textures with 512 mb!!! we need to all not let nintendo think they should skimp on vram... we need at least 1gb of vram.... and boy Zelda would be sight to behold1Gb ram for graphics is kinda standard nowadays..even the low end/budget videocard now all have 1Gb ram. Would have love to see 2Gb for graphics side. Nothing special imo..actually hope they balance the specs out..not to have too much of one thing but too less of others...then get into situation where even tho they have this but can't fully utilise it due to lack of that.
superbuuman
I believe you're getting system RAM confused with video RAM which is only utlized by the GPU. 1-2Gb of system RAM should be enough for a dedicated gaming console but it will depend on what other kinds of features they want to include or surprise us with. For VRAM, yeah 1Gb should be good for rending games at resolutions up to 1920x1080. Of course there is a lot more to a GPU than just the quantity of VRAM and if the rumors are true that they're going to use an outdated Radeon R700 GPU then it will quickly become outdated just like the original Wii.
[QUOTE="superbuuman"]
1Gb ram for graphics is kinda standard nowadays..even the low end/budget videocard now all have 1Gb ram. Would have love to see 2Gb for graphics side. Nothing special imo..actually hope they balance the specs out..not to have too much of one thing but too less of others...then get into situation where even tho they have this but can't fully utilise it due to lack of that.
demonic_85
I believe you're getting system RAM confused with video RAM which is only utlized by the GPU. 1-2Gb of system RAM should be enough for a dedicated gaming console but it will depend on what other kinds of features they want to include or surprise us with. For VRAM, yeah 1Gb should be good for rending games at resolutions up to 1920x1080. Of course there is a lot more to a GPU than just the quantity of VRAM and if the rumors are true that they're going to use an outdated Radeon R700 GPU then it will quickly become outdated just like the original Wii.
Oops my bad..yea misread :P
[QUOTE="painguy1"]
[QUOTE="rogelio22"]ps3 has 256 of vram and there is horrible pop in no af or aa at 720p for almost all games and sometimes the resolution drops below 720p. not to mention the performance below 30 fps. at 512mb we would still not be able to get 1080p games with x16 af and at least x2 aa with 30 fps. we need at least a gig of vram to trully feel next gen
rogelio22
PS3 doesn't have a dedicated framebuffer like the 360 and Wii do so in the PS3's case ur argument would be true, but in the WiiU's case it is not. the space taken up by the rendered image will not affect the space in the main pool of memory. Therefore running at a higher resolution will not cause restraints on the possible vastness of the game world in terms of memory. It might however cause problems because of other reasons, but memory would not be it.
even if we do get 1080p we wont be seeing game like crysis 2 maxed out at 1080p 60 fps dx11 highrez textures with 512 mb!!! we need to all not let nintendo think they should skimp on vram... we need at least 1gb of vram.... and boy Zelda would be sight to beholdwell of course, but thats not because of memory consumption from a high rez display. thats all im trying to say.
For becoming a next gen console. I believe ALL THREE (Nintendo Sony Microsoft) should have minimum of 4GB. There's no excuse for the severe bottlenecks that newer developed console games have. *cough* Battlefield 3 *cough*
I think its pretty funny. I'm going to make a bold prediction about the graphics, its going to be somewhere between the Atari 2600 and Tron. Sepewrath
2ram and 1.5vram would be awesome... 512mb for vram is not enough for 1080p on more demanding games. i also dont wanna see horrible pop in like we see in current consoles[QUOTE="rogelio22"][QUOTE="bonesawisready5"]I'd be more than happy with 2GB System RAM and 512MB VRAMpainguy1
if the wii's 32mb of edram is true then the wiiu would have enough memory for 1080p. a single 1080p frame is 16mb in size 4bytes=32bits) (1920*1080*4bytes*2double buffer*1aa=16mb) that gives another 16mb for either aa or other passes like depth pass, Screen Space Ambient occlusion, and other things. most of these things will be rendered at a lower resolution of course otherwise they wouldn't fit in the 32mb. xbox had only 10mb for all these things so the WiiU would be well off.
No.1 gb sounds good seeing as the 360 and ps3 have half of that but the wii u will have to power at least two wii u controllers which have slightly higher resolution than the wii so if wii u games are going to have a set standard resolution of 720p + the ability to power 2 wii u controllers which would equal over 720p again so that would fit in well with 1 gb. But i understand that not every game on the wii u has to use the wii u controller+screen so they could push all the ram onto the game/tv?blacktorn
I'd personally go with the same CPU the 360 has but a powerful DX11 GPU (based on AMD 5000 series) and 2 gigs of RAM (1 gb system + 1 gb V-RAM). But either way I'm pretty sure it will impress anyway.
I think it's just another rumor. Pretty much baseless. Wait until E3 for finalized specs(if they're even revealed).
[QUOTE="blacktorn"]1 gb sounds good seeing as the 360 and ps3 have half of that but the wii u will have to power at least two wii u controllers which have slightly higher resolution than the wii so if wii u games are going to have a set standard resolution of 720p + the ability to power 2 wii u controllers which would equal over 720p again so that would fit in well with 1 gb. But i understand that not every game on the wii u has to use the wii u controller+screen so they could push all the ram onto the game/tv?nameless12345
I'd personally go with the same CPU the 360 has but a powerful DX11 GPU (based on AMD 5000 series) and 2 gigs of RAM (1 gb system + 1 gb V-RAM). But either way I'm pretty sure it will impress anyway.
a sound strategy these days. even in modern console development a fair chunk of CPU time is also given over the graphics. skimp on the CPU and buff up the GPU even further is a good idea. on the ram front id go even further in favour of the GPU: 1.5GB of Vram and 512MB of main ram, if were talking a split memory architecture here. a console OS doesnt need 100s of megs of ram (or at least it shouldnt). 512MB would be plenty for the non graphics (and possibly non physics assuming GPGPU support) side of games. i think that point is moot though as i suspect the wii u will have a unified memory architecture similar to the 360. nice and dev friendly.[QUOTE="blacktorn"]1 gb sounds good seeing as the 360 and ps3 have half of that but the wii u will have to power at least two wii u controllers which have slightly higher resolution than the wii so if wii u games are going to have a set standard resolution of 720p + the ability to power 2 wii u controllers which would equal over 720p again so that would fit in well with 1 gb. But i understand that not every game on the wii u has to use the wii u controller+screen so they could push all the ram onto the game/tv?nameless12345
I'd personally go with the same CPU the 360 has but a powerful DX11 GPU (based on AMD 5000 series) and 2 gigs of RAM (1 gb system + 1 gb V-RAM). But either way I'm pretty sure it will impress anyway.
Sounds about right but i don't think non microsoft products are allowed to license and use Directx so weather or no the gpu in the nintendo wii u is dx11 or 10 or 9 it wouldn't matter because they would have to use a propriety graphics API or OpenGL and the like.Please Log In to post.
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