I don't think I'm alone in saying that my all time favourite video game ending was FFX's. Just unbelievably sad but still
fulfilling. I think the biggest mistake is to think that a great ending is just one that ties up all the loose ends. The bestÂ
endings are those that really sum-up what was great about the game (in the case of FFX, the love story). I think it's also important
that in retrospect, it feels like the majority of the time you were working toward THAT ending, which brings me onto...
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The worst endings are those that use the good old Deus-Ex Machina like Mass Effect 3, Final Fantasy IX, Final Fantasy VIII. There's
nothing less rewarding than having a key plot point just crowbarred into the ending in order to tie things up. Even if the author thinks
the introduction of this new entity will help explain things, it doesn't work as an emotional explanation for the player. We want to know
why we spend all of this time playing. Having a new entity introduced in the finale of a story just feels like the author saying "well, I don't know!".
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