I can agree with this. I still like Dead Space though. ;-P I can't deny my own feelings when I played that game. It was a sense of dread and loneliness that was very unsettling (a sincere feeling of 'I don't actually want to be here'). I understand the game might have gone horde mode and jump scare on the player a little too often (and I can wholeheartedly agree with the juxtaposition argument), but I felt the atmosphere was still very well done. And the fact that those necromorphs were still (sort of) people added to that feeling of despair. I might have had guns to kill them, but I often felt I was somehow fighting an invincible power, especially since all the misery started and continued with human judgement. Sure, I killed huge monsters, but those things were the result of something way scarier: people. People sacrifying others for their own interest, people blindly following convictions no matter the cost, people unwilling or incapable of seeing the threat. Those necromorphs were just a vessel for everything that makes humans scary. To be fair, human flaws are regularly at the core of events in horror, but the way it was depicted in DS appealed to me. Granted, I don't play too many horror games, so there might be some ignorance and lack of experience here. Also, I had no expectations and little prior knowledge going in.
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Dead Space isn't a terrible series or anything, but it's a step in the wrong direction for solid horror. The first one was okay, albeit action heavy. The story was solid, the atmosphere unsettling, the environments were well polished and the game had a great asthetic to it so in the grand scheme of horror games there are many, many games that are far worse. The problem was it had no concept of pacing. Pretty much every vent cover was a jump scare waiting to happen, and as the series went on you got more and more powerful weapons with the third game -literally- letting you pay real USD to buy power in what was supposed to be a survival horror game.
For as much as I gripe about it, I'd sooner play Dead Space than something like Rule of Rose, Illbleed, or some other extremely mediocre horror game. The problem with Dead Space is to horror what Avatar is to sci-fi, all budget and production value but lacking substance. When I compare Dead Space 2 and 3 to the original Amnesia game, -that- is a game that has very little action but the scary parts are -very- effective and it really stuck with me.
@wiouds: A good horror game can give you gameplay that occupies you outside of the horror elements. Gameplay that forces you to think and problem solve and then all of the sudden pulls the rug out from under you. If you are just walking from place to place, waiting for the next scary thing to happen then it won't grab you nearly as much when it does.
-Byshop
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