Why do Developers keep their Games secret?

This topic is locked from further discussion.

Avatar image for middito
middito

955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#1 middito
Member since 2003 • 955 Posts
Seriously, why do they? It seems to be that many studio's are hellbent to secrecy, i know there are a few decent reasons why. but would it really hurt that much just to say what was in developement? would announcing games to early stagnate sales later on? what are your thoughts on this?
Avatar image for xmitchconnorx
xmitchconnorx

2649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#2 xmitchconnorx
Member since 2007 • 2649 Posts
so if it sucks people won't see it coming.
Avatar image for PBSnipes
PBSnipes

14621

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#3 PBSnipes
Member since 2007 • 14621 Posts
To build hype and anticipation in order to increase sales.
Avatar image for GabuEx
GabuEx

36552

Forum Posts

0

Wiki Points

0

Followers

Reviews: 27

User Lists: 0

#4 GabuEx
Member since 2006 • 36552 Posts

Most of the time I think it's just to keep things under wraps until they have a pretty good idea of exactly how the game's going to go. Remember what happened when Gabe Newell swore up and down that Half-Life 2 was coming at a certain date and then when the date came he was forced to admit that that was a false statement? The entire gaming universe practically spontaneously combusted.

It's an absolute PR disaster for developers to hype up a game only to have things that they say turn out not to be true. Best to just keep quiet until you know that the things you're promising will actually come true.

Avatar image for cobrax25
cobrax25

9649

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#5 cobrax25
Member since 2006 • 9649 Posts
also, its so that anything inovative in the game can be kept secret from other Devs for as long as possible, especially if its a small, easy to copy feature.
Avatar image for rzepak
rzepak

5758

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#6 rzepak
Member since 2005 • 5758 Posts
Becouse Im sorry to say a majority of gamers are not too smart. They see a bad screenshot and they start screaming and ranting disregarding the fact that a game is a year away from completion and its an early beta or not even that.
Avatar image for Ash2X
Ash2X

3035

Forum Posts

0

Wiki Points

0

Followers

Reviews: 54

User Lists: 0

#7 Ash2X
Member since 2005 • 3035 Posts

Most of the time I think it's just to keep things under wraps until they have a pretty good idea of exactly how the game's going to go. Remember what happened when Gabe Newell swore up and down that Half-Life 2 was coming at a certain date and then when the date came he was forced to admit that that was a false statement? The entire gaming universe practically spontaneously combusted.

It's an absolute PR disaster for developers to hype up a game only to have things that they say turn out not to be true. Best to just keep quiet until you know that the things you're promising will actually come true.

GabuEx

Yeah,plus if you show a game too early it can be still really disappointing and even if the finished version is great it won´t get the sme attention.People are sich of waiting after a while too.Some of the planned stuff is often kicked out of games because they can´t realise it...look at Halo 2,Fable or some other games.Plus if you have a really good new idea it could be stolen by other companies.Look at the last Zelda and Okami,who was in development since years.

Avatar image for Hulabaloza
Hulabaloza

1322

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#8 Hulabaloza
Member since 2005 • 1322 Posts
They want to control the marketing - making sure what is released and blurbed about the game is all good. They want people to focus on the games already out or coming out soon, cause a game coming out in two years isn't going to make money for a long time. They also don't want other developers to steal ideas from games.
Avatar image for nopalversion
nopalversion

4757

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#9 nopalversion
Member since 2005 • 4757 Posts
Most of the time it has to do with building hype. Usually, it's not the developer that wants to keep things under wraps, it's the publisher.
Avatar image for Robnyc22
Robnyc22

1029

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#10 Robnyc22
Member since 2007 • 1029 Posts

Because of US....thats why.

I'm not even gonna say "gamers", but rather, the most Vocal members of the gaming community can literally put a damper on the perception of a game before it's released....especially when these vocal members feed on hype, and rather enjoying the games as they actually release, are always looking for the next best thing.......and of course there are those who are biased to a specific platform who are always looking for the next rumor or hyped announcement as some sort of notch in the belt to make their system look better or will attempt to put down a game on a competing platform before it's even out.

In terms of the general public, I think if a game's existence is announced too soon before it's release, and the gaming community can become apathetic waiting for it, especially as other "fresher" announcements are made.....words begin to get thrown around like "vaporware" etc.
This actually happened to HL2, which was officially announced just a year and a half before it's release (which compared to other games is a small amount of time between announcement and release), when compared to the wait of other games a year and a half has been nothing......the mistake Valve made is originally saying the game would release 6 months from the announcement, when it actually took 18 months after the announcement before it was in gamers hands.....of course lucky for Valve with the numerous awards and sales the game actually lived up to the hype, but there are other games that aren't so lucky.

Announce a game to close to release, and it might not have enough time to build attention and it could get lost in a sea of other announcements.

....then of course there is the factor of delays.

I personally prefer to see a game actually release at most a year after it's announcement....with just the basic information release...mainly, what the theme of the game is and what platform it's confirmed for, an in-game trailer or short demo to actually show gameplay, and a handful of screenshots to highlight the game.

Of course, some developers are also at fault for feeding into this.....such as with cutscene trailers claimed to be "in game", fake or doctored screenshots, and of course viral marketing.

Avatar image for CarnageHeart
CarnageHeart

18316

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#11 CarnageHeart
Member since 2002 • 18316 Posts
Quite reasonably, people make judgements about games based on what they are shown, so I can't say I blame developers for keeping games close to their chests until they are running in something approximating final form. Any developer that releases footage of an ugly, low framerate game and who is shocked and horrified when consumer reaction is negative is a fool (looks in direction of Dennis Dyack).
Avatar image for Anofalye
Anofalye

702

Forum Posts

0

Wiki Points

0

Followers

Reviews: 21

User Lists: 0

#12 Anofalye
Member since 2006 • 702 Posts

Because they will turn coat 17 times and change the gameplays completely in the meanwhile...rather say 1 consistant message than always contradict yourself, credibility.

Devs are not exactly a model of seriousness, of consistancy or anything remotedly logical.

It also amuse me to no end to see someone say that WE are guilty. US? Leeching logic here, I am not working because my neighbor is on the welfare! LOL. "US", vocal peoples, are guilty of affecting these devs, and that is it. They listen to the vocal minorities and this is the only thing you can really accuse on the vocal minorities. The "bashing" argument is totally illogical, if the game is solid, the more bashing it get, the more publicity it gets, and some peoples will defend it, logically, and it will increase the sells. LOL, why not accuse the dog next door as well for the failing of a videogame company? You can't seriously accuse someone of not promoting a game which is "trash"? If you count on that, then you deserve what happen to you.

Avatar image for hair001
hair001

1202

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#13 hair001
Member since 2005 • 1202 Posts
Because game development goes through many stages, they only want to show the product when it resembles the final product properly. Most projects start of with experimentation. Take Wii Sports, it wa sproberbly made as an internal demo for showing the possibilities of the wii and testing out the hardware, and turned into a game. When should they have "announced" this?
Avatar image for raahsnavj
raahsnavj

4895

Forum Posts

0

Wiki Points

0

Followers

Reviews: 18

User Lists: 0

#14 raahsnavj
Member since 2005 • 4895 Posts
For a couple of reasons. As with movies, how many times have you seen two movies with almost the same premise come out within 6 months of each other (example: 'The Presige' and 'The Illusionist'). If games were announced earlier it would allow other companies to come and produce a game similiar in nature with less features and steal you customer base. Two, if too many details get released and the time crunch comes and you have to yank stuff out to hit the deadline the game now becomes 'less than we expected' rather than still being the best of it's kind (fable anyone?). It's best to give a generic idea of what is coming and then wow upon release.
Avatar image for middito
middito

955

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

#15 middito
Member since 2003 • 955 Posts
the only educational thread on OT atm, lol. i'm actually suprised people responded with this much detail.