@HipHopBeats: You can point out examples, even ones that make sense from a perfectly rational point of view, but i can promise you, if you talk to a developer, my response is *exactly* what a developer will tell you.
Lets put it in another context. Lets pretend you have your own company, and you want to make "HipHopRacing." Its a singleplayer only racing game where you start out with a crappy "Busted Bettle 300" and slowly work your way up to progressively better cars, until you get to some sleek, badass super cars. Lets say theres 25 different tracks and the game's story/campaign mode has you go through all 25.
You decide to make the "PhantomCruze XSi." It is ,without a doubt, the best car in the game. You figure, you'll make it as an unlockable/achievement for "Win 50 races." You figure, playing the campaign, redoing a few tracks, and maybe playing a few other modes will be enough to get the best car in the game. Alright, everything is fine, and once the game is out, you think you might get some player reviews saying, "HipHopRacing is good, but its a little easy." Not the worst feedback, but you can live with it.
Now, you know this to be the case, so you decide to increase it to "Win 1000 races." You figure the best car in the game should be something meant to feel special, rare, and well earned. It should be a reward for your biggest fans and for the hardcore player who really loves "HipHopRacing."
If you do that, you'll have again, a very sizeable portion of your player base playing the shortest track, on the easiest difficulty over and over and over again, just to get the car. Lets say it takes 1 minute and 30 seconds to complete that track. Doesn't mater that its boring, but they want the car, and this is the least effort way to get it. At this point, you can probably expect to get some undeserved community feedback like so: "HipHopRacing is alright, but its kinda boring since you're just gonna end up doing the same tracks over and over again." <<< This statement lacks context; after all, you'll only be repeating the same track, *if* you intend to get the best car in the most efficient but boring way possible. Unfortunately, you've now associated your game with the word "boring."
Heres the kicker: Thats not even a glitch or exploit. Its just logical deduction of "how do i get the car the fastest."
Now, in the quest to get that sweet "PhantomCruzer XSi" even faster, someone manages to take a 5 minute track and find an obscure glitch where if you ram part of the geometry at a specific angle and speed, the car fall off the game's world and respawns much, much closer to the finish line. You can now complete this track in about 1 minute every time with this glitch and exploiting it.
You wanna take a guess at the feedback your game will earn in parts of your community? "HipHopRacing is alright, but its kinda boring since you're just gonna end up doing the same tracks over and over. Its also buggy, lol." Great, you've associated your game now with boring *and* buggy.
Players felt the need to not just bore themselves in the process of getting the best car, but also to attempt to exploit weird glitches just to improve that efficiency slightly.
In a bubble, of one player just exploiting something for his own enjoyment, you are absolutely 100% right and you make perfect logical sense. But the internet makes nothing into a bubble. The fact that a surprisingly large amount of players will bore themselves and then start telling the community, be it implicitly or explicitly, that this is how the game "should" be played, can create some serious image problems for your game. This is made only worse in multiplayer due to the competitive nature; not only does the most boring, but efficient playstyle become the way the community thinks it "should" be played, but it quickly becomes the only way to stay competitive, because someone else is gonna exploit their way to the top.
You make perfectly logical arguments: I don't exploit till im bored. Some players just don't have the time to play. Not everyone's gonna grind forever. Purists can be pure; cheaters can cheat. Yup, you are totally right.
People aren't as logical as you.
Heres an example of a developer talking, pretty much exactly what i've been saying. (you only need to watch a few minutes of it, but if you are interested in game design, i'd encourage you to watch the whole thing) While Diablo 3 is a multiplayer, consider its problems in the context if you imagine that it was singleplayer only: It doesn't really matter if it was singleplayer or multiplayer only; the issue of the boring efficiency would still exist.
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