[QUOTE="GreySeal9"]
[QUOTE="Renegade_Fury"]
I'll answer that one: Control, color, music, atmosphere, and level design. Mario World's bland look, dull levels, stiff gameplay that requires you to hold the run button at all times, and 2 or 3 tracks just doesn't compare. Sonic also doesn't waste my time with looking for keys or trying to figure out if I need to beat a stage by either collecting coins or playing as fast as I can.
Renegade_Fury
I completely disagree with controls and level design. I've always thought Sonic's level design, while good, feels more lazy because it feels alot more repetitive. It seems like it relies way too much of sending the player through loops and tubes for variation and excitement; Mario's levels have more actual variety (I can give you some examples if you like). Mario also has far more enemy variety. The robots in Sonic are pretty repetitive and lazy. I also think the controls in Sonic feel more touchy.
Atmosphere is a very subjective measure that I'd probably agree with you on. Music I absolutely agree with it, but I don't feel that's particularly pertinent to quality.
Also, getting keys is not an optional thing in Mario and for the bulk of stages, you simply get to the end, so I'm not sure what you mean with the bolded.
I don't think they're lazy, they're different styles. Mario World stages are more about messing around, and Sonic's are quick and to the point. I like the latter.
Control, isn't even a question to me. It's the momentum based gameplay that allows the player to do things like this. No other platformer makes me feel in control like Sonic, while Mario feels very run of the mill.
I like my platformers to be straightforward and not have any filler. In Mario World, you do need to find keys, figure out the right path, and in one particular level there is a sign that flat out tells you to either get a certain amount of coins or beat it as fast as you can to beat the game. I find all of this to be nonsense. The reason Super Mario Bros. for the NES is my favorite of the series is because it doesn't consist of so much BS and time wasters.
You may be able to mess around more in Mario World stages, but I don't think they are about that at all. Like Sonic, they are about getting to the end. The difference is that the developers throw a wider variety of obstacles at the player in Mario. I'm not knocking Sonic for having a different playstyle. That's fine. But I do feel that the Sonic level designers were not nearly as creative. And while the levels in Sonic are well-designed, they seem to use the same tricks alot.
About control: Sonic's control might be faster and more momentum-based, but that doesn't make it more "quality". Also, I'd disagree that one feels more in control with Sonic. I feel that Sonic is the one that often takes control away, even if it's for short periods, from the player while Mario doesn't.
Furthermore, you call Mario's controls run of the mill, but it only seems that way because more platformers copied Mario's style. I don't think it makes sense to call the pioneer run of the mill.
I do admit that I could be remembering wrong about the keys and what not. It's been a while since I played Mario World.
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