@ojmstr said:
It wouldn`t be realistic to sell the VR device with the PS4 at launch, it would just hurt the sales of the PS4, back when Sony sold the ps2 with a dvd drive everyone knew what a dvd player was, VR of todays standards is something new that most people havn`t seen the true potential of yet, most people havn`t even tried it out yet but those who have are most of the time blown away by it.
Here is something i copied and pasted from the latest review you will find on the net about the Morpheus > from Techradar.com "Seeing is believing, and having taken Morpheus for a spin there's no longer a doubt in my mind: virtual reality on the PS4 is going to be amazing".
What your saying about huge selling developers not getting into VR is not true though, take a look at the market right now, why do you think we see delays of huge selling titles all the time these days? you see AAA games getting pushed back months from release constantly and the reason is there are simply to many huge companys making AAA titles fighting over release dates. Hope non of you buy the execuse that they wanna polish their games more before release dates and that`s the reason alone they wanna push their games back? it`s all about time windows for release dates in order to capitalise more $$$.
Now in this time we live in and with so many heavy companys in the market it`s only natural to think that some of these companys are going to look at an other direction within the gaming industry and VR which we all know is coming is the right place to look and if i know that who is just a gamer, they sure as hell know it to.
Judging by your post i think you are to caught up in wheter the Morpheus alone will sell just as much as the Ps4 or not which is obviously not going to happen because it`s a "new" tech that has just been introduced to the massmarket, and because of that you are claiming that it`s just gonna be a gimmick. Yeah sure it`s a niche product right now but from my point of view it is absolutley not a gimmick, VR is going to be huge in the coming years, not only within the gaming industry.
Like I said, VR might be huge in the coming years, just not during the lifespan of the current consoles. You're gonna have to wait until next gen. Because when you're making a high-budget game that needs to sell millions of copies just to break even, you're not going to cut out a huge part of the user base by telling them that they can't play the game unless they buy a niche product that probably isn't exactly gonna be dirt cheap.
If the technology is going to be utilized in a meaningful capacity (as in, it's an essential part of the experience), you're NOT going to implement that in the big sellers that everyone buys. You're going to implement that in the smaller cheaper titles that are ALREADY niche games that most gamers don't care about.
This is precisely the same reason why big budget blockbuster movies tend to be pretty simple and kid-friendly. Including R-rated content or content that makes people think too much is a risk, because the risk is that too many viewers will just avoid the movie. Either because teens under 17 make up a significant amount of sales, or because making people think too much is going to alienate the many fans who simply want to waste time on a simple and cheap thrill. You can take a risk on the lower-budgeted movies, because a lower budget means a lower risk. But the BIG movies that everyone sees? For the most part, those movies are guaranteed to be PG-13 or lower, with relatively simple ideas and themes that can be understood by a wide audience and don't alienate people.
Best case scenario is that VR is adopted early (in a meaningful game-changing way) by niche genres with a relatively small impact and budget. That's testing the waters. If that catches on, then maybe this stuff will be implemented by bigger developers later. If not, then this whole VR thing just dies off completely. But any way you look at it, VR having a big impact on gaming in general is quite a ways down the road.
ALSO, big question: is there any good idea of how much this tech is gonna cost? I mean, sure, Morpheus' price probably won't be finalized until near release, but has there been any word on an approximate price that Sony is trying to achieve? Because that's also really important. If they get this to be cheap, then that increases the chances of it being adopted by more consumers. But if this ends up being like, hundreds of dollars, then that's the final nail in the coffin. Microsoft apparently WANTED Kinect to be a crucial part of the X-1, but that ended up being dead in the water due to pricing concerns. Whatever their plans were, the extra $100 addition to the price tag was enough to get droves of people to simply flock to the console that was $100 cheaper and didn't have Kinect. So, the pricing here is gonna be critical. Keep in mind that the PS4 "only" cost $400 at release. And it's not that unlikely that by the time Morpheus is on store shelves, it won't be that hard to find PS4's for around $300. If Morpheus ends up costing around $50, okay. But if we're talking something in the $100-$200 range, that's gonna kill this thing before it gets started. that'll be like, half the cost of an entire freaking console. Even if it sells pretty well, there's no way it sells well enough for all but a few niche developers from just deciding to treat it like a mere novelty. Hell, look at Kinect. Microsoft was so freaking confident in Kinect, but how many games (that people really care about) are coming out now because they REQUIRE connect due to it being implemented in a meaningful way? An extra $100 added to the price tag was enough to kill any potential that Kinect might have had.
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