@BranKetra said:
The technologies conceptualized on screen are indeed theoretical, but the aspects of them which can undergo gamification are not and that is the reason why they are relevant. For example, the holodeck in Star Trek: TNG has training programs which could be made with current VR technology, though not as sophisticated as dramatized. Instead of going into a holodeck for target practice with a phaser, for instance, the player would put on the VR headset and use the controller to aim and hit targets. Next, The Matrix has virtual reality programs which could be gamified into current virtual reality technology such as the martial arts program. It would not be as sophisticated, but a player could use a controller to play in first person against a computer or real opponent. All that is needed for it to work on current VR technologies is the missing software.
Whether future technologies were impending was not my message; I am saying we can learn from these technologies and perhaps we shall someday fully realize them, yet that is not without some references from both real and fictional technologies.
The themes of the science fiction technologies mentioned are relevant if you are talking about that which can be used for games as I am. Themes such as improving aspects of entertainment and training are two perfectly relevant parts of this conversation.
Well yeah, VR has applications other than gaming, sure.
Hell, if anything, that's one of the reasons why I think the Oculus Rift has the biggest chance of leading to VR being widely accepted. Game consoles are way too restricted, whereas PCs are more open. PCs are used for pretty much everything, whereas game consoles are still pretty much just for playing games. The open nature of the PC better allows for anyone with a use for VR to implement it in a niche way that gets people to buy the VR tech. And once more people adopt the VR tech, then it's easier to justify making games that utilize it to its full potential. That at least has a chance of happening on PC, but it's not gonna happen on consoles any time soon.
It's sort of like the mouse/keyboard situation. Not a 100% proper analogy since mice and keyboards were accepted on PCs before PC games ever became wildly popular. But same principle. There are entire genres of PC games that are pretty much absent from consoles, simply because those games can't be properly played without a keyboard and mouse. Why is that the case? Didn't the PS3 support use of keyboards and mice? The problem is that while the technology allowed the use of keyboards and mice, most developers didn't properly support it because console gamers don't want to be using a keyboard and mouse. And there were no other PS3 functions to get a keyboard and mouse onto people's PS3's. Anything that required a keyboard and mouse, people were gonna do on PC. And that was generally for non-gaming related stuff. So, PC gamers get stuff like proper RTS games, while console gamers are like, "**** that...I ain't buying a keyboard/mouse to play my console games, even if that results in entire genres of games failing to appear on my preferred console."
Similar thing with VR, at least I suspect. VR on PC might have a chance, provided that the technology is open enough that it allows for being implemented for purposes other than games. So, the VR-capable user base slowly builds up over time, largely due to VR applications that have NOTHING to do with games. Eventually, MAYBE enough PC users have VR headsets available that it makes financial sense to release a big must-have PC game that actually requires VR. But that's not gonna happen on consoles. That's not a fact, that's just a prediction. If VR is gonna become a big trend, then PC is gonna be the trendsetter. Not any game console. If entire genres of games are dead on consoles because consumers aren't willing to use a mouse and keyboard (even when that capability is built into the console that they already bought), then I'm fairly confident that most console gamers aren't gonna screw around with VR headsets either. If VR becomes big, it's gonna happen on PC first. And it's not gonna be because of games, it's gonna be because of the other potential applications for VR.
Log in to comment