@The_Last_Ride said:
After testing the game, Digital Foundry found out that the 360 version of Titanfall will run only at 46fps. It's also running only on 600p. This might have been the reason for the delay they had for this version or just MS trying to get some X1 sales.
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Did you read the DF analysis? By their account Bluepoint did a great job with the port (as they always do).
Its probable that MS hid and ever so slightly delayed the game because they wanted to push Titanfall buyers towards the Xbone.
http://www.eurogamer.net/articles/digitalfoundry-2014-titanfall-xbox-360-performance-analysis
We have much more to cover for the Face-Off but resolution, anti-aliasing support and performance seem to be the hot topics surrounding Titanfall on Xbox 360 and we wanted to get the information to you as quickly as possible. First impressions suggest a well-managed conversion that has made intelligent trade-offs in miniaturising the PC and Xbox One versions onto the vintage 2005 Microsoft hardware, while retaining all the key features as well as the core of the gameplay experience.
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In summary, after a day with the Xbox 360 game, the big takeaway here is that this is Titanfall, and it does appear to be feature-complete on the older console. With just one tenth of the available RAM and far less capable silicon, it's safe to say that Bluepoint Games has more than exceeded expectations.
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