The Offical L.A Noire Thread of catching Rolo Tomassi

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S0lidSnake

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#1 S0lidSnake
Member since 2002 • 29001 Posts

Rockstar's Latest Masterpiece

Developed By:
Team Bondi
In Conjunction with:
Rockstar Games

This is Team Bondi's first official game. However, the Team is mostly made up of guys behind the Playstation 2 exclusive, The Getaway.


Written By:
Brendan McNamara (The Getaway)

Directed By:
Brendan McNamara (The Getaway)

In Development since:

  • 2004
  • The game started out as a Playstation exclusive wholly funded by SCEA.
  • In 2007 however, Take-Two took over as the Publisher while Rockstar Games became directly involved with the game's development.


Game Details:

  • Set in 1947 Los Angeles
  • Los Angeles has been painstakingly recreated
  • Biggest world Rockstar has ever created
  • Protaganist is Cole Phelps, a LAPD Officer
  • Gameplay will revolve around crime scene investigations, detective work, interrogations, as well as action sequences involving car chases and gun-play
  • A Technological masterpiece! - "MotionScan utilizes 32 high-definition cameras to capture actors' faces in 3D, enabling players for the first time to lip-read ingame character"
  • This technology comes in handy when interrogating suspects 'since you can now read their faces and tell if they're lying'
  • Open world with side missions. 'The player can choose to work on optional side-investigations following a call from dispatch'

Fun Facts:

  • Over 90% of the crime cases/missions are based on real crimes during the era
  • Main Story 25-30 Hours Long
  • Over 5 hours of cutscenes
  • 2000 Page script
  • 20 Hours of Voice Acting recorded
  • Over 300 actors involved
  • Over 180,000 Photographs of post-war Los Angeles were sourced and scanned
  • 7 years in Development

Media:

  • Trailer 1
  • Trailer 2
  • Trailer 3
  • "Gameplay Series: Orientation"
  • "Gameplay Series: Investigation and Interrogation"
  • "The Technology Behind Performance"
  • "The Naked City" Vice Case Pre-Order Video
  • "A Slip of the Tongue" Traffic Case Video
  • Official Launch Trailer NEW

Release Date:

  • Tuesday May 17th, 2011 - N.A
  • Friday May 20th,2011 - Europe

Sources:

  • Neogaf (Special Thanks for the awesome screenshots!)
  • Wikipedia
  • Eurogamer

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ExoticAnimal

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#2 ExoticAnimal
Member since 2010 • 39796 Posts

Nice thread. Been waiting for this game for years now.

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TacticalDesire

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#4 TacticalDesire
Member since 2010 • 10713 Posts

Looks awesome! Can't wait. Also very confident that it will take me 40+ hours to finish judging by my massive RDR single-player time log.

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rragnaar

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#5 rragnaar
Member since 2005 • 27023 Posts
I can't link to it, but I saw some leaked footage on YouTube courtesy of NeoGAF. The game looks fantastic.
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CarnageHeart

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#7 CarnageHeart
Member since 2002 • 18316 Posts

I have my eye on this. I wasn't really happy with the Getaway, so I'm waiting for reviews (where are they?).

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F1Lengend

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#8 F1Lengend
Member since 2005 • 7909 Posts

Embargoed til Monday.

I am day one for this, so freaking pumped. I wish my new sub would get here before the game releases but that aint happening. I might play it really slow until it arrives though.

Oh I just hit level 50! Sweet.

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S0lidSnake

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#9 S0lidSnake
Member since 2002 • 29001 Posts

I am day one for this, so freaking pumped. I wish my new sub would get here before the game releases but that aint happening. I might play it really slow until it arrives though.

F1Lengend

What sub? what are you talking about? :P

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F1Lengend

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#10 F1Lengend
Member since 2005 • 7909 Posts
Ha oops. I bought an expensive subwoofer for my home theater system. It won't be here for a while and I want to play this game with it.
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_Dez_

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#11 _Dez_
Member since 2006 • 2398 Posts

Excellent thread, Solid! Can't wait for Tuesday.

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rragnaar

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#12 rragnaar
Member since 2005 • 27023 Posts

I don't have time to round up reviews, but GS's review is up.

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S0lidSnake

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#13 S0lidSnake
Member since 2002 • 29001 Posts

I don't have time to round up reviews, but GS's review is up.

rragnaar

GS review scores have been a bit on the conservative side, but a 9.0 from them means a 9.5 from everyone else. GOTY contender confirmed!

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SteelAttack

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#14 SteelAttack
Member since 2005 • 10520 Posts
Hmm. +It's been a while since I got a game full price. Might bite on this one. Seems to have plenty of content.
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S0lidSnake

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#15 S0lidSnake
Member since 2002 • 29001 Posts

Reviews: (Thanks to gaf)

http://www.neogaf.com/forum/showpost.php?p=27858736&postcount=3169

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ExoticAnimal

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#16 ExoticAnimal
Member since 2010 • 39796 Posts

I'm not sure if I want to read the reviews in case I get spoiled.

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rragnaar

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#17 rragnaar
Member since 2005 • 27023 Posts

I'm not sure if I want to read the reviews in case I get spoiled.

ExoticAnimal
GS's one is spoiler free.
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SteelAttack

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#18 SteelAttack
Member since 2005 • 10520 Posts

I'm not sure if I want to read the reviews in case I get spoiled.

ExoticAnimal
Yeah, in heavy story driven games I just tend to avoid reviews.
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gopulpfiction

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#19 gopulpfiction
Member since 2004 • 401 Posts

Great thread name!

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SteelAttack

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#20 SteelAttack
Member since 2005 • 10520 Posts

Great thread name!

gopulpfiction

It's offical. [spoiler] :P [/spoiler]

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rragnaar

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#21 rragnaar
Member since 2005 • 27023 Posts

:P.

I figured I'd be reading someone's impressions by now.

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SteelAttack

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#22 SteelAttack
Member since 2005 • 10520 Posts
Yeah. Same here. If I do get it, it won't be anytime before this weekend.
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rragnaar

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#23 rragnaar
Member since 2005 • 27023 Posts
Yeah. Same here. If I do get it, it won't be anytime before this weekend. SteelAttack
My copy will be waiting for me when I get home. I just need to survive a hectic workday and I'll be good to go.
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S0lidSnake

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#24 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="SteelAttack"]Yeah. Same here. If I do get it, it won't be anytime before this weekend. rragnaar
My copy will be waiting for me when I get home. I just need to survive a hectic workday and I'll be good to go.

Not sure why we release games on Tuesday. It's a work day. We are not gonna take a day off in the middle of the week to play a video game.

I was going to pick it up from blockbuster during my lunch hour, but it looks like their copies got delayed till Friday. The same happened with Heavy Rain, and those were the longest three days of my life! I;'ve got Motorstorm online to keep me busy, but part of me just wants to run off to the store and buy the game nao!

Should've bought the Amazon deal and goten my $25 preorder bonus along with free release day delivery. F***!

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S0lidSnake

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#25 S0lidSnake
Member since 2002 • 29001 Posts

[QUOTE="gopulpfiction"]

Great thread name!

SteelAttack

It's offical.

I was surprised how no one got the reference until a user with a pulp fiction handle noticed it.

Very disappointed at the GGD movie fans. You all suck.

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rragnaar

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#26 rragnaar
Member since 2005 • 27023 Posts
I know a good LA Confidential reference when I hear one. I don't know why I didn't comment.
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_Dez_

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#27 _Dez_
Member since 2006 • 2398 Posts

I only got to play for an hour before I had to leave, but I essentially finished up the tutorial section, at least I think I did. The town looks great so far, and I still can't get over how realistic the characters look. I find it pretty impressive when you simply have people talking outside of your normal cutscenes. There's a lot of attention to detail here.

I'm not too comfortable with the controls right now. Cars feel real loose and arcadey, Cole moves a little like Niko so there's a real sense of weight, and the gunplay is similar to what you've played from GTA IV and RDR. I am a bit miffed at the aim and trigger buttons are L2 and R2 on the PS3. It's really throwing me off and my first shootout had me doing real funny things, like magnetically sticking to random walls, when I was expecting to fire and throwing my shotgun on the floor for whatever reason. Also, drivers in 1940s LA seem to be jerks and drive and cross whenever they feel like. That's the impression I got anyway.

It's taking some getting used to with the controls, but the visuals and the voice work are excellent. Hopefully I'll get some more game time tonight, and maybe some more people will get the game and post some impressions.

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mrmusicman247

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#28 mrmusicman247
Member since 2008 • 17601 Posts
Ah this game is awesome. Simply awesome. I just kept wanting to play case after case after case after case. :P
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el3m2tigre

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#29 el3m2tigre
Member since 2007 • 4232 Posts

Game is in transit as we speak :)

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LoG-Sacrament

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#30 LoG-Sacrament
Member since 2006 • 20397 Posts
im liking it so far. ive completed the "officer" section and so far my biggest fear has been averted. the investigations are the meat of the game rather than an excuse to shoot thugs and have explosion-heavy car chases. there is action, but it largely takes a backseat crime procedure. it just has a lot more personality than most sandbox games being released.
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BadNewsBen

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#31 BadNewsBen
Member since 2009 • 1493 Posts
Just picked it up. Looks awesome!
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rragnaar

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#32 rragnaar
Member since 2005 • 27023 Posts
I got a good three hours into this tonight and am really enjoying it. There are moments that are jarring here and there, but all in all, it is very immersive. I've seen a few glitches and sometimes the dialog in the cutscenes doesn't really reflect how badly I screwed up. I'm getting better at reading people though. I'm tempted to go back and re-do some cases.
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Rekunta

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#34 Rekunta
Member since 2002 • 8275 Posts

I'm finding it to be tough. It's difficult for me to discern whether they are lying or not, and doubt more often than not is a poor gamble. Many times watching their expressions they look guilty as sin or look as if they're hiding something, yet are actually telling the truth. I'm loving it despite its simplistic mechanics as vader pointed out, the fun is in the interrogations but they are sometimes frustrating as the mannerisms don't seemto fit their feelings.

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GodModeEnabled

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#35 GodModeEnabled
Member since 2005 • 15314 Posts
[QUOTE="dvader654"]Interesting, thats the best word to describe LA Noire. The game starts off a bit unfocused. I did not like how the story was jumping from place to place, from flashbacks to random newspaper cutscenes. But this part is clearly a tutorial so its understandable still not handled as well as many of Rockstars best games. When I finally became a detective and had a full case I really saw the potential. For the most part you do two things, investigate a crime scene and interrogate people. Yes there are chase sequences, shootouts and car chases but its exactly how it is in every game you played but with worse mechanics so I wont bother talking about it. The crime scenes are very video gamey and it ruins what could be actual observation skills. All you do is walk around and when the controller shakes you press X to investigate something. You end up picking up lots of junk in between the real pieces of evidence. Once you get evidence it goes to your notebook. So you just walk everywhere and press X on everything. The only time any real thinking comes to play are the investigations which I will say is the main hook of the game. This is like a phoenix wright game without the awesome music. Here you have questions and you have to pay attention to their mannerisms, which are incredible, the facial animations are ground breaking. I have had issues with cause some times I dont think the answers match exactly what I was trying to get at. Anyway if you accuse the guys of lying you have to present evidence. It gets interesting and intense at times but it never reaches the heights of Phoenix Wright brain teasers. Also it doesn't have the same reprecusions of a Heavy Rain as you don't have branching paths. The presentation is fantastic and the story seems really interesting. Like all Rockstar games it sucks you in with its immersive qualities. The gameplay could be so much more though and yet I am captivated by the interrogations and solving the cases.

Interesting, sounds more like a rent then a buy then?
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Shoot2kill1989

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#36 Shoot2kill1989
Member since 2009 • 4015 Posts
The crime scenes are very video gamey and it ruins what could be actual observation skills. All you do is walk around and when the controller shakes you press X to investigate something. You end up picking up lots of junk in between the real pieces of evidence. Once you get evidence it goes to your notebook. So you just walk everywhere and press X on everything.dvader654
Im sure i read in one of the reviews that you can actually turn off the vibration if you wanted to, making investigating the crime scenes abit more difficult, thats what im gonna do when i pick up the game, cant believe ive gotta wait till fiday until its released over here :(
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lachlanclan

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#37 lachlanclan
Member since 2009 • 86 Posts

Rolo Tomassi are a pretty decent band, I didn't know they were on consoles now though

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rragnaar

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#38 rragnaar
Member since 2005 • 27023 Posts

Rolo Tomassi are a pretty decent band, I didn't know they were on consoles now though

lachlanclan

It is a reference to the movie LA Confidential. You should watch it.

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lachlanclan

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#39 lachlanclan
Member since 2009 • 86 Posts

[QUOTE="lachlanclan"]

Rolo Tomassi are a pretty decent band, I didn't know they were on consoles now though

rragnaar

It is a reference to the movie LA Confidential. You should watch it.

Oh I have seen it actually =/ just don't remember the name from the movie. Long/awesome movie though

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Grammaton-Cleric

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#40 Grammaton-Cleric
Member since 2002 • 7515 Posts

I wanted to jot down some impressions after having spent some serious time with the game yesterday.

Visually, the game is generally stunning. Graphical fidelity is sometimes compromised by the occasional errant low-res texture or the awkward geometrical hair style but these instances are rare and most of the time the game is simply gorgeous, with a hefty dose of minutia supplemented with a fantastic and moody lighting engine. The vibrancy of post-WWII Los Angeles, infused and contrasted with a lingering art deco residual from the 1930's, is fully realized and lends authenticity to the noir thematic. The biggest knock against the game graphically is the lack of Euphoria, a middleware engine that has greatly benefitted other Rockstar endeavors in terms of animation and I personally miss it here.

The face capturing technology is every bit the game-changer it has been touted. Simply put, what Team Bondi has done with motion capture and facial animation entirely eclipses all other efforts to this point, including exceptional examples such as Uncharted, Heavenly Sword, and Heavy Rain. While not perfect, the myriad of facial expressions and the sheer nuance and subtle variations have been captured and translated in such a way as to come that much closer to overcoming the problem of the uncanny valley. Actually, in many instances, I found the facial work so compelling as to approach true photo-realism. This tech is not only superior to anything else seen within gaming but it actually surpasses much of the facial work being done at major FX companies. It's that good.

The voice work, supplemented by facial animation that conveys genuine performances, is the best seen in a game. The slew of actors, both known and unknown, are utilized from a sizeable roster and generally the dialogue and cut scenes are delivered with a quality usually reserved for filmic endeavors. The only awkwardness in dialogue arises from the necessarily utilized idiomatic language of the era, which occasionally comes off as a bit stiff or corny. Ironically, it is precisely this idiomatic language that lends the dialogue an authentic noir flavor even while sometimes sounding a bit linguistically unusual to our modern ears.

The investigation mechanics, while technically simple, are in my own assessment more adequately described as streamlined. Investigation is handled by walking among the crime scene and examining bits of evidence, though even this is done in such a way as to provide a tactile and intimate relationship with these objects. The engine facilitates close inspection and even allows you to roll and adjust your angle to fully assess the item. Even more striking is the ability to closely observe the body of a victim, not only rummaging through their pockets but gently turning their battered, lifeless head from side to side or picking up a limp arm to consider a suspicious bruise or cut. This fosters within the gamer a compelling sense of empathy for the virtual victim and offers a somber and meditative consideration on the subject of death, a topic so often ignored by this particular medium.

The interrogation gameplay, while again seemingly simplistic, is actually quite detailed and requires a much different approach to mastering when compared to the twitchy and reflexive based requirements of most games. The need to rapidly progress and the compulsion to choose the correct response to a witness or suspect's statement can actually work against you and instead success often comes from being patient and taking the time to fully observe and understand the tells and ticks of the character you are talking to. The brilliance of this is that the facial animation facilitates the ability to read – in detail - the manner in which a person is speaking to you along with how they respond when they are finished. As you flip through your notebook (seamlessly integrated and cleverly realized) you can opt to glance at the person as they sit watching you. Often, in this fleeting moment, you will see their gaze shift or observe a smirk flee as they notice your renewed attention. As they speak, you may hear a stutter here or a hesitation there, a dozen facial and verbal clues at every turn that potentially indicate the truth quotient of their statements. While many have aptly compared the mechanics of interrogation to a game like Phoenix Wright, what must be understood is that the simple mechanics are merely a small part of a much larger construct where watching and listening intently and with deductive intent is the game. As gamers we are so used to watching scenes of dialog as passive observers, waiting for the action to commence, that being placed within a gaming situation where watching and listening now becomes the impetus is a stark contrast to the typical gaming paradigm. LA Noir very much changes the way we can play a game and that alone is something exceptional.

The driving is loose and arcade-like, which suits the stylized feel of the game. Driving becomes something almost entirely optional after the tutorial cases conclude and the occasional chase and tail-the-perp sequences, while perhaps obligatory, are brief and handled competently. The shooting mechanics are also quite solid and despite the fact that this game doesn't run on the RAGE engine, it plays markedly similar to GTA and RDR, with a serviceable cover system and solid gunplay mechanics, including some serious heft when shots are fired. At one point during a shootout I picked up a Tommy gun and, because I didn't fire in controlled bursts, the weapon kicked and went a bit wild in my hands until I steadied myself. Other gameplay elements, such as on-foot pursuits, are handled simply and can be skipped altogether in the options menu. In terms of action, what is present is quite good (better than anything Team Bondi delivered with the Getaway franchise) but understand, the action serves only to supplement and punctuate the narrative and investigations. Those who want a 1945 GTA experience be warned: this is not that game.

LA Noire is every bit the innovative title promised, even if some aspects are not entirely flawless. Frankly, I don't expect such a radically divergent experiment in gaming to be perfect but what is present, based on my experience thus far, has been overwhelmingly impressive. I expect this game will garner plenty of detractors as time progresses and already we've seen a handful of pissy reviews from ignorant critics unable to recognize true innovation but in the grander scheme of time I think LA Noir might be one of those true milestones: a moment when the rigid and sometimes unimaginative paradigms of gaming received a swift kick in the ass while simultaneously proving just how much further untapped potential this medium truly holds.

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Grammaton-Cleric

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#41 Grammaton-Cleric
Member since 2002 • 7515 Posts

One last thing:

I turned the investigative "help" off in the options menu immediately.

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TacticaI

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#42 TacticaI
Member since 2006 • 1363 Posts

I've only made it up to The Red Lipstick Murder, but am I the only one already experience fantasies of what a co-op experience would be like? Two heads are always better than one, especially considering the investigative nature of solving a crime.

I know I'm just a dreamer, but these fantasies of working with a friend, simultaneously perusing through evidence and examining the scene of a crime keep creeping their way into my imagination. Comparing (or discussing) the notes, getting a genuine second opinion from your partner, sharing the responsibility of transportation, and having a legitimate second gun when a street crime goes awry - not to mention getting to play "Good Cop, Bad Cop" during an interrogation, I would just fall absolutely head over heels for this game. Imagine your friend to be much better than you at reading the witnesses facial expressions/body language. I may be a bit delusional, but what if?

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LoG-Sacrament

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#43 LoG-Sacrament
Member since 2006 • 20397 Posts

i got through more of the real investigations and they have been great. sifting through the crime scenes is wonderfully macabre and reading POI's works spectacularly in conjunction. its largely easy to pick out pointless junk (is anyone expecting to find the criminal's name written in empty beer bottles?) and character expressions are big enough to get leads although there are some good liars out there too. and its more than just mechanics, the writing for the cases has been strong so far too. much of the excitement is in progressing through the case itself.

i can see where people are coming from on some of the other mechanics though. the shooting doesnt have any real hooks, but im glad they minimized it to small scale shootouts (as opposed to the 1000's of people you kill over the course of RDR). more environmental reaction would likely spice it up, but the hostage sequences are actually exciting little adrenaline jolts. the cover system is clunky though. the chase scenes are hit and miss. when everything is working, the camera tracks the action on its own through winding alleys and the player can focus on the great chase animations (much better than the body language that pales in comparison to facial capture even if it does get the point across) and citizen cues. however, the camera doesnt always behave as well as id like. it wont lose cost you any missions, but it is a matter of enjoyment. still, none of those mechanics overstays its welcome so most of the time spent is on the captivating investigation and taking in LA through casual driving.

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Gamefan1986

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#44 Gamefan1986
Member since 2005 • 1325 Posts

Interesting, thats the best word to describe LA Noire. The game starts off a bit unfocused. I did not like how the story was jumping from place to place, from flashbacks to random newspaper cutscenes. But this part is clearly a tutorial so its understandable still not handled as well as many of Rockstars best games. When I finally became a detective and had a full case I really saw the potential. For the most part you do two things, investigate a crime scene and interrogate people. Yes there are chase sequences, shootouts and car chases but its exactly how it is in every game you played but with worse mechanics so I wont bother talking about it. The crime scenes are very video gamey and it ruins what could be actual observation skills. All you do is walk around and when the controller shakes you press X to investigate something. You end up picking up lots of junk in between the real pieces of evidence. Once you get evidence it goes to your notebook. So you just walk everywhere and press X on everything. The only time any real thinking comes to play are the investigations which I will say is the main hook of the game. This is like a phoenix wright game without the awesome music. Here you have questions and you have to pay attention to their mannerisms, which are incredible, the facial animations are ground breaking. I have had issues with cause some times I dont think the answers match exactly what I was trying to get at. Anyway if you accuse the guys of lying you have to present evidence. It gets interesting and intense at times but it never reaches the heights of Phoenix Wright brain teasers. Also it doesn't have the same reprecusions of a Heavy Rain as you don't have branching paths. The presentation is fantastic and the story seems really interesting. Like all Rockstar games it sucks you in with its immersive qualities. The gameplay could be so much more though and yet I am captivated by the interrogations and solving the cases.dvader654

You should have turned off the help in the options menu. You can switch off both the investigation music that plays when there are still clues around and the controller vibration when you are near a clue.

I am having an awesome time with the game, Enough shooting and car chases to keep your action thirst satisfied and investigating the crimes is awesome. I'm not seeing any gameplay mechanic flaws anywhere in the game like some people are aside from going into/out of cover can be a pain. I'm 7 hours in atm and I'm on 9th story case and I've done 16 of the 40 side missions.

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EXEraserVS

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#48 EXEraserVS
Member since 2011 • 346 Posts
Anyone have any technical issues with this game? There's a thread on GAF talking about how the latest PS3 firmware is overheating older PS3s while one user said that the 360 has overheating issues. Anyway, I'm planning to pick this game up soon. With those problems being stated, I'm not sure which version to pick up. I may wait to see if there's a patch.
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mrmusicman247

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#49 mrmusicman247
Member since 2008 • 17601 Posts
Anybody else enjoy that Richard Nixon joke as much as I did? :P
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rragnaar

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#50 rragnaar
Member since 2005 • 27023 Posts
I am loving 'The Fallen Idol'. Good lord. Investigation spoilers [spoiler] Finding the second two way mirror in the prop shop, the one looking in on the bathroom, made me want to kill the owner of the shop. [/spoiler] It has been a while since I've had a strong emotional reaction to something in a game. LA Noire is hitting the right notes for me. It takes me back to Police Quest in a big way.