A few month ago I wrote a lengthy post regarding the parallels between the Motion Picture Association of America (MPAA) and the Electronic Software Ratings Board (ESRB) My thesis essentially stated that these two entities were literally interchangeable in their respective capacities and that both organizations had implemented a ratings system that was arbitrary and simultaneously harmful to the creative process. Both the ESRB and the MPAA employ the feedback of non-artistic people to decide the ratings of both motion pictures and videogame software. These pedestrians then utilize an unpublished rubric to determine the rating a game or film will receive based on the content of the submitted product. As most of you are aware, this rating in turn greatly affects the way a film or game will be marketed as well as where the product can be distributed to consumers. All of this can affect potential revenue and the difference between a PG-13 and an R or an M and AO can literally be millions of dollars.
The real controversy began when Manhunt 2 was assigned an ESRB rating of AO (Adults Only), meaning the game wouldn't be allowed on any of the current consoles due to the restrictions of Sony, Microsoft and Nintendo. Even assuming the big three relaxed or abolished this archaic policy, most retailers, including Wal-Mart, will not carry AO rated titles. Basically, this reduces the AO rating to something completely useless since the rating has no practical application. It is the equivalent of manufacturing a car that can't be legally driven on any public road on the planet.
The crux of my argument was that the AO rating, much like the MPAA rating of NC-17, is a mostly useless brand that forces artists, developers and designers to censor their work or risk losing millions. These respective ratings, decided by soccer moms, religious leaders and other non-artistic individuals, are wielded like a blunt form of censorship, forcing creative minds to tone down and alter their work for the sake of a rating.
Fast forward to present day. Manhunt 2 is being toned downed and re-released with an M rating. How extensive the editing was to achieve this M rating hasn't been made public but the developers have not been shy in stating that the M rated version of Manhunt 2 is different from their original vision. Many people have greeted this news with a mixture of relief and annoyance but the general consensus is that those of us who wanted to play this game are happy to do so regardless of the edits. Even I find myself placated by this news despite my strong misgivings regarding the roundabout censorship facilitated by the flawed ESRB rating system. A compromised product is better than no product at all, right?
Maybe not.
This last weekend I picked up the Director's Cut of the film Troy, an epic motion picture based on the Homer classic The Iliad. The term director's cut is tossed around liberally in the DVD marketplace and usually denotes a gimmick that has five or ten extra minutes of useless footage spliced into the theatrical cut. Occasionally however, a studio will actually invest money into a restoration project and allow a film to be professionally re-edited and re-mixed to create an entirely new and often superior cut of the film. Most recently this was done to Ridley Scott's Kingdom of Heaven, which received a significant overhaul including nearly an hour of added footage and subsequently completely outclassed the theatrical version.
Wolfgang Peterson, the director of Troy, was also given permission and resources by Warner Bros. to re-cut and alter the film to match his original vision. The end result is a version that adds nearly forty minutes of footage, replaces an entire soundtrack, and ultimately forges a superior print of an already solid film.
What struck me as particularly interesting while watching this Director's Cut was the increased violence quotient that saturated every battle scene. Peterson's original intent was to show war as a horrific, violent and brutal venture, particularly during the age of the sword and spear. The MPAA forced him to tone down the level of violence and gore before they would assign it an R rating, essentially muting his original artistic vision and compromising the integrity of his work. Having seen the theatrical cut numerous times, I can attest to the striking differences between it and the Director's Cut. Blood flows more freely and the consequences of violence are shown without the relief afforded by cutting away from the spectacle. When Achilles' cousin is slain by Hector, the uncut version shows his open throat wound, a gaping, ragged slit that convulses as the boy dies. This violence is neither gratuitous nor excessive but rather an honest and accurate representation of violence in this era.
This superior cut of the film got me thinking about the impending release of Manhunt 2. With the game being toned downed and altered to meet the M rating, I sincerely ponder what the original game played like before being censored. While some people may argue that a few bits of trimmed down gore and sexuality will not overtly alter the quality of the game, I can't say I feel secure in that assessment after seeing firsthand what a few seconds of added footage can do for a scene in a film. The truth is that Manhunt 2, regardless of quality, isn't being released as intended by its creators and that is a reality I consider unfortunate.
Those of you indifferent to violent games like Manhunt 2 hopefully still watch these recent events with interest, as this issue isn't merely about one game but rather a rating system that impedes free expression and limits our choices as consumers. To be fair, much of the responsibility falls to Microsoft, Nintendo and Sony for allowing the ESRB to wield so much power unchecked and for their respective policies barring the release of AO games on their consoles. What these companies and their rating system are essentially doing is taking the choice out of your hands and deciding the limits of content for all of us. Like I stated in my earlier discussion, offering a rating that has no viable application is the equivalent of not offering such a rating at all. It is censorship by default and by allowing an independent board to decide the ratings of videogames, these companies are effectively distancing themselves from any fallout over expression and censorship issues.
Whether or not you personally object to the content of games like Manhunt 2 is incidental. In any society that elevates and promotes freedom of the individual as the ultimate ideology, censorship and the restriction of creativity should never be tolerated. At the same time, what, if anything, can we do as consumers?
In all truthfulness I'm a bit torn. I was a fan of Manhunt and I very much want to play Manhunt 2 but at the same time I feel uncomfortable supporting this type of backhanded censorship. The big three are passing the buck to the ESRB, a panel of people who don't share our interests as consumers. We pay good money for these games and the thought of playing something that was edited and dulled based on the whim of a pedestrian makes my physically ill.
I'll probably end up buying Manhunt 2 when it releases next month. What the hell, I'm weak. But I can't help but wonder what could have been and what I'm missing out on and I remain very unhappy with the ratings system and the way it is being implemented.For the prices we are paying for software, we deserve the right to make these choices for ourselves.
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