While there were others, the one that takes the cake is The Legend of Zelda: Twilight Princess.
Twilight Princess looked to be this amazingly epic Zelda title, one that would prove a nice contrast to the wonderful Wind Waker. I'd read up on everything I could with the game while being careful to avoid spoiling the game for myself by seeing too much. What made the wait even worse was the fact that it released on Wii before it released on Gamecube and I wasn't ready to purchase the new console just yet. So I waited.
But I took part in so many discussions too, it was a great time theorizing what this new dark Zelda game could be about. My theory was that it was a prequel to The Wind Waker, a tale of a new Link rising up to stop the evil Ganon and save Hyrule, typical Zelda fare. Thing is, the people of Hyrule remember the story a little differently from here. It wasn't that the Hero of Time didn't appear to stop Ganon, it was that Link actually failed in stopping the evil lord. I imagined the epic final battle ending with Link failing, Zelda watching with a bow in her hand in horror. The player would take control of the princess and attempt to hinder Ganon for a brief moment so that you could get her to climb up the Tower of the Gods and call out to the Sages a prayer, one that would save the kingdom from Ganon's clutches and flood the land.
I had never been so incredibly hyped for a video game before; although the story didn't go exactly how I thought it would, the game still met expectations and is actually one of my favorite games of all time.
Log in to comment