First of all I don’t like them. I especially HATE them in games where I cannot save WHEN I WANT.
I found so boring repeating the same part of the game/level from the last check-point to the hard part where you die or lose. It so numbing walk the same path, get the same loot, kill the same monster/guy, and perform the same jump just to die the next meter because of a very hard trap, puzzle, enemy or other.
Yes but doing the same things over and over and over again, you will get better. True but I want to get better at the hard part not at the easy.
I don’t like to collect the same loot times again just because I died trying to collect some hard-to-reach loot.
I know that there are some game that you cannot save when you want like Borderlands, Minecraft, Diablo 2, Sacred and more but in these games you can save when you quit and or the game keep saving all the time like in Borderlands so you don’t lose your progress and you can focus on passing the hard part.
And this cancer of check-points save is particularly annoying for me because I’m a pc gamer: I have a whole keyboard and I don’t understand why pc version of games CANNOT have a quick save/load.
This brings me to a point: now with the eighth generation of console and their “fantastic hardware and features” WHY WHY IN THE FUCKING HELL they didn’t designed the fucking control with 2 tiny buttons to quick save/load?????? So game developers could implement this function in their games so I can have on my pc version.
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