@SovietsUnited said:
It's a good horror game and an obvious labor of love.
I think it would have been among the horror greats if it incorporated a sanity meter and took more chances in general; it lacks dark ambiance and there could have been more environmental scares rather than focusing on the patients. It's nice for what it is, but doesn't quite reach the heights of Amnesia: The Dark Descent or early 3D horrors
Yeah, in retrospect there were a couple things that sort of killed this game for me. The simplicity of the core gameplay along with the setting itself. The game's environment wasn't very interactive and the progression was pretty linear. These two elements remind me I'm playing a video game, which breaks immersion and in turn makes the game less scary. Amnesia 1 also had no combat, but the environment was awesome to explore. You could open every drawer and cabinet, even though the vast majority of them had nothing of use. The light mechanic and the sanity elements also added a lot to the gameplay. The camera mechanic in Outlast was interesting but they could have done so much more with it.
The other thing was the asylum. In order for horror to work, you need a mix of scary and mundane. Hammering the player with constant scary re-establishes the player's baseline for normal so it ceases to be scary. Silent Hill understood this, with it's mix of what seemed like a normal town but that was just off and unsettling, versus the hell dimension that you would get pulled in and out of. When the hell dimension would wear out its welcome, the game put you back into the "normal" setting for a while. This ebb and flow keeps you from getting too used to anything and keeps the scary parts effective. Outlast's asylum didn't really have that balance. It was just creepy all the time punctated by a steady stream of jump scares, which started to lose their impact pretty quickly as a result. The game "showed" too much and didn't rely on the player's imagination enough, and what you can imagine will always be scarier than what someone can show you. Amnesia's sanity effect also worked out great for this, too, since it was difficult to even get a good look at the things chasing you since looking directly at them had a negative effect on your character's sanity.
I'm not saying that Outlast is a bad game. It's one of the better horror games to have come out in a long time, especially in an era where most developers just clone CoD, replace the soldiers with monsters and call it a "horror" game.
-Byshop
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