[QUOTE="CarnageHeart"]
I agree killstreaks and perks aren't CoD's only problems, but they are problems IMHO. I just want matches to be tests of skill and coordination. It makes no sense to give the most skilled, experienced players better equipment and skills and superweapons ('You've killed a bunch of people, now you're bulletproof, that's make things even less interesting!) because then you're just predjucing things against the less experienced and making losing matches harder to turn around.
I enjoyed Uncharted 2 despite the ridiculous unlock process because as you mentioned, the skills weren't a big deal, but it would have been better without them. I haven't messed with KZ3's full online (though I spent my share of time in the beta)yet but the unlock system really hurt KZ2 (it was ridiculous that you had to get a bunch of kills with the ineffective pistol before you could get the effective pistol).
I hope that Warhawk 2 (or Starhawk, depending on the rumor you listen to) doesn't get sucked into all this unlockable and killstreak stuff. What's the point of Sony making half a dozen shooters with online componentsif those components play exactly the same?
S0lidSnake
I think the only multiplayer that's still doing that is Halo. No unlocks or perks, and commend Bungie for sticking to their design and adding more features to compete against the likes of COD.
But at the same time, i will always disagree with you on the merits of unlocks in online multiplayer. I think it gives online games that 'Goal' single player campaigns rely so heavily on. If all you are doing online is killing dudes, capturing flags and boosting stats, you dont get that sense of achievement you get from beating the single player campaign. If I finish KZ3 on Elite, I know I have conquered the game. There is no such feeling in the multiplayer where I could get my ass handed to me by better player, so in effect I feel like s*** for putting in 100 hours in the game and still getting owned like a noob.
That's why having unlocks is so important in a multiplayer. You can be losing badly in a 30 minute round, but you know you have managed just enough points to unlock that ability or that weapon. It just works.
I dont agree with killstreaks so I am with you on that. But games like Uncharted and Killzone give you bonus points for going on killstreaks which dont affect the balance of the game, so it varies from game to game on how unfair killstreaks can be.
I hate to bring up MAG again, but I thought the unlock system in that game was fantastic. It didn't just give you perks or new abilities, or customize your gear, it allowed you to customize everything to suit your playstyIe. For instance, a sniper could be a medic reviving downed comrades AND an engineer repairing AA guns, mortors and whatnot. You could play the game stealthily, blocking enemy radar or simply missing from the radar altogether and still be able to revive players and repear stuff. Yes, unlocking all of that stuff took hours but like any well designed game, they unlocked most of the major abilities at the beginning and only kept the customizable options unlocked at higher levels.
KZ2's unlock system was decent because it allowed you to learn every cIass before moving on to the next one. The Pistol unlock was BS, agreed 100% there.
I don't agree with boosting stats either :P. From where I stand, being good in multiplayer is its own reward. I played Warhawk for 600 hours and enjoyed every match, win or lose. I'd switch to the losing side if they were shorthanded just to keep things fair.
Being killed by lower level players didn't bother me or make me wish I had some skill that made me near impossible for newer players to kill in a fair fight. It bothered me if I died due to sloppiness (mine or that of my team) but sometimes it happens even if one does everything right (tank catches you out in the open and you just have a machine gun, that's it).
What I really love are close games where both sides are evenly matches and each guy is trying to make the big move that will give his team the win. Grinding for items just holds no appeal to me. If you like it, that's cool though.
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