So, a lot of games have the infamous time wasting tool we all know as "Back tracking."
You know, where you have to go to the same old area once again to solve a puzzle. Or when you have to go half way through some monster infested area only to find out that you don't have the key to continue through the dungeon, but you had to go half way through for one reason or another before you could actually get the key.
I think the most annoying backtrack in the history of gaming is in Final Fantasy 1. You know, the earth cave, where you have to go half way through, 3 levels down, to fight the Vampire, get the Star Ruby, and then work your way back up those 3 levels to get the item that you needed to get to the fourth,andfifthfloors of the dungeon. All this is done before you're able to learn the exit spell so you can at least shave off going through those floors a third time.
It's totally lame.
What do you think the most annoying backtrack is?
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